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-rw-r--r--Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp690
1 files changed, 690 insertions, 0 deletions
diff --git a/Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp b/Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp
new file mode 100644
index 0000000000..a6432edecb
--- /dev/null
+++ b/Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp
@@ -0,0 +1,690 @@
+// Copyright 2009 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include <cstddef>
+#include <istream>
+#include <string>
+#include <utility>
+#include <vector>
+#include <wx/filedlg.h>
+#include <wx/font.h>
+#include <wx/fontdata.h>
+#include <wx/fontdlg.h>
+#include <wx/listbox.h>
+#include <wx/menu.h>
+#include <wx/mimetype.h>
+#include <wx/textdlg.h>
+
+#include "Common/CommonPaths.h"
+#include "Common/CommonTypes.h"
+#include "Common/FileUtil.h"
+#include "Common/IniFile.h"
+#include "Common/SymbolDB.h"
+
+#include "Core/Core.h"
+#include "Core/Host.h"
+#include "Core/Boot/Boot.h"
+#include "Core/HLE/HLE.h"
+#include "Core/PowerPC/PowerPC.h"
+#include "Core/PowerPC/PPCAnalyst.h"
+#include "Core/PowerPC/PPCSymbolDB.h"
+#include "Core/PowerPC/Profiler.h"
+#include "Core/PowerPC/SignatureDB.h"
+#include "Core/PowerPC/JitCommon/JitBase.h"
+
+#include "DolphinWX/Frame.h"
+#include "DolphinWX/Globals.h"
+#include "DolphinWX/WxUtils.h"
+#include "DolphinWX/Debugger/BreakpointWindow.h"
+#include "DolphinWX/Debugger/CodeWindow.h"
+#include "DolphinWX/Debugger/DebuggerPanel.h"
+#include "DolphinWX/Debugger/DebuggerUIUtil.h"
+#include "DolphinWX/Debugger/DSPDebugWindow.h"
+#include "DolphinWX/Debugger/JitWindow.h"
+#include "DolphinWX/Debugger/MemoryWindow.h"
+#include "DolphinWX/Debugger/RegisterWindow.h"
+#include "DolphinWX/Debugger/WatchWindow.h"
+
+
+// Save and load settings
+// -----------------------------
+void CCodeWindow::Load()
+{
+ IniFile ini;
+ ini.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
+
+ // The font to override DebuggerFont with
+ std::string fontDesc;
+
+ IniFile::Section* general = ini.GetOrCreateSection("General");
+ general->Get("DebuggerFont", &fontDesc);
+ general->Get("AutomaticStart", &bAutomaticStart, false);
+ general->Get("BootToPause", &bBootToPause, true);
+
+ if (!fontDesc.empty())
+ DebuggerFont.SetNativeFontInfoUserDesc(StrToWxStr(fontDesc));
+
+ const char* SettingName[] = {
+ "Log",
+ "LogConfig",
+ "Console",
+ "Registers",
+ "Breakpoints",
+ "Memory",
+ "JIT",
+ "Sound",
+ "Video",
+ "Code"
+ };
+
+ // Decide what windows to show
+ for (int i = 0; i <= IDM_VIDEO_WINDOW - IDM_LOG_WINDOW; i++)
+ ini.GetOrCreateSection("ShowOnStart")->Get(SettingName[i], &bShowOnStart[i], false);
+
+ // Get notebook affiliation
+ std::string section = "P - " +
+ ((Parent->ActivePerspective < Parent->Perspectives.size())
+ ? Parent->Perspectives[Parent->ActivePerspective].Name : "Perspective 1");
+
+ for (int i = 0; i <= IDM_CODE_WINDOW - IDM_LOG_WINDOW; i++)
+ ini.GetOrCreateSection(section)->Get(SettingName[i], &iNbAffiliation[i], 0);
+
+ // Get floating setting
+ for (int i = 0; i <= IDM_CODE_WINDOW - IDM_LOG_WINDOW; i++)
+ ini.GetOrCreateSection("Float")->Get(SettingName[i], &Parent->bFloatWindow[i], false);
