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path: root/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp
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Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp')
-rw-r--r--Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp
index 7359a4e66d..98784c00ae 100644
--- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp
+++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp
@@ -25,12 +25,12 @@ Cursor::Cursor(std::string name_, std::string ui_name_)
m_last_update(Clock::now())
{
for (auto& named_direction : named_directions)
- AddInput(Translate, named_direction);
+ AddInput(Translatability::Translate, named_direction);
- AddInput(Translate, _trans("Hide"));
- AddInput(Translate, _trans("Recenter"));
+ AddInput(Translatability::Translate, _trans("Hide"));
+ AddInput(Translatability::Translate, _trans("Recenter"));
- AddInput(Translate, _trans("Relative Input Hold"));
+ AddInput(Translatability::Translate, _trans("Relative Input Hold"));
// Default values chosen to reach screen edges in most games including the Wii Menu.