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+// Copyright (C) 2003 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#include <unordered_map>
+#include "GLInterface.h"
+#include "Android/ButtonManager.h"
+
+extern void DrawButton(GLuint tex, float *coords);
+
+namespace ButtonManager
+{
+ // Pair key is padID, BUTTONTYPE
+ std::map<std::pair<int, int>, Button*> m_buttons;
+ std::map<std::pair<int, int>, Axis*> m_axises;
+ std::unordered_map<std::string, InputDevice*> m_controllers;
+ const char* configStrings[] = { "InputA",
+ "InputB",
+ "InputStart",
+ "InputX",
+ "InputY",
+ "InputZ",
+ "DPadUp",
+ "DPadDown",
+ "DPadLeft",
+ "DPadRight",
+ "MainUp",
+ "MainDown",
+ "MainLeft",
+ "MainRight",
+ "CStickUp",
+ "CStickDown",
+ "CStickLeft",
+ "CStickRight",
+ "InputL",
+ "InputR" };
+ const int configStringNum = 20;
+
+ void AddBind(std::string dev, sBind *bind)
+ {
+ auto it = m_controllers.find(dev);
+ if (it != m_controllers.end())
+ {
+ it->second->AddBind(bind);
+ return;
+ }
+ m_controllers[dev] = new InputDevice(dev);
+ m_controllers[dev]->AddBind(bind);
+ }
+
+ void Init()
+ {
+ // Initialize our touchscreen buttons
+ for (int a = 0; a < 4; ++a)
+ {
+ m_buttons[std::make_pair(a, BUTTON_A)] = new Button();
+ m_buttons[std::make_pair(a, BUTTON_B)] = new Button();
+ m_buttons[std::make_pair(a, BUTTON_START)] = new Button();
+ m_buttons[std::make_pair(a, BUTTON_X)] = new Button();
+ m_buttons[std::make_pair(a, BUTTON_Y)] = new Button();
+ m_buttons[std::make_pair(a, BUTTON_Z)] = new Button();
+ m_buttons[std::make_pair(a, BUTTON_UP)] = new Button();
+ m_buttons[std::make_pair(a, BUTTON_DOWN)] = new Button();
+ m_buttons[std::make_pair(a, BUTTON_LEFT)] = new Button();
+ m_buttons[std::make_pair(a, BUTTON_RIGHT)] = new Button();
+
+ m_axises[std::make_pair(a, STICK_MAIN_UP)] = new Axis();
+ m_axises[std::make_pair(a, STICK_MAIN_DOWN)] = new Axis();
+ m_axises[std::make_pair(a, STICK_MAIN_LEFT)] = new Axis();
+ m_axises[std::make_pair(a, STICK_MAIN_RIGHT)] = new Axis();
+ m_axises[std::make_pair(a, STICK_C_UP)] = new Axis();
+ m_axises[std::make_pair(a, STICK_C_DOWN)] = new Axis();
+ m_axises[std::make_pair(a, STICK_C_LEFT)] = new Axis();
+ m_axises[std::make_pair(a, STICK_C_RIGHT)] = new Axis();
+ m_buttons[std::make_pair(a, TRIGGER_L)] = new Button();
+ m_buttons[std::make_pair(a, TRIGGER_R)] = new Button();
+ }
+ // Init our controller bindings
+ IniFile ini;
+ ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string("Dolphin.ini"));
+ for (int a = 0; a < configStringNum; ++a)
+ {
+ for (int padID = 0; padID < 4; ++padID)
+ {
+ std::ostringstream config;
+ config << configStrings[a] << "_" << padID;
+ BindType type;
+ int bindnum;
+ char dev[128];
+ bool hasbind = false;
+ char modifier = 0;
+ std::string value;
+ ini.Get("Android", config.str().c_str(), &value, "None");
+ if (value == "None")
+ continue;
+ if (std::string::npos != value.find("Axis"))
+ {
+ hasbind = true;
+ type = BIND_AXIS;
+ sscanf(value.c_str(), "Device '%[^\']'-Axis %d%c", dev, &bindnum, &modifier);
+ }
