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Diffstat (limited to 'Source/Core/DolphinWX/ISOFile.cpp')
-rw-r--r--Source/Core/DolphinWX/ISOFile.cpp143
1 files changed, 60 insertions, 83 deletions
diff --git a/Source/Core/DolphinWX/ISOFile.cpp b/Source/Core/DolphinWX/ISOFile.cpp
index b3faa0a7e8..6d6b0a7d94 100644
--- a/Source/Core/DolphinWX/ISOFile.cpp
+++ b/Source/Core/DolphinWX/ISOFile.cpp
@@ -38,8 +38,6 @@
#include "DolphinWX/ISOFile.h"
#include "DolphinWX/WxUtils.h"
-static const u32 CACHE_REVISION = 0x129; // Last changed in PR 5102
-
static std::string GetLanguageString(DiscIO::Language language,
std::map<DiscIO::Language, std::string> strings)
{
@@ -69,26 +67,8 @@ GameListItem::GameListItem(const std::string& _rFileName, const Core::TitleDatab
m_Revision(0), m_Valid(false), m_ImageWidth(0), m_ImageHeight(0), m_disc_number(0),
m_has_custom_name(false)
{
- if (LoadFromCache())
- {
- m_Valid = true;
-
- // Wii banners can only be read if there is a savefile,
- // so sometimes caches don't contain banners. Let's check
- // if a banner has become available after the cache was made.
- if (m_pImage.empty())
- {
- std::vector<u32> buffer =
- DiscIO::Volume::GetWiiBanner(&m_ImageWidth, &m_ImageHeight, m_title_id);
- ReadVolumeBanner(buffer, m_ImageWidth, m_ImageHeight);
- if (!m_pImage.empty())
- SaveToCache();
- }
- }
- else
{
std::unique_ptr<DiscIO::Volume> volume(DiscIO::CreateVolumeFromFilename(_rFileName));
-
if (volume != nullptr)
{
m_Platform = volume->GetVolumeType();
@@ -116,7 +96,6 @@ GameListItem::GameListItem(const std::string& _rFileName, const Core::TitleDatab
ReadVolumeBanner(buffer, m_ImageWidth, m_ImageHeight);
m_Valid = true;
- SaveToCache();
}
}
@@ -138,37 +117,28 @@ GameListItem::GameListItem(const std::string& _rFileName, const Core::TitleDatab
m_FileSize = File::GetSize(_rFileName);
m_Platform = DiscIO::Platform::ELF_DOL;
m_blob_type = DiscIO::BlobType::DIRECTORY;
- }
- std::string path, name;
- SplitPath(m_FileName, &path, &name, nullptr);
+ std::string path, name;
+ SplitPath(m_FileName, &path, &name, nullptr);
- // A bit like the Homebrew Channel icon, except there can be multiple files
- // in a folder with their own icons. Useful for those who don't want to have
- // a Homebrew Channel-style folder structure.
- if (ReadPNGBanner(path + name + ".png"))
- return;
-
- // Homebrew Channel icon. Typical for DOLs and ELFs,
- // but can be also used with volumes.
- if (ReadPNGBanner(path + "icon.png"))
- return;
+ // A bit like the Homebrew Channel icon, except there can be multiple files
+ // in a folder with their own icons. Useful for those who don't want to have
+ // a Homebrew Channel-style folder structure.
+ if (SetWxBannerFromPngFile(path + name + ".png"))
+ return;
- // Volume banner. Typical for everything that isn't a DOL or ELF.
- if (!m_pImage.empty())
+ // Homebrew Channel icon. Typical for DOLs and ELFs,
+ // but can be also used with volumes.
+ if (SetWxBannerFromPngFile(path + "icon.png"))
+ return;
+ }
+ else
{
- // Need to make explicit copy as wxImage uses reference counting for copies combined with only
- // taking a pointer, not the content, when given a buffer to its constructor.
- m_image.Create(m_ImageWidth, m_ImageHeight, false);
- std::memcpy(m_image.GetData(), m_pImage.data(), m_pImage.size());
- return;
+ // Volume banner. Typical for everything that isn't a DOL or ELF.
