summaryrefslogtreecommitdiff
path: root/Source/Core/DolphinQt/Main.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'Source/Core/DolphinQt/Main.cpp')
-rw-r--r--Source/Core/DolphinQt/Main.cpp21
1 files changed, 17 insertions, 4 deletions
diff --git a/Source/Core/DolphinQt/Main.cpp b/Source/Core/DolphinQt/Main.cpp
index 48b2bc94c0..ac04ea8f1a 100644
--- a/Source/Core/DolphinQt/Main.cpp
+++ b/Source/Core/DolphinQt/Main.cpp
@@ -151,6 +151,12 @@ int main(int argc, char* argv[])
QObject::connect(QAbstractEventDispatcher::instance(), &QAbstractEventDispatcher::aboutToBlock,
&app, &Core::HostDispatchJobs);
+ std::optional<std::string> save_state_path;
+ if (options.is_set("save_state"))
+ {
+ save_state_path = static_cast<const char*>(options.get("save_state"));
+ }
+
std::unique_ptr<BootParameters> boot;
bool game_specified = false;
if (options.is_set("exec"))
@@ -158,7 +164,7 @@ int main(int argc, char* argv[])
const std::list<std::string> paths_list = options.all("exec");
const std::vector<std::string> paths{std::make_move_iterator(std::begin(paths_list)),
std::make_move_iterator(std::end(paths_list))};
- boot = BootParameters::GenerateFromFile(paths);
+ boot = BootParameters::GenerateFromFile(paths, save_state_path);
game_specified = true;
}
else if (options.is_set("nand_title"))
@@ -177,20 +183,27 @@ int main(int argc, char* argv[])
}
else if (!args.empty())
{
- boot = BootParameters::GenerateFromFile(args.front());
+ boot = BootParameters::GenerateFromFile(args.front(), save_state_path);
game_specified = true;
}
int retval;
- if (Settings::Instance().IsBatchModeEnabled() && !game_specified)
+ if (save_state_path && !game_specified)
+ {
+ ModalMessageBox::critical(
+ nullptr, QObject::tr("Error"),
+ QObject::tr("A save state cannot be loaded without specifying a game to launch."));
+ retval = 1;
+ }
+ else if (Settings::Instance().IsBatchModeEnabled() && !game_specified)
{
ModalMessageBox::critical(
nullptr, QObject::tr("Error"),
QObject::tr("Batch mode cannot be used without specifying a game to launch."));
retval = 1;
}
- else if (Settings::Instance().IsBatchModeEnabled() && !boot)
+ else if (!boot && (Settings::Instance().IsBatchModeEnabled() || save_state_path))
{
// A game to launch was specified, but it was invalid.
// An error has already been shown by code above, so exit without showing another error.