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-rw-r--r--Source/Core/InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.cpp311
1 files changed, 311 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.cpp b/Source/Core/InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.cpp
new file mode 100644
index 0000000000..850ff27281
--- /dev/null
+++ b/Source/Core/InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.cpp
@@ -0,0 +1,311 @@
+
+#include "DInputKeyboardMouse.h"
+#include "DInput.h"
+
+ // (lower would be more sensitive) user can lower sensitivity by setting range
+ // seems decent here ( at 8 ), I don't think anyone would need more sensitive than this
+ // and user can lower it much farther than they would want to with the range
+#define MOUSE_AXIS_SENSITIVITY 8
+
+ // if input hasn't been received for this many ms, mouse input will be skipped
+ // otherwise it is just some crazy value
+#define DROP_INPUT_TIME 250
+
+namespace ciface
+{
+namespace DInput
+{
+
+static const struct
+{
+ const BYTE code;
+ const char* const name;
+} named_keys[] =
+{
+#include "NamedKeys.h"
+};
+
+static const struct
+{
+ const BYTE code;
+ const char* const name;
+} named_lights[] =
+{
+ { VK_NUMLOCK, "NUM LOCK" },
+ { VK_CAPITAL, "CAPS LOCK" },
+ { VK_SCROLL, "SCROLL LOCK" }
+};
+
+// lil silly
+static HWND hwnd;
+
+void InitKeyboardMouse(IDirectInput8* const idi8, std::vector<Core::Device*>& devices, HWND _hwnd)
+{
+ hwnd = _hwnd;
+
+ // mouse and keyboard are a combined device, to allow shift+click and stuff
+ // if that's dumb, I will make a VirtualDevice class that just uses ranges of inputs/outputs from other devices
+ // so there can be a separated Keyboard and mouse, as well as combined KeyboardMouse
+
+ LPDIRECTINPUTDEVICE8 kb_device = NULL;
+ LPDIRECTINPUTDEVICE8 mo_device = NULL;
+
+ if (SUCCEEDED(idi8->CreateDevice( GUID_SysKeyboard, &kb_device, NULL)))
+ {
+ if (SUCCEEDED(kb_device->SetDataFormat(&c_dfDIKeyboard)))
+ {
+ if (SUCCEEDED(kb_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
+ {
+ if (SUCCEEDED(idi8->CreateDevice( GUID_SysMouse, &mo_device, NULL )))
+ {
+ if (SUCCEEDED(mo_device->SetDataFormat(&c_dfDIMouse2)))
+ {
+ if (SUCCEEDED(mo_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
+ {
+ devices.push_back(new KeyboardMouse(kb_device, mo_device));
+ return;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ if (kb_device)
+ kb_device->Release();
+ if (mo_device)
+ mo_device->Release();
+}
+
+KeyboardMouse::~KeyboardMouse()
+{
+ // kb
+ m_kb_device->Unacquire();
+ m_kb_device->Release();
+ // mouse
+ m_mo_device->Unacquire();
+ m_mo_device->Release();
+}
+
+KeyboardMouse::KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device)
+ : m_kb_device(kb_device)
+ , m_mo_device(mo_device)
+{
+ m_kb_device->Acquire();
+ m_mo_device->Acquire();
+
+ m_last_update = GetTickCount();
+
+ ZeroMemory(&m_state_in, sizeof(m_state_in));
+ ZeroMemory(m_state_out, sizeof(m_state_out));
+ ZeroMemory(&m_current_state_out, sizeof(m_current_state_out));
+
+ // KEYBOARD
+ // add keys
+ for (u8 i = 0; i < sizeof(named_keys)/sizeof(*named_keys); ++i)
+ AddInput(new Key(i, m_state_in.keyboard[named_keys[i].code]));
+ // add lights
+ for (u8 i = 0; i < sizeof(named_lights)/sizeof(*named_lights); ++i)
+ AddOutput(new Light(i));
+
+ // MOUSE
+ // get caps
+ DIDEVCAPS mouse_caps;
+ ZeroMemory( &mouse_caps, sizeof(mouse_caps) );
+ mouse_caps.dwSize = sizeof(mouse_caps);
+ m_mo_device->GetCapabilities(&mouse_caps);
+ // mouse buttons
+ for (u8 i = 0; i < mouse_caps.dwButtons; ++i)
+ AddInput(new Button(i, m_state_in.mouse.rgbButtons[i]));
+ // mouse axes
+ for (unsigned int i = 0; i < mouse_caps.dwAxes; ++i)
+ {
+ const LONG& ax = (&m_state_in.mouse.lX)[i];
+
+ // each axis gets a negative and a positive input instance associated with it
+ AddInput(new Axis(i, ax, (2==i) ? -1 : -MOUSE_AXIS_SENSITIVITY));
+ AddInput(new Axis(i, ax, -(2==i) ? 1 : MOUSE_AXIS_SENSITIVITY));
+ }
+ // cursor, with a hax for-loop
+ for (unsigned int i=0; i<4; ++i)
+ AddInput(new Cursor(!!(i&2), (&m_state_in.cursor.x)[i/2], !!(i&1)));
+}
+
+void GetMousePos(float* const x, float* const y)
+{
+ unsigned int win_width = 2, win_height = 2;
+ POINT point = { 1, 1 };
+ GetCursorPos(&point);
+ // Get the cursor position relative to the upper left corner of the rendering window
+ ScreenToClient(hwnd, &point);
+
+ // Get the size of the rendering window. (In my case Rect.top and Rect.left was zero.)
