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path: root/Source/Core/DolphinWX/Src/Android/ButtonManager.cpp
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Diffstat (limited to 'Source/Core/DolphinWX/Src/Android/ButtonManager.cpp')
-rw-r--r--Source/Core/DolphinWX/Src/Android/ButtonManager.cpp67
1 files changed, 35 insertions, 32 deletions
diff --git a/Source/Core/DolphinWX/Src/Android/ButtonManager.cpp b/Source/Core/DolphinWX/Src/Android/ButtonManager.cpp
index 314cdb8c83..b33148338d 100644
--- a/Source/Core/DolphinWX/Src/Android/ButtonManager.cpp
+++ b/Source/Core/DolphinWX/Src/Android/ButtonManager.cpp
@@ -24,8 +24,9 @@ extern void DrawButton(GLuint tex, float *coords);
namespace ButtonManager
{
- std::unordered_map<int, Button*> m_buttons;
- std::unordered_map<int, Axis*> m_axises;
+ // Pair key is padID, BUTTONTYPE
+ std::map<std::pair<int, int>, Button*> m_buttons;
+ std::map<std::pair<int, int>, Axis*> m_axises;
std::unordered_map<std::string, InputDevice*> m_controllers;
const char *configStrings[] = { "InputA",
"InputB",
@@ -64,28 +65,30 @@ namespace ButtonManager
void Init()
{
// Initialize our touchscreen buttons
- m_buttons[BUTTON_A] = new Button();
- m_buttons[BUTTON_B] = new Button();
- m_buttons[BUTTON_START] = new Button();
- m_buttons[BUTTON_X] = new Button();
- m_buttons[BUTTON_Y] = new Button();
- m_buttons[BUTTON_Z] = new Button();
- m_buttons[BUTTON_UP] = new Button();
- m_buttons[BUTTON_DOWN] = new Button();
- m_buttons[BUTTON_LEFT] = new Button();
- m_buttons[BUTTON_RIGHT] = new Button();
-
- m_axises[STICK_MAIN_UP] = new Axis();
- m_axises[STICK_MAIN_DOWN] = new Axis();
- m_axises[STICK_MAIN_LEFT] = new Axis();
- m_axises[STICK_MAIN_RIGHT] = new Axis();
- m_axises[STICK_C_UP] = new Axis();
- m_axises[STICK_C_DOWN] = new Axis();
- m_axises[STICK_C_LEFT] = new Axis();
- m_axises[STICK_C_RIGHT] = new Axis();
- m_axises[TRIGGER_L] = new Axis();
- m_axises[TRIGGER_R] = new Axis();
-
+ for (int a = 0; a < 4; ++a)
+ {
+ m_buttons[std::make_pair(a, BUTTON_A)] = new Button();
+ m_buttons[std::make_pair(a, BUTTON_B)] = new Button();
+ m_buttons[std::make_pair(a, BUTTON_START)] = new Button();
+ m_buttons[std::make_pair(a, BUTTON_X)] = new Button();
+ m_buttons[std::make_pair(a, BUTTON_Y)] = new Button();
+ m_buttons[std::make_pair(a, BUTTON_Z)] = new Button();
+ m_buttons[std::make_pair(a, BUTTON_UP)] = new Button();
+ m_buttons[std::make_pair(a, BUTTON_DOWN)] = new Button();
+ m_buttons[std::make_pair(a, BUTTON_LEFT)] = new Button();
+ m_buttons[std::make_pair(a, BUTTON_RIGHT)] = new Button();
+
+ m_axises[std::make_pair(a, STICK_MAIN_UP)] = new Axis();
+ m_axises[std::make_pair(a, STICK_MAIN_DOWN)] = new Axis();
+ m_axises[std::make_pair(a, STICK_MAIN_LEFT)] = new Axis();
+ m_axises[std::make_pair(a, STICK_MAIN_RIGHT)] = new Axis();
+ m_axises[std::make_pair(a, STICK_C_UP)] = new Axis();
+ m_axises[std::make_pair(a, STICK_C_DOWN)] = new Axis();
+ m_axises[std::make_pair(a, STICK_C_LEFT)] = new Axis();
+ m_axises[std::make_pair(a, STICK_C_RIGHT)] = new Axis();
+ m_axises[std::make_pair(a, TRIGGER_L)] = new Axis();
+ m_axises[std::make_pair(a, TRIGGER_R)] = new Axis();
+ }
// Init our controller bindings
IniFile ini;
ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string("Dolphin.ini"));
@@ -117,33 +120,33 @@ namespace ButtonManager
}
}
- bool GetButtonPressed(ButtonType button)
+ bool GetButtonPressed(int padID, ButtonType button)
{
bool pressed = false;
- pressed = m_buttons[button]->Pressed();
+ pressed = m_buttons[std::make_pair(padID, button)]->Pressed();
for (auto it = m_controllers.begin(); it != m_controllers.end(); ++it)
pressed |= it->second->ButtonValue(button);
return pressed;
}
- float GetAxisValue(ButtonType axis)
+ float GetAxisValue(int padID, ButtonType axis)
{
float value = 0.0f;
- value = m_axises[axis]->AxisValue();
+ value = m_axises[std::make_pair(padID, axis)]->AxisValue();
auto it = m_controllers.begin();
if (it == m_controllers.end())
return value;
return it->second->AxisValue(axis);
}
- void TouchEvent(int button, int action)
+ void TouchEvent(int padID, int button, int action)
{
- m_buttons[button]->SetState(action ? BUTTON_PRESSED : BUTTON_RELEASED);
+ m_buttons[std::make_pair(padID, button)]->SetState(action ? BUTTON_PRESSED : BUTTON_RELEASED);
}
- void TouchAxisEvent(int axis, float value)
+ void TouchAxisEvent(int padID, int axis, float value)
{
- m_axises[axis]->SetValue(value);
+ m_axises[std::make_pair(padID, axis)]->SetValue(value);
}
void GamepadEvent(std::string dev, int button, int action)
{