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Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp')
-rw-r--r--Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp
index 3e6aecb348..f617adaf6f 100644
--- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp
+++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp
@@ -20,7 +20,7 @@ IMUCursor::IMUCursor(std::string name, std::string ui_name)
: ControlGroup(std::move(name), std::move(ui_name), GroupType::IMUCursor,
ControlGroup::CanBeDisabled::Yes)
{
- controls.emplace_back(std::make_unique<Input>(Translate, _trans("Recenter")));
+ AddInput(Translate, _trans("Recenter"));
// Default values are optimized for "Super Mario Galaxy 2".
// This seems to be acceptable for a good number of games.