diff options
Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp')
| -rw-r--r-- | Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp index f4bc62361a..af9246c54d 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp @@ -18,12 +18,12 @@ namespace ControllerEmu { Force::Force(const std::string& name_) : ReshapableInput(name_, name_, GroupType::Force) { - controls.emplace_back(std::make_unique<Input>(Translate, _trans("Up"))); - controls.emplace_back(std::make_unique<Input>(Translate, _trans("Down"))); - controls.emplace_back(std::make_unique<Input>(Translate, _trans("Left"))); - controls.emplace_back(std::make_unique<Input>(Translate, _trans("Right"))); - controls.emplace_back(std::make_unique<Input>(Translate, _trans("Forward"))); - controls.emplace_back(std::make_unique<Input>(Translate, _trans("Backward"))); + AddInput(Translate, _trans("Up")); + AddInput(Translate, _trans("Down")); + AddInput(Translate, _trans("Left")); + AddInput(Translate, _trans("Right")); + AddInput(Translate, _trans("Forward")); + AddInput(Translate, _trans("Backward")); AddSetting(&m_distance_setting, {_trans("Distance"), @@ -127,11 +127,11 @@ Shake::Shake(const std::string& name_, ControlState default_intensity_scale) : ControlGroup(name_, name_, GroupType::Shake) { // i18n: Refers to a 3D axis (used when mapping motion controls) - controls.emplace_back(new ControllerEmu::Input(ControllerEmu::Translate, _trans("X"))); + AddInput(ControllerEmu::Translate, _trans("X")); // i18n: Refers to a 3D axis (used when mapping motion controls) - controls.emplace_back(new ControllerEmu::Input(ControllerEmu::Translate, _trans("Y"))); + AddInput(ControllerEmu::Translate, _trans("Y")); // i18n: Refers to a 3D axis (used when mapping motion controls) - controls.emplace_back(new ControllerEmu::Input(ControllerEmu::Translate, _trans("Z"))); + AddInput(ControllerEmu::Translate, _trans("Z")); AddDeadzoneSetting(&m_deadzone_setting, 50); |
