diff options
Diffstat (limited to 'Source/Core/DolphinWX/ISOFile.cpp')
| -rw-r--r-- | Source/Core/DolphinWX/ISOFile.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/Source/Core/DolphinWX/ISOFile.cpp b/Source/Core/DolphinWX/ISOFile.cpp index ab947e6de1..24d6c202fe 100644 --- a/Source/Core/DolphinWX/ISOFile.cpp +++ b/Source/Core/DolphinWX/ISOFile.cpp @@ -40,7 +40,7 @@ static const u32 CACHE_REVISION = 0x123; #define DVD_BANNER_WIDTH 96 #define DVD_BANNER_HEIGHT 32 -static std::string GetLanguageString(IVolume::ELanguage language, std::map<IVolume::ELanguage, std::string> strings) +static std::string GetLanguageString(DiscIO::IVolume::ELanguage language, std::map<DiscIO::IVolume::ELanguage, std::string> strings) { auto end = strings.end(); auto it = strings.find(language); @@ -48,9 +48,9 @@ static std::string GetLanguageString(IVolume::ELanguage language, std::map<IVolu return it->second; // English tends to be a good fallback when the requested language isn't available - if (language != IVolume::ELanguage::LANGUAGE_ENGLISH) + if (language != DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH) { - it = strings.find(IVolume::ELanguage::LANGUAGE_ENGLISH); + it = strings.find(DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH); if (it != end) return it->second; } @@ -207,7 +207,7 @@ std::string GameListItem::GetCompany() const return m_company; } -std::string GameListItem::GetDescription(IVolume::ELanguage language) const +std::string GameListItem::GetDescription(DiscIO::IVolume::ELanguage language) const { return GetLanguageString(language, m_descriptions); } @@ -217,7 +217,7 @@ std::string GameListItem::GetDescription() const return GetDescription(SConfig::GetInstance().m_LocalCoreStartupParameter.GetCurrentLanguage(m_Platform != GAMECUBE_DISC)); } -std::string GameListItem::GetName(IVolume::ELanguage language) const +std::string GameListItem::GetName(DiscIO::IVolume::ELanguage language) const { return GetLanguageString(language, m_names); } @@ -233,10 +233,10 @@ std::string GameListItem::GetName() const return name; } -std::vector<IVolume::ELanguage> GameListItem::GetLanguages() const +std::vector<DiscIO::IVolume::ELanguage> GameListItem::GetLanguages() const { - std::vector<IVolume::ELanguage> languages; - for (std::pair<IVolume::ELanguage, std::string> name : m_names) + std::vector<DiscIO::IVolume::ELanguage> languages; + for (std::pair<DiscIO::IVolume::ELanguage, std::string> name : m_names) languages.push_back(name.first); return languages; } |
