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path: root/Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp
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Diffstat (limited to 'Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp')
-rw-r--r--Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp b/Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp
index c9766cd2ce..4ba0926ab3 100644
--- a/Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp
+++ b/Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp
@@ -20,7 +20,7 @@
// Fired when an ActionReplay code is created.
wxDEFINE_EVENT(UPDATE_CHEAT_LIST_EVENT, wxCommandEvent);
-CreateCodeDialog::CreateCodeDialog(wxWindow* const parent, const u32 address, const std::vector<ActionReplay::ARCode>& _arCodes)
+CreateCodeDialog::CreateCodeDialog(wxWindow* const parent, const u32 address, std::vector<ActionReplay::ARCode>* _arCodes)
: wxDialog(parent, wxID_ANY, _("Create AR Code"))
, m_code_address(address)
, arCodes(_arCodes)
@@ -92,7 +92,7 @@ void CreateCodeDialog::PressOK(wxCommandEvent& ev)
{
CISOProperties isoprops(SConfig::GetInstance().m_LastFilename, this);
// add the code to the isoproperties arcode list
- arCodes.push_back(new_cheat);
+ arCodes->push_back(new_cheat);
// save the gameini
isoprops.SaveGameConfig();
isoprops.ActionReplayList_Load(); // loads the new arcodes