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Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.cpp')
-rw-r--r--Source/Core/InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.cpp12
1 files changed, 11 insertions, 1 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.cpp b/Source/Core/InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.cpp
index 3c6a82dcd8..8d7f7c7ada 100644
--- a/Source/Core/InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.cpp
+++ b/Source/Core/InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.cpp
@@ -179,7 +179,8 @@ void KeyboardMouse::UpdateCursorInput()
const auto win_height = std::max(rect.bottom - rect.top, 1l);
POINT point = {};
- if (g_controller_interface.IsMouseCenteringRequested() && Host_RendererHasFocus())
+ if (g_controller_interface.IsMouseCenteringRequested() &&
+ (Host_RendererHasFocus() || Host_TASInputHasFocus()))
{
point.x = win_width / 2;
point.y = win_height / 2;
@@ -189,6 +190,15 @@ void KeyboardMouse::UpdateCursorInput()
SetCursorPos(screen_point.x, screen_point.y);
g_controller_interface.SetMouseCenteringRequested(false);
}
+ else if (Host_TASInputHasFocus())
+ {
+ // When a TAS Input window has focus and "Enable Controller Input" is checked most types of
+ // input should be read normally as if the render window had focus instead. The cursor is an
+ // exception, as otherwise using the mouse to set any control in the TAS Input window will also
+ // update the Wii IR value (or any other input controlled by the cursor).
+
+ return;
+ }
else
{
GetCursorPos(&point);