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path: root/Source/Core/DolphinWX/FrameTools.cpp
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Diffstat (limited to 'Source/Core/DolphinWX/FrameTools.cpp')
-rw-r--r--Source/Core/DolphinWX/FrameTools.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/Source/Core/DolphinWX/FrameTools.cpp b/Source/Core/DolphinWX/FrameTools.cpp
index 06ae7b962b..a2a5c41330 100644
--- a/Source/Core/DolphinWX/FrameTools.cpp
+++ b/Source/Core/DolphinWX/FrameTools.cpp
@@ -584,7 +584,7 @@ void CFrame::InitBitmaps()
m_Bitmaps[Toolbar_FullScreen].LoadFile(dir + "fullscreen.png", wxBITMAP_TYPE_PNG);
// Update in case the bitmap has been updated
- if (m_ToolBar != NULL)
+ if (m_ToolBar != nullptr)
RecreateToolbar();
}
@@ -608,7 +608,7 @@ void CFrame::BootGame(const std::string& filename)
// If all that fails, ask to add a dir and don't boot
if (bootfile.empty())
{
- if (m_GameListCtrl->GetSelectedISO() != NULL)
+ if (m_GameListCtrl->GetSelectedISO() != nullptr)
{
if (m_GameListCtrl->GetSelectedISO()->IsValid())
bootfile = m_GameListCtrl->GetSelectedISO()->GetFileName();
@@ -872,7 +872,7 @@ void CFrame::ToggleDisplayMode(bool bFullscreen)
else
{
// Change to default resolution
- ChangeDisplaySettings(NULL, CDS_FULLSCREEN);
+ ChangeDisplaySettings(nullptr, CDS_FULLSCREEN);
}
#elif defined(HAVE_XRANDR) && HAVE_XRANDR
if (SConfig::GetInstance().m_LocalCoreStartupParameter.strFullscreenResolution != "Auto")
@@ -967,7 +967,7 @@ void CFrame::StartGame(const std::string& filename)
// Destroy the renderer frame when not rendering to main
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
m_RenderFrame->Destroy();
- m_RenderParent = NULL;
+ m_RenderParent = nullptr;
m_bGameLoading = false;
UpdateGUI();
}
@@ -1060,7 +1060,7 @@ void CFrame::DoStop()
m_bGameLoading = false;
if (Core::GetState() != Core::CORE_UNINITIALIZED ||
- m_RenderParent != NULL)
+ m_RenderParent != nullptr)
{
#if defined __WXGTK__
wxMutexGuiLeave();
@@ -1140,7 +1140,7 @@ void CFrame::DoStop()
// Make sure the window is not longer set to stay on top
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
}
- m_RenderParent = NULL;
+ m_RenderParent = nullptr;
// Clean framerate indications from the status bar.
GetStatusBar()->SetStatusText(wxT(" "), 0);
@@ -1339,7 +1339,7 @@ void CFrame::OnNetPlay(wxCommandEvent& WXUNUSED (event))
{
if (!g_NetPlaySetupDiag)
{
- if (NetPlayDiag::GetInstance() != NULL)
+ if (NetPlayDiag::GetInstance() != nullptr)
NetPlayDiag::GetInstance()->Raise();
else
g_NetPlaySetupDiag = new NetPlaySetupDiag(this, m_GameListCtrl);
@@ -1736,7 +1736,7 @@ void CFrame::UpdateGUI()
m_GameListCtrl->Show();
}
// Game has been selected but not started, enable play button
- if (m_GameListCtrl->GetSelectedISO() != NULL && m_GameListCtrl->IsEnabled())
+ if (m_GameListCtrl->GetSelectedISO() != nullptr && m_GameListCtrl->IsEnabled())
{
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, true);