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Diffstat (limited to 'Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp')
-rw-r--r--Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp b/Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp
index 17950de346..d49ce8efe8 100644
--- a/Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp
+++ b/Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp
@@ -202,7 +202,7 @@ void GeneralWidget::AddDescriptions()
"select the backend that is least problematic.\n\nIf unsure, select OpenGL.");
#else
static const char TR_BACKEND_DESCRIPTION[] = QT_TR_NOOP(
- "Selects what graphics API to use internally.\n\nThe software renderer is extremely "
+ "Selects which graphics API to use internally.\n\nThe software renderer is extremely "
"slow and only useful for debugging, so any of the other backends are "
"recommended.\n\nIf unsure, select OpenGL.");
#endif
@@ -219,21 +219,21 @@ void GeneralWidget::AddDescriptions()
QT_TR_NOOP("Uses the main Dolphin window for rendering rather than "
"a separate render window.\n\nIf unsure, leave this unchecked.");
static const char TR_ASPECT_RATIO_DESCRIPTION[] = QT_TR_NOOP(
- "Selects what aspect ratio to use when rendering:\n\nAuto: Uses the native aspect "
+ "Selects which aspect ratio to use when rendering.\n\nAuto: Uses the native aspect "
"ratio\nForce 16:9: Mimics an analog TV with a widescreen aspect ratio.\nForce 4:3: "
"Mimics a standard 4:3 analog TV.\nStretch to Window: Stretches the picture to the "
"window size.\n\nIf unsure, select Auto.");
static const char TR_VSYNC_DESCRIPTION[] =
- QT_TR_NOOP("Waits for vertical blanks in order to prevent tearing. Decreases performance if "
- "emulation speed is below 100%.\n\nIf unsure, leave this unchecked.");
+ QT_TR_NOOP("Waits for vertical blanks in order to prevent tearing.\n\nDecreases performance "
+ "if emulation speed is below 100%.\n\nIf unsure, leave this unchecked.");
static const char TR_SHOW_FPS_DESCRIPTION[] =
QT_TR_NOOP("Shows the number of frames rendered per second as a measure of "
"emulation speed.\n\nIf unsure, leave this unchecked.");
static const char TR_SHOW_NETPLAY_PING_DESCRIPTION[] =
- QT_TR_NOOP("Shows the players' maximum ping while playing on "
+ QT_TR_NOOP("Shows the player's maximum ping while playing on "
"NetPlay.\n\nIf unsure, leave this unchecked.");
static const char TR_LOG_RENDERTIME_DESCRIPTION[] =
- QT_TR_NOOP("Logs the render time of every frame to User/Logs/render_time.txt. Use this "
+ QT_TR_NOOP("Logs the render time of every frame to User/Logs/render_time.txt.\n\nUse this "
"feature when to measure the performance of Dolphin.\n\nIf "
"unsure, leave this unchecked.");
static const char TR_SHOW_NETPLAY_MESSAGES_DESCRIPTION[] =
@@ -241,20 +241,20 @@ void GeneralWidget::AddDescriptions()
"while playing NetPlay.\n\nIf unsure, leave this unchecked.");
static const char TR_SHADER_COMPILE_SYNC_DESCRIPTION[] =
QT_TR_NOOP("Ubershaders are never used. Stuttering will occur during shader "
- "compilation, but GPU demands are low. Recommended for low-end hardware.\n\nIf "
- "unsure, select this mode.");
+ "compilation, but GPU demands are low.\n\nRecommended for low-end hardware. "
+ "\n\nIf unsure, select this mode.");
static const char TR_SHADER_COMPILE_SYNC_UBER_DESCRIPTION[] = QT_TR_NOOP(
"Ubershaders will always be used. Provides a near stutter-free experience at the cost of "
- "high GPU performance requirements. Only recommended for high-end systems.");
+ "high GPU performance requirements.\n\nOnly recommended for high-end systems.");
static const char TR_SHADER_COMPILE_ASYNC_UBER_DESCRIPTION[] =
QT_TR_NOOP("Ubershaders will be used to prevent stuttering during shader compilation, but "
- "specialized shaders will be used when they will not cause stuttering. In the "
+ "specialized shaders will be used when they will not cause stuttering.\n\nIn the "
"best case it eliminates shader compilation stuttering while having minimal "
"performance impact, but results depend on video driver behavior.");
static const char TR_SHADER_COMPILE_ASYNC_SKIP_DESCRIPTION[] = QT_TR_NOOP(
"Prevents shader compilation stuttering by not rendering waiting objects. Can work in "
"scenarios where Ubershaders doesn't, at the cost of introducing visual glitches and broken "
- "effects. Not recommended, only use if the other options give poor results.");
+ "effects.\n\nNot recommended, only use if the other options give poor results.");
static const char TR_SHADER_COMPILE_BEFORE_START_DESCRIPTION[] =
QT_TR_NOOP("Waits for all shaders to finish compiling before starting a game. Enabling this "
"option may reduce stuttering or hitching for a short time after the game is "