+}
+
+void CCodeWindow::Save()
+{
+ IniFile ini;
+ ini.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
+
+ IniFile::Section* general = ini.GetOrCreateSection("General");
+ general->Set("DebuggerFont", WxStrToStr(DebuggerFont.GetNativeFontInfoUserDesc()));
+ general->Set("AutomaticStart", GetMenuBar()->IsChecked(IDM_AUTOMATIC_START));
+ general->Set("BootToPause", GetMenuBar()->IsChecked(IDM_BOOT_TO_PAUSE));
+
+ const char* SettingName[] = {
+ "Log",
+ "LogConfig",
+ "Console",
+ "Registers",
+ "Breakpoints",
+ "Memory",
+ "JIT",
+ "Sound",
+ "Video",
+ "Code"
+ };
+
+ // Save windows settings
+ for (int i = IDM_LOG_WINDOW; i <= IDM_VIDEO_WINDOW; i++)
+ ini.GetOrCreateSection("ShowOnStart")->Set(SettingName[i - IDM_LOG_WINDOW], GetMenuBar()->IsChecked(i));
+
+ // Save notebook affiliations
+ std::string section = "P - " + Parent->Perspectives[Parent->ActivePerspective].Name;
+ for (int i = 0; i <= IDM_CODE_WINDOW - IDM_LOG_WINDOW; i++)
+ ini.GetOrCreateSection(section)->Set(SettingName[i], iNbAffiliation[i]);
+
+ // Save floating setting
+ for (int i = IDM_LOG_WINDOW_PARENT; i <= IDM_CODE_WINDOW_PARENT; i++)
+ ini.GetOrCreateSection("Float")->Set(SettingName[i - IDM_LOG_WINDOW_PARENT], !!FindWindowById(i));
+
+ ini.Save(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
+}
+
+// Symbols, JIT, Profiler
+// ----------------
+void CCodeWindow::CreateMenuSymbols(wxMenuBar *pMenuBar)
+{
+ wxMenu *pSymbolsMenu = new wxMenu;
+ pSymbolsMenu->Append(IDM_CLEAR_SYMBOLS, _("&Clear symbols"),
+ _("Remove names from all functions and variables."));
+ pSymbolsMenu->Append(IDM_SCAN_FUNCTIONS, _("&Generate symbol map"),
+ _("Recognise standard functions from sys\\totaldb.dsy, and use generic zz_ names for other functions."));
+ pSymbolsMenu->AppendSeparator();
+ pSymbolsMenu->Append(IDM_LOAD_MAP_FILE, _("&Load symbol map"),
+ _("Try to load this game's function names automatically - but doesn't check .map files stored on the disc image yet."));
+ pSymbolsMenu->Append(IDM_SAVEMAPFILE, _("&Save symbol map"),
+ _("Save the function names for each address to a .map file in your user settings map folder, named after the title id."));
+ pSymbolsMenu->AppendSeparator();
+ pSymbolsMenu->Append(IDM_LOAD_MAP_FILE_AS, _("Load &other map file..."),
+ _("Load any .map file containing the function names and addresses for this game."));
+ pSymbolsMenu->Append(IDM_LOAD_BAD_MAP_FILE, _("Load &bad map file..."),
+ _("Try to load a .map file that might be from a slightly different version."));
+ pSymbolsMenu->Append(IDM_SAVE_MAP_FILE_AS, _("Save symbol map &as..."),
+ _("Save the function names and addresses for this game as a .map file. If you want to open it in IDA pro, use the .idc script."));
+ pSymbolsMenu->AppendSeparator();
+ pSymbolsMenu->Append(IDM_SAVE_MAP_FILE_WITH_CODES, _("Save code"),
+ _("Save the entire disassembled code. This may take a several seconds"
+ " and may require between 50 and 100 MB of hard drive space. It will only save code"
+ " that are in the first 4 MB of memory, if you are debugging a game that load .rel"
+ " files with code to memory you may want to increase that to perhaps 8 MB, you can do"
+ " that from SymbolDB::SaveMap().")
