diff options
Diffstat (limited to 'Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp')
| -rw-r--r-- | Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp b/Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp index cba74774da..b19d26fb74 100644 --- a/Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp +++ b/Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp @@ -155,8 +155,11 @@ void CCodeWindow::CreateMenuSymbols(wxMenuBar *pMenuBar) _("Try to load this game's function names automatically - but doesn't check .map files stored on the disc image yet.")); pSymbolsMenu->Append(IDM_SAVEMAPFILE, _("&Save symbol map"), _("Save the function names for each address to a .map file in your user settings map folder, named after the title id.")); + pSymbolsMenu->AppendSeparator(); pSymbolsMenu->Append(IDM_LOADMAPFILEAS, _("Choose symbol map file to load..."), _("Load any .map file containing the function names and addresses for this game.")); + pSymbolsMenu->Append(IDM_LOADBADMAPFILE, _("Load &bad map file..."), + _("Try to load a .map file that might be from a slightly different version.")); pSymbolsMenu->Append(IDM_SAVEMAPFILEAS, _("Save symbol map &as..."), _("Save the function names and addresses for this game as a .map file. If you want to open it in IDA pro, use the .idc script.")); pSymbolsMenu->AppendSeparator(); @@ -301,6 +304,23 @@ void CCodeWindow::OnSymbolsMenu(wxCommandEvent& event) NotifyMapLoaded(); } break; + case IDM_LOADBADMAPFILE: + { + const wxString path = wxFileSelector( + _("Load bad map file"), File::GetUserPath(D_MAPS_IDX), + title_id_str + ".map", ".map", + "Dolphin Map File (*.map)|*.map|All files (*.*)|*.*", + wxFD_OPEN | wxFD_FILE_MUST_EXIST, this); + + if (!path.IsEmpty()) + { + g_symbolDB.LoadBadMap(WxStrToStr(path)); + Parent->StatusBarMessage("Loaded symbols from '%s'", path.c_str()); + } + HLE::PatchFunctions(); + NotifyMapLoaded(); + } + break; case IDM_SAVEMAPFILE: g_symbolDB.SaveMap(writable_map_file); break; |
