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Diffstat (limited to 'Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp')
-rw-r--r--Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp b/Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp
index d3fc411498..b94a544424 100644
--- a/Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp
+++ b/Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp
@@ -40,13 +40,14 @@ GeckoCodeWidget::GeckoCodeWidget(std::string game_id, std::string gametdb_id, u1
if (!m_game_id.empty())
{
- IniFile game_ini_local;
+ Common::IniFile game_ini_local;
// We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI
// will always be stored in GS/${GAMEID}.ini
game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
- const IniFile game_ini_default = SConfig::LoadDefaultGameIni(m_game_id, m_game_revision);
+ const Common::IniFile game_ini_default =
+ SConfig::LoadDefaultGameIni(m_game_id, m_game_revision);
m_gecko_codes = Gecko::LoadCodes(game_ini_default, game_ini_local);
}
@@ -245,7 +246,7 @@ void GeckoCodeWidget::SaveCodes()
const auto ini_path =
std::string(File::GetUserPath(D_GAMESETTINGS_IDX)).append(m_game_id).append(".ini");
- IniFile game_ini_local;
+ Common::IniFile game_ini_local;
game_ini_local.Load(ini_path);
Gecko::SaveCodes(game_ini_local, m_gecko_codes);
game_ini_local.Save(ini_path);