diff options
Diffstat (limited to 'Source/Core/DolphinQt2/Config/ControllersWindow.cpp')
| -rw-r--r-- | Source/Core/DolphinQt2/Config/ControllersWindow.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/DolphinQt2/Config/ControllersWindow.cpp b/Source/Core/DolphinQt2/Config/ControllersWindow.cpp index 4eac34d78d..91b9ee7a8c 100644 --- a/Source/Core/DolphinQt2/Config/ControllersWindow.cpp +++ b/Source/Core/DolphinQt2/Config/ControllersWindow.cpp @@ -94,7 +94,7 @@ void ControllersWindow::CreateGamecubeLayout() for (size_t i = 0; i < m_gc_groups.size(); i++) { - auto* gc_label = new QLabel(tr("Controller %1").arg(i + 1)); + auto* gc_label = new QLabel(tr("Port %1").arg(i + 1)); auto* gc_box = m_gc_controller_boxes[i] = new QComboBox(); auto* gc_button = m_gc_buttons[i] = new QPushButton(tr("Configure")); @@ -156,13 +156,13 @@ void ControllersWindow::CreateWiimoteLayout() m_wiimote_box = new QGroupBox(tr("Wii Remotes")); m_wiimote_box->setLayout(m_wiimote_layout); - m_wiimote_passthrough = new QRadioButton(tr("Use Bluetooth Passthrough")); + m_wiimote_passthrough = new QRadioButton(tr("Passthrough a Bluetooth adapter")); m_wiimote_sync = new QPushButton(tr("Sync")); m_wiimote_reset = new QPushButton(tr("Reset")); m_wiimote_refresh = new QPushButton(tr("Refresh")); m_wiimote_pt_labels[0] = new QLabel(tr("Sync real Wii Remotes and pair them")); m_wiimote_pt_labels[1] = new QLabel(tr("Reset all saved Wii Remote pairings")); - m_wiimote_emu = new QRadioButton(tr("Emulate the Wii Bluetooth Adapter")); + m_wiimote_emu = new QRadioButton(tr("Emulate the Wii's Bluetooth Adapter")); m_wiimote_continuous_scanning = new QCheckBox(tr("Continuous Scanning")); m_wiimote_real_balance_board = new QCheckBox(tr("Real Balance Board")); m_wiimote_speaker_data = new QCheckBox(tr("Enable Speaker Data")); @@ -358,7 +358,7 @@ void ControllersWindow::OnBluetoothPassthroughSyncPressed() { QMessageBox error(this); error.setIcon(QMessageBox::Warning); - error.setText(tr("A sync can only be triggered when a Wii game is running")); + error.setText(tr("A sync can only be triggered when a Wii game is running.")); error.exec(); return; } |
