diff options
Diffstat (limited to 'Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp')
| -rw-r--r-- | Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp b/Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp index b8ba245256..d45b56fd73 100644 --- a/Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp +++ b/Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp @@ -177,8 +177,8 @@ void GeneralWidget::SaveSettings() confirm_sw.setIcon(QMessageBox::Warning); confirm_sw.setStandardButtons(QMessageBox::Yes | QMessageBox::No); confirm_sw.setWindowTitle(tr("Confirm backend change")); - confirm_sw.setText(tr("Software rendering is an order of magnitude slower than using the " - "other backends.\nIt's only useful for debugging purposes.\nDo you " + confirm_sw.setText(tr("The software renderer is significantly slower than other " + "backends and is only recommended for debugging purposes.\n\nDo you " "really want to enable software rendering? If unsure, select 'No'.")); if (confirm_sw.exec() != QMessageBox::Yes) @@ -213,49 +213,49 @@ void GeneralWidget::AddDescriptions() #if defined(_WIN32) static const char TR_BACKEND_DESCRIPTION[] = QT_TR_NOOP( "Selects which graphics API to use internally.\n\nThe software renderer is extremely " - "slow and only useful for debugging, so you will want to use either OpenGL, Direct3D, " - "or Vulkan. Different games and different GPUs will behave differently on each " + "slow and only useful for debugging, so either OpenGL, Direct3D, or Vulkan are " + "recommended. Different games and different GPUs will behave differently on each " "backend, so for the best emulation experience it is recommended to try each and " "select the backend that is least problematic.\n\nIf unsure, select OpenGL."); #else - static const char TR_BACKEND_DESCRIPTION[] = - QT_TR_NOOP("Selects what graphics API to use internally.\nThe software renderer is extremely " - "slow and only useful for debugging, so unless you have a reason to use it you'll " - "want to select OpenGL here.\n\nIf unsure, select OpenGL."); + static const char TR_BACKEND_DESCRIPTION[] = QT_TR_NOOP( + "Selects what graphics API to use internally.\n\nThe software renderer is extremely " + "slow and only useful for debugging, so any of the other backends are " + "recommended.\n\nIf unsure, select OpenGL."); #endif static const char TR_ADAPTER_DESCRIPTION[] = - QT_TR_NOOP("Selects a hardware adapter to use.\n\nIf unsure, use the first one."); - static const char TR_FULLSCREEN_DESCRIPTION[] = QT_TR_NOOP( - "Enable this if you want the whole screen to be used for rendering.\nIf this is disabled, a " - "render window will be created instead.\n\nIf unsure, leave this unchecked."); + QT_TR_NOOP("Selects a hardware adapter to use.\n\nIf unsure, select the first one."); + static const char TR_FULLSCREEN_DESCRIPTION[] = + QT_TR_NOOP("Uses the entire screen for rendering.\n\nIf disabled, a " + "render window will be created instead.\n\nIf unsure, leave this unchecked."); static const char TR_AUTOSIZE_DESCRIPTION[] = - QT_TR_NOOP("Automatically adjusts the window size to your internal resolution.\n\nIf unsure, " + QT_TR_NOOP("Automatically adjusts the window size to the internal resolution.\n\nIf unsure, " "leave this unchecked."); static const char TR_RENDER_TO_MAINWINDOW_DESCRIPTION[] = - QT_TR_NOOP("Enable this if you want to use the main Dolphin window for rendering rather than " + QT_TR_NOOP("Uses the main Dolphin window for rendering rather than " "a separate render window.\n\nIf unsure, leave this unchecked."); static const char TR_ASPECT_RATIO_DESCRIPTION[] = QT_TR_NOOP( - "Select what aspect ratio to use when rendering:\nAuto: Use the native aspect " - "ratio\nForce 16:9: Mimic an analog TV with a widescreen aspect ratio.\nForce 4:3: " - "Mimic a standard 4:3 analog TV.\nStretch to Window: Stretch the picture to the " + "Selects what aspect ratio to use when rendering:\n\nAuto: Uses the native aspect " + "ratio\nForce 16:9: Mimics an analog TV with a widescreen aspect ratio.\nForce 4:3: " + "Mimics a standard 4:3 analog TV.\nStretch to Window: Stretches the picture to the " "window size.\n\nIf unsure, select Auto."); static const char TR_VSYNC_DESCRIPTION[] = - QT_TR_NOOP("Wait for vertical blanks in order to reduce tearing.\nDecreases performance if " + QT_TR_NOOP("Waits for vertical blanks in order to prevent tearing. Decreases performance if " "emulation speed is below 100%.\n\nIf unsure, leave this unchecked."); static const char TR_SHOW_FPS_DESCRIPTION[] = - QT_TR_NOOP("Show the number of frames rendered per second as a measure of " + QT_TR_NOOP("Shows the number of frames rendered per second as a measure of " "emulation speed.\n\nIf unsure, leave this unchecked."); static const char TR_SHOW_NETPLAY_PING_DESCRIPTION[] = - QT_TR_NOOP("Show the players' maximum Ping while playing on " + QT_TR_NOOP("Shows the players' maximum ping while playing on " "NetPlay.\n\nIf unsure, leave this unchecked."); static const char TR_LOG_RENDERTIME_DESCRIPTION[] = - QT_TR_NOOP("Log the render time of every frame to User/Logs/render_time.txt. Use this " - "feature when you want to measure the performance of Dolphin.\n\nIf " + QT_TR_NOOP("Logs the render time of every frame to User/Logs/render_time.txt. Use this " + "feature when to measure the performance of Dolphin.\n\nIf " "unsure, leave this unchecked."); static const char TR_SHOW_NETPLAY_MESSAGES_DESCRIPTION[] = - QT_TR_NOOP("When playing on NetPlay, show chat messages, buffer changes and " - "desync alerts.\n\nIf unsure, leave this unchecked."); + QT_TR_NOOP("Shows chat messages, buffer changes, and desync alerts " + "while playing NetPlay.\n\nIf unsure, leave this unchecked."); static const char TR_SHADER_COMPILE_SYNC_DESCRIPTION[] = QT_TR_NOOP("Ubershaders are never used. Stuttering will occur during shader " "compilation, but GPU demands are low. Recommended for low-end hardware.\n\nIf " @@ -271,13 +271,13 @@ void GeneralWidget::AddDescriptions() static const char TR_SHADER_COMPILE_ASYNC_SKIP_DESCRIPTION[] = QT_TR_NOOP( "Prevents shader compilation stuttering by not rendering waiting objects. Can work in " "scenarios where Ubershaders doesn't, at the cost of introducing visual glitches and broken " - "effects. Not recommended, only use if the other options give poor results on your system."); + "effects. Not recommended, only use if the other options give poor results."); static const char TR_SHADER_COMPILE_BEFORE_START_DESCRIPTION[] = QT_TR_NOOP("Waits for all shaders to finish compiling before starting a game. Enabling this " "option may reduce stuttering or hitching for a short time after the game is " "started, at the cost of a longer delay before the game starts. For systems with " "two or fewer cores, it is recommended to enable this option, as a large shader " - "queue may reduce frame rates. Otherwise, if unsure, leave this unchecked."); + "queue may reduce frame rates.\n\nOtherwise, if unsure, leave this unchecked."); AddDescription(m_backend_combo, TR_BACKEND_DESCRIPTION); AddDescription(m_adapter_combo, TR_ADAPTER_DESCRIPTION); |