+ );
+
+ pSymbolsMenu->AppendSeparator();
+ pSymbolsMenu->Append(IDM_CREATE_SIGNATURE_FILE, _("&Create signature file..."),
+ _("Create a .dsy file that can be used to recognise these same functions in other games."));
+ pSymbolsMenu->Append(IDM_APPEND_SIGNATURE_FILE, _("Append to &existing signature file..."),
+ _("Add any named functions missing from a .dsy file, so it can also recognise these additional functions in other games."));
+ pSymbolsMenu->Append(IDM_COMBINE_SIGNATURE_FILES, _("Combine two signature files..."),
+ _("Make a new .dsy file which can recognise more functions, by combining two existing files. The first input file has priority."));
+ pSymbolsMenu->Append(IDM_USE_SIGNATURE_FILE, _("Apply signat&ure file..."),
+ _("Must use Generate symbol map first! Recognise names of any standard library functions used in multiple games, by loading them from a .dsy file."));
+ pSymbolsMenu->AppendSeparator();
+ pSymbolsMenu->Append(IDM_PATCH_HLE_FUNCTIONS, _("&Patch HLE functions"));
+ pSymbolsMenu->Append(IDM_RENAME_SYMBOLS, _("&Rename symbols from file..."));
+ pMenuBar->Append(pSymbolsMenu, _("&Symbols"));
+
+ wxMenu *pProfilerMenu = new wxMenu;
+ pProfilerMenu->Append(IDM_PROFILE_BLOCKS, _("&Profile blocks"), wxEmptyString, wxITEM_CHECK);
+ pProfilerMenu->AppendSeparator();
+ pProfilerMenu->Append(IDM_WRITE_PROFILE, _("&Write to profile.txt, show"));
+ pMenuBar->Append(pProfilerMenu, _("&Profiler"));
+}
+
+void CCodeWindow::OnProfilerMenu(wxCommandEvent& event)
+{
+ switch (event.GetId())
+ {
+ case IDM_PROFILE_BLOCKS:
+ Core::SetState(Core::CORE_PAUSE);
+ if (jit != nullptr)
+ jit->ClearCache();
+ Profiler::g_ProfileBlocks = GetMenuBar()->IsChecked(IDM_PROFILE_BLOCKS);
+ Core::SetState(Core::CORE_RUN);
+ break;
+ case IDM_WRITE_PROFILE:
+ if (Core::GetState() == Core::CORE_RUN)
+ Core::SetState(Core::CORE_PAUSE);
+
+ if (Core::GetState() == Core::CORE_PAUSE && PowerPC::GetMode() == PowerPC::MODE_JIT)
+ {
+ if (jit != nullptr)
+ {
+ std::string filename = File::GetUserPath(D_DUMP_IDX) + "Debug/profiler.txt";
+ File::CreateFullPath(filename);
+ Profiler::WriteProfileResults(filename);
+
+ wxFileType* filetype = nullptr;
+ if (!(filetype = wxTheMimeTypesManager->GetFileTypeFromExtension("txt")))
+ {
+ // From extension failed, trying with MIME type now
+ if (!(filetype = wxTheMimeTypesManager->GetFileTypeFromMimeType("text/plain")))
+ // MIME type failed, aborting mission
+ break;
+ }
+ wxString OpenCommand;
+ OpenCommand = filetype->GetOpenCommand(StrToWxStr(filename));
+ if (!OpenCommand.IsEmpty())
+ wxExecute(OpenCommand, wxEXEC_SYNC);
+ }
+ }
+ break;
+ }
+}
+
+void CCodeWindow::OnSymbolsMenu(wxCommandEvent& event)
+{
+ Parent->ClearStatusBar();
+
+ if (!Core::IsRunning()) return;
+
+ std::string existing_map_file, writable_map_file, title_id_str;
+ bool map_exists = CBoot::FindMapFile(&existing_map_file,
+ &writable_map_file,
+ &title_id_str);
+ switch (event.GetId())
