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-rw-r--r--Source/Core/DolphinWX/Frame.cpp14
1 files changed, 14 insertions, 0 deletions
diff --git a/Source/Core/DolphinWX/Frame.cpp b/Source/Core/DolphinWX/Frame.cpp
index b41cdbb461..d2b396aa3d 100644
--- a/Source/Core/DolphinWX/Frame.cpp
+++ b/Source/Core/DolphinWX/Frame.cpp
@@ -1068,6 +1068,20 @@ bool TASInputHasFocus()
return false;
}
+void CFrame::OnKeyDown(wxKeyEvent& event)
+{
+ // On OS X, we claim all keyboard events while
+ // emulation is running to avoid wxWidgets sounding
+ // the system beep for unhandled key events when
+ // receiving pad/Wiimote keypresses which take an
+ // entirely different path through the HID subsystem.
+#ifndef __APPLE__
+ // On other platforms, we leave the key event alone
+ // so it can be passed on to the windowing system.
+ event.Skip();
+#endif
+}
+
void CFrame::OnMouse(wxMouseEvent& event)
{
// next handlers are all for FreeLook, so we don't need to check them if disabled