diff options
Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp')
| -rw-r--r-- | Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp new file mode 100644 index 0000000000..8ee7357963 --- /dev/null +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp @@ -0,0 +1,71 @@ +// Copyright 2017 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include "InputCommon/ControllerEmu/ControlGroup/AnalogStick.h" + +#include <algorithm> +#include <cmath> +#include <memory> + +#include "Common/Common.h" + +#include "InputCommon/ControlReference/ControlReference.h" +#include "InputCommon/ControllerEmu/Control/Control.h" +#include "InputCommon/ControllerEmu/Control/Input.h" +#include "InputCommon/ControllerEmu/ControllerEmu.h" + +namespace ControllerEmu +{ +AnalogStick::AnalogStick(const char* const name_, ControlState default_radius) + : AnalogStick(name_, name_, default_radius) +{ +} + +AnalogStick::AnalogStick(const char* const name_, const char* const ui_name_, + ControlState default_radius) + : ControlGroup(name_, ui_name_, GROUP_TYPE_STICK) +{ + for (auto& named_direction : named_directions) + controls.emplace_back(std::make_unique<Input>(named_direction)); + + controls.emplace_back(std::make_unique<Input>(_trans("Modifier"))); + numeric_settings.emplace_back( + std::make_unique<NumericSetting>(_trans("Radius"), default_radius, 0, 100)); + numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50)); +} + +void AnalogStick::GetState(ControlState* const x, ControlState* const y) +{ + ControlState yy = controls[0]->control_ref->State() - controls[1]->control_ref->State(); + ControlState xx = controls[3]->control_ref->State() - controls[2]->control_ref->State(); + + ControlState radius = numeric_settings[SETTING_RADIUS]->GetValue(); + ControlState deadzone = numeric_settings[SETTING_DEADZONE]->GetValue(); + ControlState m = controls[4]->control_ref->State(); + + ControlState ang = atan2(yy, xx); + ControlState ang_sin = sin(ang); + ControlState ang_cos = cos(ang); + + ControlState dist = sqrt(xx * xx + yy * yy); + + // dead zone code + dist = std::max(0.0, dist - deadzone); + dist /= (1 - deadzone); + + // radius + dist *= radius; + + // The modifier halves the distance by 50%, which is useful + // for keyboard controls. + if (m) + dist *= 0.5; + + yy = std::max(-1.0, std::min(1.0, ang_sin * dist)); + xx = std::max(-1.0, std::min(1.0, ang_cos * dist)); + + *y = yy; + *x = xx; +} +} // namespace ControllerEmu |