+ {
+ case IDM_CLEAR_SYMBOLS:
+ if (!AskYesNoT("Do you want to clear the list of symbol names?")) return;
+ g_symbolDB.Clear();
+ Host_NotifyMapLoaded();
+ break;
+ case IDM_SCAN_FUNCTIONS:
+ {
+ PPCAnalyst::FindFunctions(0x80000000, 0x81800000, &g_symbolDB);
+ SignatureDB db;
+ if (db.Load(File::GetSysDirectory() + TOTALDB))
+ {
+ db.Apply(&g_symbolDB);
+ Parent->StatusBarMessage("Generated symbol names from '%s'", TOTALDB);
+ db.List();
+ }
+ else
+ {
+ Parent->StatusBarMessage("'%s' not found, no symbol names generated", TOTALDB);
+ }
+ // HLE::PatchFunctions();
+ // Update GUI
+ NotifyMapLoaded();
+ break;
+ }
+ case IDM_LOAD_MAP_FILE:
+ if (!map_exists)
+ {
+ g_symbolDB.Clear();
+ PPCAnalyst::FindFunctions(0x81300000, 0x81800000, &g_symbolDB);
+ SignatureDB db;
+ if (db.Load(File::GetSysDirectory() + TOTALDB))
+ db.Apply(&g_symbolDB);
+ Parent->StatusBarMessage("'%s' not found, scanning for common functions instead", writable_map_file.c_str());
+ }
+ else
+ {
+ g_symbolDB.LoadMap(existing_map_file);
+ Parent->StatusBarMessage("Loaded symbols from '%s'", existing_map_file.c_str());
+ }
+ HLE::PatchFunctions();
+ NotifyMapLoaded();
+ break;
+ case IDM_LOAD_MAP_FILE_AS:
+ {
+ const wxString path = wxFileSelector(
+ _("Load map file"), File::GetUserPath(D_MAPS_IDX),
+ title_id_str + ".map", ".map",
+ "Dolphin Map File (*.map)|*.map|All files (*.*)|*.*",
+ wxFD_OPEN | wxFD_FILE_MUST_EXIST, this);
+
+ if (!path.IsEmpty())
+ {
+ g_symbolDB.LoadMap(WxStrToStr(path));
+ Parent->StatusBarMessage("Loaded symbols from '%s'", WxStrToStr(path).c_str());
+ }
+ HLE::PatchFunctions();
+ NotifyMapLoaded();
+ }
+ break;
+ case IDM_LOAD_BAD_MAP_FILE:
+ {
+ const wxString path = wxFileSelector(
+ _("Load bad map file"), File::GetUserPath(D_MAPS_IDX),
+ title_id_str + ".map", ".map",
+ "Dolphin Map File (*.map)|*.map|All files (*.*)|*.*",
+ wxFD_OPEN | wxFD_FILE_MUST_EXIST, this);
+
+ if (!path.IsEmpty())
+ {
+ g_symbolDB.LoadMap(WxStrToStr(path), true);
+ Parent->StatusBarMessage("Loaded symbols from '%s'", WxStrToStr(path).c_str());
+ }
+ HLE::PatchFunctions();
+ NotifyMapLoaded();
+ }
+ break;
+ case IDM_SAVEMAPFILE:
+ g_symbolDB.SaveMap(writable_map_file);
+ break;
+ case IDM_SAVE_MAP_FILE_AS:
+ {
+ const wxString path = wxFileSelector(
+ _("Save map file as"), File::GetUserPath(D_MAPS_IDX),
+ title_id_str + ".map", ".map",
+ "Dolphin Map File (*.map)|*.map|All files (*.*)|*.*",
+ wxFD_SAVE | wxFD_OVERWRITE_PROMPT, this);
+
+ if (!path.IsEmpty())
+ g_symbolDB.SaveMap(WxStrToStr(path));
+ }
+ break;
+ case IDM_SAVE_MAP_FILE_WITH_CODES:
+ g_symbolDB.SaveMap(writable_map_file, true);
+ break;
+
+ case IDM_RENAME_SYMBOLS:
+ {
+ const wxString path = wxFileSelector(
+ _("Apply signature file"), wxEmptyString,
+ wxEmptyString, wxEmptyString,
+ "Dolphin Symbol Rename File (*.sym)|*.sym",
+ wxFD_OPEN | wxFD_FILE_MUST_EXIST, this);
+
+ if (!path.IsEmpty())
+ {
+ std::ifstream f;