+ SetWxBannerFromRaw();
}
}
-GameListItem::~GameListItem()
-{
-}
-
bool GameListItem::IsValid() const
{
if (!m_Valid)
@@ -198,37 +168,35 @@ void GameListItem::ReloadINI()
}
}
-bool GameListItem::LoadFromCache()
-{
- return CChunkFileReader::Load<GameListItem>(CreateCacheFilename(), CACHE_REVISION, *this);
-}
-
-void GameListItem::SaveToCache()
-{
- if (!File::IsDirectory(File::GetUserPath(D_CACHE_IDX)))
- File::CreateDir(File::GetUserPath(D_CACHE_IDX));
-
- CChunkFileReader::Save<GameListItem>(CreateCacheFilename(), CACHE_REVISION, *this);
-}
-
void GameListItem::DoState(PointerWrap& p)
{
+ p.Do(m_FileName);
p.Do(m_names);
p.Do(m_descriptions);
p.Do(m_company);
p.Do(m_game_id);
p.Do(m_title_id);
+ p.Do(m_issues);
+ p.Do(m_emu_state);
p.Do(m_FileSize);
p.Do(m_VolumeSize);
p.Do(m_region);
p.Do(m_Country);
+ p.Do(m_Platform);
p.Do(m_blob_type);
+ p.Do(m_Revision);
p.Do(m_pImage);
+ p.Do(m_Valid);
p.Do(m_ImageWidth);
p.Do(m_ImageHeight);
- p.Do(m_Platform);
p.Do(m_disc_number);
- p.Do(m_Revision);
+ p.Do(m_custom_name_titles_txt);
+ p.Do(m_custom_name);
+ p.Do(m_has_custom_name);
+ if (p.GetMode() == PointerWrap::MODE_READ)
+ {
+ SetWxBannerFromRaw();
+ }
}
bool GameListItem::IsElfOrDol() const
@@ -241,27 +209,6 @@ bool GameListItem::IsElfOrDol() const
return name_end == ".elf" || name_end == ".dol";
}
-std::string GameListItem::CreateCacheFilename() const
-{
- std::string Filename, LegalPathname, extension;
- SplitPath(m_FileName, &LegalPathname, &Filename, &extension);
-
- if (Filename.empty())
- return Filename; // Disc Drive
-
- // Filename.extension_HashOfFolderPath_Size.cache
- // Append hash to prevent ISO name-clashing in different folders.
- Filename.append(
- StringFromFormat("%s_%x_%" PRIx64 ".cache", extension.c_str(),
- HashFletcher((const u8*)LegalPathname.c_str(), LegalPathname.size()),
- File::GetSize(m_FileName)));
-
- std::string fullname(File::GetUserPath(D_CACHE_IDX));
- fullname += Filename;
- return fullname;
-}
-
-// Outputs to m_pImage
void GameListItem::ReadVolumeBanner(const std::vector<u32>& buffer, int width, int height)
{
m_pImage.resize(width * height * 3);
@@ -273,8 +220,7 @@ void GameListItem::ReadVolumeBanner(const std::vector<u32>& buffer, int width, i
}
}
-// Outputs to m_Bitmap
-bool GameListItem::ReadPNGBanner(const std::string& path)
+bool GameListItem::SetWxBannerFromPngFile(const std::string& path)
{
if (!File::Exists(path))
return false;
@@ -287,6 +233,37 @@ bool GameListItem::ReadPNGBanner(const std::string& path)
return true;
}
+void GameListItem::SetWxBannerFromRaw()
+{
+ // Need to make explicit copy as wxImage uses reference counting for copies combined with only
+ // taking a pointer, not the content, when given a buffer to its constructor.
+ if (!m_pImage.empty())
+ {
+ m_image.Create(m_ImageWidth, m_ImageHeight, false);
+ std::memcpy(m_image.GetData(), m_pImage.data(), m_pImage.size());
+ }
+}
+
+bool GameListItem::ReloadBannerIfNeeded()
+{
+ // Wii banners can only be read if there is a savefile,
+ // so sometimes caches don't contain banners. Let's check
+ // if a banner has become available after the cache was made.
+ if ((m_Platform == DiscIO::Platform::WII_DISC || m_Platform == DiscIO::Platform::WII_WAD) &&
+ m_pImage.empty())
+ {
+ std::vector<u32> buffer =
+ DiscIO::Volume::GetWiiBanner(&m_ImageWidth, &m_ImageHeight, m_title_id);
+ if (buffer.size())
+ {
+ ReadVolumeBanner(buffer, m_ImageWidth, m_ImageHeight);
+ SetWxBannerFromRaw();
+ return true;
+ }
+ }
+ return false;
+}
+
std::string GameListItem::GetDescription(DiscIO::Language language) const
{
return GetLanguageString(language, m_descriptions);