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-rw-r--r--Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp b/Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp
index 8f58525f0c..5b7e27ffe1 100644
--- a/Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp
+++ b/Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp
@@ -372,6 +372,14 @@ void ControllerInterface::UpdateInput()
// TODO: if we are an emulation input channel, we should probably always lock
// Prefer outdated values over blocking UI or CPU thread (avoids short but noticeable frame drop)
+
+ // Lock this first to avoid deadlock with m_devices_mutex in certain cases (such as a Wii Remote
+ // getting disconnected)
+ if (!m_devices_population_mutex.try_lock())
+ return;
+
+ std::lock_guard population_lock(m_devices_population_mutex, std::adopt_lock);
+
if (!m_devices_mutex.try_lock())
return;