+ OpenFStream(f, WxStrToStr(path), std::ios_base::in);
+
+ std::string line;
+ while (std::getline(f, line))
+ {
+ if (line.length() < 12)
+ continue;
+
+ u32 address, type;
+ std::string name;
+
+ std::istringstream ss(line);
+ ss >> std::hex >> address >> std::dec >> type >> name;
+
+ Symbol *symbol = g_symbolDB.GetSymbolFromAddr(address);
+ if (symbol)
+ symbol->name = line.substr(12);
+ }
+
+ Host_NotifyMapLoaded();
+ }
+ }
+ break;
+
+ case IDM_CREATE_SIGNATURE_FILE:
+ {
+ wxTextEntryDialog input_prefix(
+ this,
+ _("Only export symbols with prefix:\n(Blank for all symbols)"),
+ wxGetTextFromUserPromptStr,
+ wxEmptyString);
+
+ if (input_prefix.ShowModal() == wxID_OK)
+ {
+ std::string prefix(WxStrToStr(input_prefix.GetValue()));
+
+ wxString path = wxFileSelector(
+ _("Save signature as"), File::GetSysDirectory(), wxEmptyString, wxEmptyString,
+ "Dolphin Signature File (*.dsy)|*.dsy;", wxFD_SAVE | wxFD_OVERWRITE_PROMPT,
+ this);
+ if (!path.IsEmpty())
+ {
+ SignatureDB db;
+ db.Initialize(&g_symbolDB, prefix);
+ db.Save(WxStrToStr(path));
+ db.List();
+ }
+ }
+ }
+ break;
+ case IDM_APPEND_SIGNATURE_FILE:
+ {
+ wxTextEntryDialog input_prefix(
+ this,
+ _("Only export symbols with prefix:\n(Blank for all symbols)"),
+ wxGetTextFromUserPromptStr,
+ wxEmptyString);
+
+ if (input_prefix.ShowModal() == wxID_OK)
+ {
+ std::string prefix(WxStrToStr(input_prefix.GetValue()));
+
+ wxString path = wxFileSelector(
+ _("Append signature to"), File::GetSysDirectory(), wxEmptyString, wxEmptyString,
+ "Dolphin Signature File (*.dsy)|*.dsy;", wxFD_SAVE,
+ this);
+ if (!path.IsEmpty())
+ {
+ SignatureDB db;
+ db.Initialize(&g_symbolDB, prefix);
+ db.List();
+ db.Load(WxStrToStr(path));
+ db.Save(WxStrToStr(path));
+ db.List();
+ }
+ }
+ }
+ break;
+ case IDM_USE_SIGNATURE_FILE:
+ {
+ wxString path = wxFileSelector(
+ _("Apply signature file"), File::GetSysDirectory(), wxEmptyString, wxEmptyString,
+ "Dolphin Signature File (*.dsy)|*.dsy;", wxFD_OPEN | wxFD_FILE_MUST_EXIST,
+ this);
+ if (!path.IsEmpty())
+ {
+ SignatureDB db;
+ db.Load(WxStrToStr(path));
+ db.Apply(&g_symbolDB);
+ db.List();
+ NotifyMapLoaded();
+ }
+ }
+ break;
+ case IDM_COMBINE_SIGNATURE_FILES:
+ {
+ wxString path1 = wxFileSelector(
+ _("Choose priority input file"), File::GetSysDirectory(), wxEmptyString, wxEmptyString,
+ "Dolphin Signature File (*.dsy)|*.dsy;", wxFD_OPEN | wxFD_FILE_MUST_EXIST,
+ this);
+ if (!path1.IsEmpty())
+ {
+ SignatureDB db;
+ wxString path2 = wxFileSelector(
+ _("Choose secondary input file"), File::GetSysDirectory(), wxEmptyString, wxEmptyString,
+ "Dolphin Signature File (*.dsy)|*.dsy;", wxFD_OPEN | wxFD_FILE_MUST_EXIST,
+ this);
+ if (!path2.IsEmpty())
+ {
+ db.Load(WxStrToStr(path2));
+ db.Load(WxStrToStr(path1));
+
+ path2 = wxFileSelector(
+ _("Save combined output file as"), File::GetSysDirectory(), wxEmptyString, ".dsy",
+ "Dolphin Signature File (*.dsy)|*.dsy;", wxFD_SAVE | wxFD_OVERWRITE_PROMPT,
