diff options
Diffstat (limited to 'Source/Core/DolphinQt/GameList/GameFile.cpp')
| -rw-r--r-- | Source/Core/DolphinQt/GameList/GameFile.cpp | 127 |
1 files changed, 73 insertions, 54 deletions
diff --git a/Source/Core/DolphinQt/GameList/GameFile.cpp b/Source/Core/DolphinQt/GameList/GameFile.cpp index 67b7d7855f..9b36e86069 100644 --- a/Source/Core/DolphinQt/GameList/GameFile.cpp +++ b/Source/Core/DolphinQt/GameList/GameFile.cpp @@ -26,23 +26,48 @@ #include "DolphinQt/Utils/Resources.h" #include "DolphinQt/Utils/Utils.h" -static const u32 CACHE_REVISION = 0x006; +static const u32 CACHE_REVISION = 0x007; static const u32 DATASTREAM_REVISION = 15; // Introduced in Qt 5.2 -static QStringList VectorToStringList(std::vector<std::string> vec, bool trim = false) +static QMap<IVolume::ELanguage, QString> ConvertLocalizedStrings(std::map<IVolume::ELanguage, std::string> strings) { - QStringList result; - if (trim) - { - for (const std::string& member : vec) - result.append(QString::fromStdString(member).trimmed()); - } - else + QMap<IVolume::ELanguage, QString> result; + + for (auto entry : strings) + result.insert(entry.first, QString::fromStdString(entry.second).trimmed()); + + return result; +} + +template<class to, class from> +static QMap<to, QString> CastLocalizedStrings(QMap<from, QString> strings) +{ + QMap<to, QString> result; + + auto end = strings.cend(); + for (auto it = strings.cbegin(); it != end; ++it) + result.insert((to)it.key(), it.value()); + + return result; +} + +static QString GetLanguageString(IVolume::ELanguage language, QMap<IVolume::ELanguage, QString> strings) +{ + if (strings.contains(language)) + return strings.value(language); + + // English tends to be a good fallback when the requested language isn't available + if (language != IVolume::ELanguage::LANGUAGE_ENGLISH) { - for (const std::string& member : vec) - result.append(QString::fromStdString(member)); + if (strings.contains(IVolume::ELanguage::LANGUAGE_ENGLISH)) + return strings.value(IVolume::ELanguage::LANGUAGE_ENGLISH); } - return result; + + // If English isn't available either, just pick something + if (!strings.empty()) + return strings.cbegin().value(); + + return SL(""); } GameFile::GameFile(const QString& fileName) @@ -66,7 +91,7 @@ GameFile::GameFile(const QString& fileName) else m_platform = WII_WAD; - m_volume_names = VectorToStringList(volume->GetNames()); + m_volume_names = ConvertLocalizedStrings(volume->GetNames()); m_country = volume->GetCountry(); m_file_size = volume->GetRawSize(); @@ -92,9 +117,9 @@ GameFile::GameFile(const QString& fileName) if (bannerLoader->IsValid()) { if (m_platform != WII_WAD) - m_names = VectorToStringList(bannerLoader->GetNames()); + m_names = ConvertLocalizedStrings(bannerLoader->GetNames()); m_company = QString::fromStdString(bannerLoader->GetCompany()); - m_descriptions = VectorToStringList(bannerLoader->GetDescriptions(), true); + m_descriptions = ConvertLocalizedStrings(bannerLoader->GetDescriptions()); int width, height; std::vector<u32> buffer = bannerLoader->GetBanner(&width, &height); @@ -158,11 +183,15 @@ bool GameFile::LoadFromCache() if (cache_rev != CACHE_REVISION) return false; - int country; + u32 country; + QMap<u8, QString> volume_names; + QMap<u8, QString> names; + QMap<u8, QString> descriptions; stream >> m_folder_name - >> m_volume_names + >> volume_names + >> names >> m_company - >> m_descriptions + >> descriptions >> m_unique_id >> m_file_size >> m_volume_size @@ -173,6 +202,9 @@ bool GameFile::LoadFromCache() >> m_is_disc_two >> m_revision; m_country = (DiscIO::IVolume::ECountry)country; + m_volume_names = CastLocalizedStrings<IVolume::ELanguage>(volume_names); + m_names = CastLocalizedStrings<IVolume::ELanguage>(names); + m_descriptions = CastLocalizedStrings<IVolume::ELanguage>(descriptions); file.close(); return true; } @@ -198,13 +230,14 @@ void GameFile::SaveToCache() stream << CACHE_REVISION; stream << m_folder_name - << m_volume_names + << CastLocalizedStrings<u8>(m_volume_names) + << CastLocalizedStrings<u8>(m_names) << m_company - << m_descriptions + << CastLocalizedStrings<u8>(m_descriptions) << m_unique_id << m_file_size << m_volume_size - << (int)m_country + << (u32)m_country << m_banner << m_compressed << m_platform @@ -233,55 +266,36 @@ QString GameFile::CreateCacheFilename() QString GameFile::GetCompany() const { - if (m_company.isEmpty()) - return QObject::tr("N/A"); - else - return m_company; + return m_company; } -// For all of the following functions that accept an "index" parameter, -// (-1 = Japanese, 0 = English, etc)? - -QString GameFile::GetDescription(int index) const +QString GameFile::GetDescription(IVolume::ELanguage language) const { - if (index < m_descriptions.size()) - return m_descriptions[index]; - - if (!m_descriptions.empty()) - return m_descriptions[0]; - - return SL(""); + return GetLanguageString(language, m_descriptions); } -QString GameFile::GetVolumeName(int index) const +QString GameFile::GetDescription() const { - if (index < m_volume_names.size() && !m_volume_names[index].isEmpty()) - return m_volume_names[index]; - - if (!m_volume_names.isEmpty()) - return m_volume_names[0]; - - return SL(""); + return GetDescription(SConfig::GetInstance().m_LocalCoreStartupParameter.GetCurrentLanguage(m_platform != GAMECUBE_DISC)); } -QString GameFile::GetBannerName(int index) const +QString GameFile::GetVolumeName(IVolume::ELanguage language) const { - if (index < m_names.size() && !m_names[index].isEmpty()) - return m_names[index]; - - if (!m_names.isEmpty()) - return m_names[0]; + return GetLanguageString(language, m_volume_names); +} - return SL(""); +QString GameFile::GetBannerName(IVolume::ELanguage language) const +{ + return GetLanguageString(language, m_names); } -QString GameFile::GetName(int index) const +QString GameFile::GetName(IVolume::ELanguage language) const { // Prefer name from banner, fallback to name from volume, fallback to filename - QString name = GetBannerName(index); + QString name = GetBannerName(language); if (name.isEmpty()) - name = GetVolumeName(index); + name = GetVolumeName(language); if (name.isEmpty()) { @@ -294,6 +308,11 @@ QString GameFile::GetName(int index) const return name; } +QString GameFile::GetName() const +{ + return GetName(SConfig::GetInstance().m_LocalCoreStartupParameter.GetCurrentLanguage(m_platform != GAMECUBE_DISC)); +} + const QString GameFile::GetWiiFSPath() const { std::unique_ptr<DiscIO::IVolume> volume(DiscIO::CreateVolumeFromFilename(m_file_name.toStdString())); |
