diff options
Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp')
| -rw-r--r-- | Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp index 7359a4e66d..98784c00ae 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp @@ -25,12 +25,12 @@ Cursor::Cursor(std::string name_, std::string ui_name_) m_last_update(Clock::now()) { for (auto& named_direction : named_directions) - AddInput(Translate, named_direction); + AddInput(Translatability::Translate, named_direction); - AddInput(Translate, _trans("Hide")); - AddInput(Translate, _trans("Recenter")); + AddInput(Translatability::Translate, _trans("Hide")); + AddInput(Translatability::Translate, _trans("Recenter")); - AddInput(Translate, _trans("Relative Input Hold")); + AddInput(Translatability::Translate, _trans("Relative Input Hold")); // Default values chosen to reach screen edges in most games including the Wii Menu. |