+ this);
+ db.Save(WxStrToStr(path2));
+ db.List();
+ }
+ }
+ }
+ break;
+ case IDM_PATCH_HLE_FUNCTIONS:
+ HLE::PatchFunctions();
+ Update();
+ break;
+ }
+}
+
+void CCodeWindow::NotifyMapLoaded()
+{
+ if (!codeview) return;
+
+ g_symbolDB.FillInCallers();
+ //symbols->Show(false); // hide it for faster filling
+ symbols->Freeze(); // HyperIris: wx style fast filling
+ symbols->Clear();
+ for (const auto& symbol : g_symbolDB.Symbols())
+ {
+ int idx = symbols->Append(StrToWxStr(symbol.second.name));
+ symbols->SetClientData(idx, (void*)&symbol.second);
+ }
+ symbols->Thaw();
+ //symbols->Show(true);
+ Update();
+}
+
+void CCodeWindow::OnSymbolListChange(wxCommandEvent& event)
+{
+ int index = symbols->GetSelection();
+ if (index >= 0)
+ {
+ Symbol* pSymbol = static_cast<Symbol *>(symbols->GetClientData(index));
+ if (pSymbol != nullptr)
+ {
+ if (pSymbol->type == Symbol::SYMBOL_DATA)
+ {
+ if (m_MemoryWindow)// && m_MemoryWindow->IsVisible())
+ m_MemoryWindow->JumpToAddress(pSymbol->address);
+ }
+ else
+ {
+ JumpToAddress(pSymbol->address);
+ }
+ }
+ }
+}
+
+void CCodeWindow::OnSymbolListContextMenu(wxContextMenuEvent& event)
+{
+}
+
+// Change the global DebuggerFont
+void CCodeWindow::OnChangeFont(wxCommandEvent& event)
+{
+ wxFontData data;
+ data.SetInitialFont(DebuggerFont);
+
+ wxFontDialog dialog(this, data);
+ if ( dialog.ShowModal() == wxID_OK )
+ DebuggerFont = dialog.GetFontData().GetChosenFont();
+}
+
+// Toggle windows
+
+void CCodeWindow::OpenPages()
+{
+ ToggleCodeWindow(true);
+ if (bShowOnStart[0])
+ Parent->ToggleLogWindow(true);
+ if (bShowOnStart[IDM_LOG_CONFIG_WINDOW - IDM_LOG_WINDOW])
+ Parent->ToggleLogConfigWindow(true);
+ if (bShowOnStart[IDM_REGISTER_WINDOW - IDM_LOG_WINDOW])
+ ToggleRegisterWindow(true);
+ if (bShowOnStart[IDM_WATCH_WINDOW - IDM_LOG_WINDOW])
+ ToggleWatchWindow(true);
+ if (bShowOnStart[IDM_BREAKPOINT_WINDOW - IDM_LOG_WINDOW])
+ ToggleBreakPointWindow(true);
+ if (bShowOnStart[IDM_MEMORY_WINDOW - IDM_LOG_WINDOW])
+ ToggleMemoryWindow(true);
+ if (bShowOnStart[IDM_JIT_WINDOW - IDM_LOG_WINDOW])
+ ToggleJitWindow(true);
+ if (bShowOnStart[IDM_SOUND_WINDOW - IDM_LOG_WINDOW])
+ ToggleSoundWindow(true);
+ if (bShowOnStart[IDM_VIDEO_WINDOW - IDM_LOG_WINDOW])
+ ToggleVideoWindow(true);
+}
+
+void CCodeWindow::ToggleCodeWindow(bool bShow)
+{
+ if (bShow)
+ Parent->DoAddPage(this,
+ iNbAffiliation[IDM_CODE_WINDOW - IDM_LOG_WINDOW],
+ Parent->bFloatWindow[IDM_CODE_WINDOW - IDM_LOG_WINDOW]);
+ else // Hide
+ Parent->DoRemovePage(this);
+}
+
+void CCodeWindow::ToggleRegisterWindow(bool bShow)
+{
+ GetMenuBar()->FindItem(IDM_REGISTER_WINDOW)->Check(bShow);
+ if (bShow)
+ {
+ if (!m_RegisterWindow)
+ m_RegisterWindow = new CRegisterWindow(Parent, IDM_REGISTER_WINDOW);
+ Parent->DoAddPage(m_RegisterWindow,
+ iNbAffiliation[IDM_REGISTER_WINDOW - IDM_LOG_WINDOW],
+ Parent->bFloatWindow[IDM_REGISTER_WINDOW - IDM_LOG_WINDOW]);
+ }
+ else // Close
+ {
