diff options
Diffstat (limited to 'Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp')
| -rw-r--r-- | Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp b/Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp index d3fc411498..b94a544424 100644 --- a/Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp +++ b/Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp @@ -40,13 +40,14 @@ GeckoCodeWidget::GeckoCodeWidget(std::string game_id, std::string gametdb_id, u1 if (!m_game_id.empty()) { - IniFile game_ini_local; + Common::IniFile game_ini_local; // We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI // will always be stored in GS/${GAMEID}.ini game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini"); - const IniFile game_ini_default = SConfig::LoadDefaultGameIni(m_game_id, m_game_revision); + const Common::IniFile game_ini_default = + SConfig::LoadDefaultGameIni(m_game_id, m_game_revision); m_gecko_codes = Gecko::LoadCodes(game_ini_default, game_ini_local); } @@ -245,7 +246,7 @@ void GeckoCodeWidget::SaveCodes() const auto ini_path = std::string(File::GetUserPath(D_GAMESETTINGS_IDX)).append(m_game_id).append(".ini"); - IniFile game_ini_local; + Common::IniFile game_ini_local; game_ini_local.Load(ini_path); Gecko::SaveCodes(game_ini_local, m_gecko_codes); game_ini_local.Save(ini_path); |
