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path: root/Source/Core/DolphinQt/MainWindow.cpp
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Diffstat (limited to 'Source/Core/DolphinQt/MainWindow.cpp')
-rw-r--r--Source/Core/DolphinQt/MainWindow.cpp12
1 files changed, 7 insertions, 5 deletions
diff --git a/Source/Core/DolphinQt/MainWindow.cpp b/Source/Core/DolphinQt/MainWindow.cpp
index bdc22b6473..2be44afaf1 100644
--- a/Source/Core/DolphinQt/MainWindow.cpp
+++ b/Source/Core/DolphinQt/MainWindow.cpp
@@ -1087,10 +1087,11 @@ bool MainWindow::NetPlayJoin()
const std::string nickname = Config::Get(Config::NETPLAY_NICKNAME);
// Create Client
- Settings::Instance().ResetNetPlayClient(new NetPlayClient(
+ const bool is_hosting_netplay = Settings::Instance().GetNetPlayServer() != nullptr;
+ Settings::Instance().ResetNetPlayClient(new NetPlay::NetPlayClient(
host_ip, host_port, m_netplay_dialog, nickname,
- NetTraversalConfig{Settings::Instance().GetNetPlayServer() != nullptr ? false : is_traversal,
- traversal_host, traversal_port}));
+ NetPlay::NetTraversalConfig{is_hosting_netplay ? false : is_traversal, traversal_host,
+ traversal_port}));
if (!Settings::Instance().GetNetPlayClient()->IsConnected())
{
@@ -1134,8 +1135,9 @@ bool MainWindow::NetPlayHost(const QString& game_id)
host_port = Config::Get(Config::NETPLAY_LISTEN_PORT);
// Create Server
- Settings::Instance().ResetNetPlayServer(new NetPlayServer(
- host_port, use_upnp, NetTraversalConfig{is_traversal, traversal_host, traversal_port}));
+ Settings::Instance().ResetNetPlayServer(new NetPlay::NetPlayServer(
+ host_port, use_upnp,
+ NetPlay::NetTraversalConfig{is_traversal, traversal_host, traversal_port}));
if (!Settings::Instance().GetNetPlayServer()->is_connected)
{