diff options
Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp')
| -rw-r--r-- | Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp index 3f766d5e45..9db29909fd 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp @@ -32,8 +32,10 @@ AnalogStick::AnalogStick(const char* const name_, const char* const ui_name_, controls.emplace_back(std::make_unique<Input>(Translate, _trans("Modifier"))); // Set default input radius to that of the gate radius (no resizing) + // Allow radius greater than 1.0 for definitions of rounded squares + // This is ideal for Xbox controllers (and probably others) numeric_settings.emplace_back( - std::make_unique<NumericSetting>(_trans("Input Radius"), GetGateRadiusAtAngle(0.0), 0, 100)); + std::make_unique<NumericSetting>(_trans("Input Radius"), GetGateRadiusAtAngle(0.0), 0, 140)); // Set default input shape to an octagon (no reshaping) numeric_settings.emplace_back( std::make_unique<NumericSetting>(_trans("Input Shape"), 0.0, 0, 50)); @@ -97,7 +99,10 @@ ControlState AnalogStick::GetDeadzoneRadiusAtAngle(double ang) const ControlState AnalogStick::GetInputRadiusAtAngle(double ang) const { - return CalculateInputShapeRadiusAtAngle(ang) * numeric_settings[SETTING_INPUT_RADIUS]->GetValue(); + const ControlState radius = + CalculateInputShapeRadiusAtAngle(ang) * numeric_settings[SETTING_INPUT_RADIUS]->GetValue(); + // Clamp within the -1 to +1 square as input radius may be greater than 1.0: + return std::min(radius, SquareStickGate(1).GetRadiusAtAngle(ang)); } ControlState AnalogStick::CalculateInputShapeRadiusAtAngle(double ang) const |
