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path: root/Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp
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Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp')
-rw-r--r--Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp10
1 files changed, 2 insertions, 8 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp b/Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp
index 9dd8cdb6a9..20fd517b2d 100644
--- a/Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp
+++ b/Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp
@@ -319,7 +319,7 @@ void ControllerInterface::RemoveDevice(std::function<bool(const ciface::Core::De
InvokeDevicesChangedCallbacks();
}
-// Update input for all devices if lock can be acquired without waiting.
+// Update input for all devices.
void ControllerInterface::UpdateInput()
{
// This should never happen
@@ -337,13 +337,7 @@ void ControllerInterface::UpdateInput()
std::vector<std::weak_ptr<ciface::Core::Device>> devices_to_remove;
{
- // TODO: if we are an emulation input channel, we should probably always lock.
- // Prefer outdated values over blocking UI or CPU thread (this avoids short but noticeable frame
- // drops)
- if (!m_devices_mutex.try_lock())
- return;
-
- std::lock_guard lk_devices(m_devices_mutex, std::adopt_lock);
+ std::lock_guard lk_devices(m_devices_mutex);
tls_is_updating_devices = true;