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path: root/Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp
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Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp')
-rw-r--r--Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp
index fd6d99b93f..8ff82e2b33 100644
--- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp
+++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp
@@ -17,12 +17,12 @@ namespace ControllerEmu
{
Force::Force(const std::string& name_) : ReshapableInput(name_, name_, GroupType::Force)
{
- AddInput(Translate, _trans("Up"));
- AddInput(Translate, _trans("Down"));
- AddInput(Translate, _trans("Left"));
- AddInput(Translate, _trans("Right"));
- AddInput(Translate, _trans("Forward"));
- AddInput(Translate, _trans("Backward"));
+ AddInput(Translatability::Translate, _trans("Up"));
+ AddInput(Translatability::Translate, _trans("Down"));
+ AddInput(Translatability::Translate, _trans("Left"));
+ AddInput(Translatability::Translate, _trans("Right"));
+ AddInput(Translatability::Translate, _trans("Forward"));
+ AddInput(Translatability::Translate, _trans("Backward"));
AddSetting(&m_distance_setting,
{_trans("Distance"),
@@ -126,11 +126,11 @@ Shake::Shake(const std::string& name_, ControlState default_intensity_scale)
: ControlGroup(name_, name_, GroupType::Shake)
{
// i18n: Refers to a 3D axis (used when mapping motion controls)
- AddInput(ControllerEmu::Translate, _trans("X"));
+ AddInput(Translatability::Translate, _trans("X"));
// i18n: Refers to a 3D axis (used when mapping motion controls)
- AddInput(ControllerEmu::Translate, _trans("Y"));
+ AddInput(Translatability::Translate, _trans("Y"));
// i18n: Refers to a 3D axis (used when mapping motion controls)
- AddInput(ControllerEmu::Translate, _trans("Z"));
+ AddInput(Translatability::Translate, _trans("Z"));
AddDeadzoneSetting(&m_deadzone_setting, 50);