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Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp')
-rw-r--r--Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp71
1 files changed, 71 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp
new file mode 100644
index 0000000000..8ee7357963
--- /dev/null
+++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp
@@ -0,0 +1,71 @@
+// Copyright 2017 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include "InputCommon/ControllerEmu/ControlGroup/AnalogStick.h"
+
+#include <algorithm>
+#include <cmath>
+#include <memory>
+
+#include "Common/Common.h"
+
+#include "InputCommon/ControlReference/ControlReference.h"
+#include "InputCommon/ControllerEmu/Control/Control.h"
+#include "InputCommon/ControllerEmu/Control/Input.h"
+#include "InputCommon/ControllerEmu/ControllerEmu.h"
+
+namespace ControllerEmu
+{
+AnalogStick::AnalogStick(const char* const name_, ControlState default_radius)
+ : AnalogStick(name_, name_, default_radius)
+{
+}
+
+AnalogStick::AnalogStick(const char* const name_, const char* const ui_name_,
+ ControlState default_radius)
+ : ControlGroup(name_, ui_name_, GROUP_TYPE_STICK)
+{
+ for (auto& named_direction : named_directions)
+ controls.emplace_back(std::make_unique<Input>(named_direction));
+
+ controls.emplace_back(std::make_unique<Input>(_trans("Modifier")));
+ numeric_settings.emplace_back(
+ std::make_unique<NumericSetting>(_trans("Radius"), default_radius, 0, 100));
+ numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
+}
+
+void AnalogStick::GetState(ControlState* const x, ControlState* const y)
+{
+ ControlState yy = controls[0]->control_ref->State() - controls[1]->control_ref->State();
+ ControlState xx = controls[3]->control_ref->State() - controls[2]->control_ref->State();
+
+ ControlState radius = numeric_settings[SETTING_RADIUS]->GetValue();
+ ControlState deadzone = numeric_settings[SETTING_DEADZONE]->GetValue();
+ ControlState m = controls[4]->control_ref->State();
+
+ ControlState ang = atan2(yy, xx);
+ ControlState ang_sin = sin(ang);
+ ControlState ang_cos = cos(ang);
+
+ ControlState dist = sqrt(xx * xx + yy * yy);
+
+ // dead zone code
+ dist = std::max(0.0, dist - deadzone);
+ dist /= (1 - deadzone);
+
+ // radius
+ dist *= radius;
+
+ // The modifier halves the distance by 50%, which is useful
+ // for keyboard controls.
+ if (m)
+ dist *= 0.5;
+
+ yy = std::max(-1.0, std::min(1.0, ang_sin * dist));
+ xx = std::max(-1.0, std::min(1.0, ang_cos * dist));
+
+ *y = yy;
+ *x = xx;
+}
+} // namespace ControllerEmu