+ Parent->DoRemovePage(m_RegisterWindow, false);
+ m_RegisterWindow = nullptr;
+ }
+}
+
+void CCodeWindow::ToggleWatchWindow(bool bShow)
+{
+ GetMenuBar()->FindItem(IDM_WATCH_WINDOW)->Check(bShow);
+ if (bShow)
+ {
+ if (!m_WatchWindow)
+ m_WatchWindow = new CWatchWindow(Parent, IDM_WATCH_WINDOW);
+ Parent->DoAddPage(m_WatchWindow,
+ iNbAffiliation[IDM_WATCH_WINDOW - IDM_LOG_WINDOW],
+ Parent->bFloatWindow[IDM_WATCH_WINDOW - IDM_LOG_WINDOW]);
+ }
+ else // Close
+ {
+ Parent->DoRemovePage(m_WatchWindow, false);
+ m_WatchWindow = nullptr;
+ }
+}
+
+void CCodeWindow::ToggleBreakPointWindow(bool bShow)
+{
+ GetMenuBar()->FindItem(IDM_BREAKPOINT_WINDOW)->Check(bShow);
+ if (bShow)
+ {
+ if (!m_BreakpointWindow)
+ m_BreakpointWindow = new CBreakPointWindow(this, Parent, IDM_BREAKPOINT_WINDOW);
+ Parent->DoAddPage(m_BreakpointWindow,
+ iNbAffiliation[IDM_BREAKPOINT_WINDOW - IDM_LOG_WINDOW],
+ Parent->bFloatWindow[IDM_BREAKPOINT_WINDOW - IDM_LOG_WINDOW]);
+ }
+ else // Close
+ {
+ Parent->DoRemovePage(m_BreakpointWindow, false);
+ m_BreakpointWindow = nullptr;
+ }
+}
+
+void CCodeWindow::ToggleMemoryWindow(bool bShow)
+{
+ GetMenuBar()->FindItem(IDM_MEMORY_WINDOW)->Check(bShow);
+ if (bShow)
+ {
+ if (!m_MemoryWindow)
+ m_MemoryWindow = new CMemoryWindow(Parent, IDM_MEMORY_WINDOW);
+ Parent->DoAddPage(m_MemoryWindow,
+ iNbAffiliation[IDM_MEMORY_WINDOW - IDM_LOG_WINDOW],
+ Parent->bFloatWindow[IDM_MEMORY_WINDOW - IDM_LOG_WINDOW]);
+ }
+ else // Close
+ {
+ Parent->DoRemovePage(m_MemoryWindow, false);
+ m_MemoryWindow = nullptr;
+ }
+}
+
+void CCodeWindow::ToggleJitWindow(bool bShow)
+{
+ GetMenuBar()->FindItem(IDM_JIT_WINDOW)->Check(bShow);
+ if (bShow)
+ {
+ if (!m_JitWindow)
+ m_JitWindow = new CJitWindow(Parent, IDM_JIT_WINDOW);
+ Parent->DoAddPage(m_JitWindow,
+ iNbAffiliation[IDM_JIT_WINDOW - IDM_LOG_WINDOW],
+ Parent->bFloatWindow[IDM_JIT_WINDOW - IDM_LOG_WINDOW]);
+ }
+ else // Close
+ {
+ Parent->DoRemovePage(m_JitWindow, false);
+ m_JitWindow = nullptr;
+ }
+}
+
+
+void CCodeWindow::ToggleSoundWindow(bool bShow)
+{
+ GetMenuBar()->FindItem(IDM_SOUND_WINDOW)->Check(bShow);
+ if (bShow)
+ {
+ if (!m_SoundWindow)
+ m_SoundWindow = new DSPDebuggerLLE(Parent, IDM_SOUND_WINDOW);
+ Parent->DoAddPage(m_SoundWindow,
+ iNbAffiliation[IDM_SOUND_WINDOW - IDM_LOG_WINDOW],
+ Parent->bFloatWindow[IDM_SOUND_WINDOW - IDM_LOG_WINDOW]);
+ }
+ else // Close
+ {
+ Parent->DoRemovePage(m_SoundWindow, false);
+ m_SoundWindow = nullptr;
+ }
+}
+
+void CCodeWindow::ToggleVideoWindow(bool bShow)
+{
+ GetMenuBar()->FindItem(IDM_VIDEO_WINDOW)->Check(bShow);
+ if (bShow)
+ {
+ if (!m_VideoWindow)
+ m_VideoWindow = new GFXDebuggerPanel(Parent, IDM_VIDEO_WINDOW);
+ Parent->DoAddPage(m_VideoWindow,
+ iNbAffiliation[IDM_VIDEO_WINDOW - IDM_LOG_WINDOW],
+ Parent->bFloatWindow[IDM_VIDEO_WINDOW - IDM_LOG_WINDOW]);
+ }
+ else // Close
+ {
+ Parent->DoRemovePage(m_VideoWindow, false);
+ m_VideoWindow = nullptr;
+ }
+}