diff options
Diffstat (limited to 'Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp')
| -rw-r--r-- | Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp b/Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp index 17950de346..d49ce8efe8 100644 --- a/Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp +++ b/Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp @@ -202,7 +202,7 @@ void GeneralWidget::AddDescriptions() "select the backend that is least problematic.\n\nIf unsure, select OpenGL."); #else static const char TR_BACKEND_DESCRIPTION[] = QT_TR_NOOP( - "Selects what graphics API to use internally.\n\nThe software renderer is extremely " + "Selects which graphics API to use internally.\n\nThe software renderer is extremely " "slow and only useful for debugging, so any of the other backends are " "recommended.\n\nIf unsure, select OpenGL."); #endif @@ -219,21 +219,21 @@ void GeneralWidget::AddDescriptions() QT_TR_NOOP("Uses the main Dolphin window for rendering rather than " "a separate render window.\n\nIf unsure, leave this unchecked."); static const char TR_ASPECT_RATIO_DESCRIPTION[] = QT_TR_NOOP( - "Selects what aspect ratio to use when rendering:\n\nAuto: Uses the native aspect " + "Selects which aspect ratio to use when rendering.\n\nAuto: Uses the native aspect " "ratio\nForce 16:9: Mimics an analog TV with a widescreen aspect ratio.\nForce 4:3: " "Mimics a standard 4:3 analog TV.\nStretch to Window: Stretches the picture to the " "window size.\n\nIf unsure, select Auto."); static const char TR_VSYNC_DESCRIPTION[] = - QT_TR_NOOP("Waits for vertical blanks in order to prevent tearing. Decreases performance if " - "emulation speed is below 100%.\n\nIf unsure, leave this unchecked."); + QT_TR_NOOP("Waits for vertical blanks in order to prevent tearing.\n\nDecreases performance " + "if emulation speed is below 100%.\n\nIf unsure, leave this unchecked."); static const char TR_SHOW_FPS_DESCRIPTION[] = QT_TR_NOOP("Shows the number of frames rendered per second as a measure of " "emulation speed.\n\nIf unsure, leave this unchecked."); static const char TR_SHOW_NETPLAY_PING_DESCRIPTION[] = - QT_TR_NOOP("Shows the players' maximum ping while playing on " + QT_TR_NOOP("Shows the player's maximum ping while playing on " "NetPlay.\n\nIf unsure, leave this unchecked."); static const char TR_LOG_RENDERTIME_DESCRIPTION[] = - QT_TR_NOOP("Logs the render time of every frame to User/Logs/render_time.txt. Use this " + QT_TR_NOOP("Logs the render time of every frame to User/Logs/render_time.txt.\n\nUse this " "feature when to measure the performance of Dolphin.\n\nIf " "unsure, leave this unchecked."); static const char TR_SHOW_NETPLAY_MESSAGES_DESCRIPTION[] = @@ -241,20 +241,20 @@ void GeneralWidget::AddDescriptions() "while playing NetPlay.\n\nIf unsure, leave this unchecked."); static const char TR_SHADER_COMPILE_SYNC_DESCRIPTION[] = QT_TR_NOOP("Ubershaders are never used. Stuttering will occur during shader " - "compilation, but GPU demands are low. Recommended for low-end hardware.\n\nIf " - "unsure, select this mode."); + "compilation, but GPU demands are low.\n\nRecommended for low-end hardware. " + "\n\nIf unsure, select this mode."); static const char TR_SHADER_COMPILE_SYNC_UBER_DESCRIPTION[] = QT_TR_NOOP( "Ubershaders will always be used. Provides a near stutter-free experience at the cost of " - "high GPU performance requirements. Only recommended for high-end systems."); + "high GPU performance requirements.\n\nOnly recommended for high-end systems."); static const char TR_SHADER_COMPILE_ASYNC_UBER_DESCRIPTION[] = QT_TR_NOOP("Ubershaders will be used to prevent stuttering during shader compilation, but " - "specialized shaders will be used when they will not cause stuttering. In the " + "specialized shaders will be used when they will not cause stuttering.\n\nIn the " "best case it eliminates shader compilation stuttering while having minimal " "performance impact, but results depend on video driver behavior."); static const char TR_SHADER_COMPILE_ASYNC_SKIP_DESCRIPTION[] = QT_TR_NOOP( "Prevents shader compilation stuttering by not rendering waiting objects. Can work in " "scenarios where Ubershaders doesn't, at the cost of introducing visual glitches and broken " - "effects. Not recommended, only use if the other options give poor results."); + "effects.\n\nNot recommended, only use if the other options give poor results."); static const char TR_SHADER_COMPILE_BEFORE_START_DESCRIPTION[] = QT_TR_NOOP("Waits for all shaders to finish compiling before starting a game. Enabling this " "option may reduce stuttering or hitching for a short time after the game is " |
