diff options
Diffstat (limited to 'Source/Core/DolphinWX/VideoConfigDiag.cpp')
| -rw-r--r-- | Source/Core/DolphinWX/VideoConfigDiag.cpp | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/Source/Core/DolphinWX/VideoConfigDiag.cpp b/Source/Core/DolphinWX/VideoConfigDiag.cpp index 4ff96b4e9b..8947ab0aa8 100644 --- a/Source/Core/DolphinWX/VideoConfigDiag.cpp +++ b/Source/Core/DolphinWX/VideoConfigDiag.cpp @@ -307,17 +307,18 @@ static wxString shader_compile_sync_desc = wxTRANSLATE("Ubershaders are never used. Stuttering will occur during shader " "compilation, but GPU demands are low. Recommended for low-end hardware.\n\nIf " "unsure, select this mode."); -static wxString shader_compile_uber_only_desc = - wxTRANSLATE("Ubershaders will always be used. Provides a near stutter-free experience at the " - "cost of high GPU requirements. Only recommended for high-end systems."); +static wxString shader_compile_uber_only_desc = wxTRANSLATE( + "Ubershaders will always be used. Provides a near stutter-free experience at the cost of high " + "GPU performance requirements. Only recommended for high-end systems."); static wxString shader_compile_async_uber_desc = wxTRANSLATE("Ubershaders will be used to prevent stuttering during shader compilation, but " - "specialized shaders will be used when they will not cause stuttering."); -static wxString shader_compile_async_skip_desc = - wxTRANSLATE("Instead of using ubershaders during shader compilation, objects which use these " - "shaders will be not be rendered. This can further reduce stuttering and " - "performance requirements, compared to ubershaders, at the cost of introducing " - "visual glitches and broken effects. Not recommended."); + "specialized shaders will be used when they will not cause stuttering. In the best " + "case it eliminates shader compilation stuttering while having minimal performance " + "impact, but results depend on video driver behavior."); +static wxString shader_compile_async_skip_desc = wxTRANSLATE( + "Prevents shader compilation stuttering by not rendering waiting objects. Can work in " + "scenarios where Ubershaders doesn't, at the cost of introducing visual glitches and broken " + "effects. Not recommended, only use if the other options give poor results on your system."); static wxString shader_compile_before_start_desc = wxTRANSLATE("Waits for all shaders to finish compiling before starting a game. Enabling this " "option may reduce stuttering or hitching for a short time after the game is " |