+ else if (std::string::npos != value.find("Button"))
+ {
+ hasbind = true;
+ type = BIND_BUTTON;
+ sscanf(value.c_str(), "Device '%[^\']'-Button %d", dev, &bindnum);
+ }
+ if (hasbind)
+ AddBind(std::string(dev), new sBind(padID, (ButtonType)a, type, bindnum, modifier == '-' ? -1.0f : 1.0f));
+ }
+ }
+
+ }
+ bool GetButtonPressed(int padID, ButtonType button)
+ {
+ bool pressed = false;
+ pressed = m_buttons[std::make_pair(padID, button)]->Pressed();
+
+ for (auto it = m_controllers.begin(); it != m_controllers.end(); ++it)
+ pressed |= it->second->ButtonValue(padID, button);
+
+ return pressed;
+ }
+ float GetAxisValue(int padID, ButtonType axis)
+ {
+ float value = m_axises[std::make_pair(padID, axis)]->AxisValue();
+ auto it = m_controllers.begin();
+ if (it == m_controllers.end())
+ return value;
+ return value != 0.0f ? value : it->second->AxisValue(padID, axis);
+ }
+ void TouchEvent(int padID, ButtonType button, int action)
+ {
+ m_buttons[std::make_pair(padID, button)]->SetState(action ? BUTTON_PRESSED : BUTTON_RELEASED);
+ }
+ void TouchAxisEvent(int padID, ButtonType axis, float value)
+ {
+ m_axises[std::make_pair(padID, axis)]->SetValue(value);
+ }
+ void GamepadEvent(std::string dev, int button, int action)
+ {
+ auto it = m_controllers.find(dev);
+ if (it != m_controllers.end())
+ {
+ it->second->PressEvent(button, action);
+ return;
+ }
+ m_controllers[dev] = new InputDevice(dev);
+ m_controllers[dev]->PressEvent(button, action);
+ }
+ void GamepadAxisEvent(std::string dev, int axis, float value)
+ {
+ auto it = m_controllers.find(dev);
+ if (it != m_controllers.end())
+ {
+ it->second->AxisEvent(axis, value);
+ return;
+ }
+ m_controllers[dev] = new InputDevice(dev);
+ m_controllers[dev]->AxisEvent(axis, value);
+ }
+ void Shutdown()
+ {
+ for(auto it = m_buttons.begin(); it != m_buttons.end(); ++it)
+ delete it->second;
+ for (auto it = m_controllers.begin(); it != m_controllers.end(); ++it)
+ delete it->second;
+ m_controllers.clear();
+ m_buttons.clear();
+ }
+
+ // InputDevice
+ void InputDevice::PressEvent(int button, int action)
+ {
+ if (_inputbinds.find(button) == _inputbinds.end())
+ return;
+ _buttons[_inputbinds[button]->_buttontype] = action == 0 ? true : false;
+ }
+ void InputDevice::AxisEvent(int axis, float value)
+ {
+ if (_inputbinds.find(axis) == _inputbinds.end())
+ return;
+ _axises[_inputbinds[axis]->_buttontype] = value;
+ }
+ bool InputDevice::ButtonValue(int padID, ButtonType button)
+ {
+ auto it = _binds.find(button);
+ if (it == _binds.end())
+ return false;
+ if (it->second->_padID != padID)
+ return false;
+ if (it->second->_bindtype == BIND_BUTTON)
+ return _buttons[it->second->_buttontype];
+ else
+ return AxisValue(padID, button);
+ }
+ float InputDevice::AxisValue(int padID, ButtonType axis)
+ {
+ auto it = _binds.find(axis);
+ if (it == _binds.end())
+ return 0.0f;
+ if (it->second->_padID != padID)
+ return 0.0f;
+ if (it->second->_bindtype == BIND_BUTTON)
+ return ButtonValue(padID, axis);
+ else
+ return _axises[it->second->_buttontype] * it->second->_neg;
+ }
+
+}