+ RECT rect;
+ GetClientRect(hwnd, &rect);
+ // Width and height is the size of the rendering window
+ win_width = rect.right - rect.left;
+ win_height = rect.bottom - rect.top;
+
+ // Return the mouse position as a range from -1 to 1
+ *x = (float)point.x / (float)win_width * 2 - 1;
+ *y = (float)point.y / (float)win_height * 2 - 1;
+}
+
+bool KeyboardMouse::UpdateInput()
+{
+ DIMOUSESTATE2 tmp_mouse;
+
+ // if mouse position hasn't been updated in a short while, skip a dev state
+ DWORD cur_time = GetTickCount();
+ if (cur_time - m_last_update > DROP_INPUT_TIME)
+ {
+ // set axes to zero
+ ZeroMemory(&m_state_in.mouse, sizeof(m_state_in.mouse));
+ // skip this input state
+ m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse);
+ }
+
+ m_last_update = cur_time;
+
+ HRESULT kb_hr = m_kb_device->GetDeviceState(sizeof(m_state_in.keyboard), &m_state_in.keyboard);
+ HRESULT mo_hr = m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse);
+
+ if (DIERR_INPUTLOST == kb_hr || DIERR_NOTACQUIRED == kb_hr)
+ m_kb_device->Acquire();
+
+ if (DIERR_INPUTLOST == mo_hr || DIERR_NOTACQUIRED == mo_hr)
+ m_mo_device->Acquire();
+
+ if (SUCCEEDED(kb_hr) && SUCCEEDED(mo_hr))
+ {
+ // need to smooth out the axes, otherwise it doesn't work for shit
+ for (unsigned int i = 0; i < 3; ++i)
+ ((&m_state_in.mouse.lX)[i] += (&tmp_mouse.lX)[i]) /= 2;
+
+ // copy over the buttons
+ memcpy(m_state_in.mouse.rgbButtons, tmp_mouse.rgbButtons, sizeof(m_state_in.mouse.rgbButtons));
+
+ // update mouse cursor
+ GetMousePos(&m_state_in.cursor.x, &m_state_in.cursor.y);
+
+ return true;
+ }
+
+ return false;
+}
+
+bool KeyboardMouse::UpdateOutput()
+{
+ class KInput : public INPUT
+ {
+ public:
+ KInput( const unsigned char key, const bool up = false )
+ {
+ memset( this, 0, sizeof(*this) );
+ type = INPUT_KEYBOARD;
+ ki.wVk = key;
+
+ if (up)
+ ki.dwFlags = KEYEVENTF_KEYUP;
+ }
+ };
+
+ std::vector< KInput > kbinputs;
+ for (unsigned int i = 0; i < sizeof(m_state_out)/sizeof(*m_state_out); ++i)
+ {
+ bool want_on = false;
+ if (m_state_out[i])
+ want_on = m_state_out[i] > GetTickCount() % 255 ; // light should flash when output is 0.5
+
+ // lights are set to their original state when output is zero
+ if (want_on ^ m_current_state_out[i])
+ {
+ kbinputs.push_back(KInput(named_lights[i].code)); // press
+ kbinputs.push_back(KInput(named_lights[i].code, true)); // release
+
+ m_current_state_out[i] ^= 1;
+ }
+ }
+
+ if (kbinputs.size())
+ return ( kbinputs.size() == SendInput( (UINT)kbinputs.size(), &kbinputs[0], sizeof( kbinputs[0] ) ) );
+ else
+ return true;
+}
+
+std::string KeyboardMouse::GetName() const
+{
+ return "Keyboard Mouse";
+}
+
+int KeyboardMouse::GetId() const
+{
+ // should this be -1, idk
+ return 0;
+}
+
+std::string KeyboardMouse::GetSource() const
+{
+ return DINPUT_SOURCE_NAME;
+}
+
+// names
+std::string KeyboardMouse::Key::GetName() const
+{
+ return named_keys[m_index].name;
+}
+
+std::string KeyboardMouse::Button::GetName() const
+{
+ return std::string("Click ") + char('0' + m_index);
+}
+
+std::string KeyboardMouse::Axis::GetName() const
+{
+ static char tmpstr[] = "Axis ..";
+ tmpstr[5] = (char)('X' + m_index);
+ tmpstr[6] = (m_range<0 ? '-' : '+');
+ return tmpstr;
+}
+
+std::string KeyboardMouse::Cursor::GetName() const
+{
+ static char tmpstr[] = "Cursor ..";
+ tmpstr[7] = (char)('X' + m_index);
+ tmpstr[8] = (m_positive ? '+' : '-');
+ return tmpstr;
+}
+
+std::string KeyboardMouse::Light::GetName() const
+{
+ return named_lights[m_index].name;
+}
+
+// get/set state
+ControlState KeyboardMouse::Key::GetState() const
+{
+ return (m_key != 0);
+}
+
+ControlState KeyboardMouse::Button::GetState() const
+{
+ return (m_button != 0);
+}
+
+ControlState KeyboardMouse::Axis::GetState() const
+{
+ return std::max(0.0f, ControlState(m_axis) / m_range);
+}
+
+ControlState KeyboardMouse::Cursor::GetState() const
+{
+ return std::max(0.0f, ControlState(m_axis) / (m_positive ? 1.0f : -1.0f));
+}
+
+void KeyboardMouse::Light::SetState(const ControlState state)
+{
+ //state_out[m_index] = (unsigned char)(state * 255);
+}
+
+}
+}