diff options
Diffstat (limited to 'Source/Core/DolphinWX/Frame.cpp')
| -rw-r--r-- | Source/Core/DolphinWX/Frame.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/DolphinWX/Frame.cpp b/Source/Core/DolphinWX/Frame.cpp index 46ac1fb171..f84d44ebf2 100644 --- a/Source/Core/DolphinWX/Frame.cpp +++ b/Source/Core/DolphinWX/Frame.cpp @@ -866,7 +866,7 @@ bool CFrame::UIHasFocus() return (focusWindow != nullptr); } -void CFrame::OnGameListCtrl_ItemActivated(wxListEvent& WXUNUSED (event)) +void CFrame::OnGameListCtrl_ItemActivated(wxListEvent& WXUNUSED(event)) { // Show all platforms and regions if... // 1. All platforms are set to hide @@ -1106,7 +1106,7 @@ void CFrame::OnKeyDown(wxKeyEvent& event) void CFrame::OnKeyUp(wxKeyEvent& event) { - if(Core::IsRunning() && (RendererHasFocus() || TASInputHasFocus())) + if (Core::IsRunning() && (RendererHasFocus() || TASInputHasFocus())) { if (IsHotkey(event, HK_TOGGLE_THROTTLE)) { @@ -1191,12 +1191,12 @@ void CFrame::DoFullscreen(bool enable_fullscreen) ToggleDisplayMode(enable_fullscreen); #if defined(__APPLE__) - NSView *view = (NSView *) m_RenderFrame->GetHandle(); + NSView *view = (NSView *)m_RenderFrame->GetHandle(); NSWindow *window = [view window]; if (enable_fullscreen != RendererIsFullscreen()) { - [window toggleFullScreen:nil]; + [window toggleFullScreen : nil]; } #else if (enable_fullscreen) |
