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Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/Device.cpp')
-rw-r--r--Source/Core/InputCommon/ControllerInterface/Device.cpp95
1 files changed, 89 insertions, 6 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/Device.cpp b/Source/Core/InputCommon/ControllerInterface/Device.cpp
index b8d73d9ab8..14f5cb23d9 100644
--- a/Source/Core/InputCommon/ControllerInterface/Device.cpp
+++ b/Source/Core/InputCommon/ControllerInterface/Device.cpp
@@ -4,22 +4,22 @@
#include "InputCommon/ControllerInterface/Device.h"
+#include <cmath>
#include <memory>
#include <sstream>
#include <string>
#include <tuple>
#include "Common/StringUtil.h"
+#include "Common/Thread.h"
namespace ciface
{
namespace Core
{
-//
-// Device :: ~Device
-//
-// Destructor, delete all inputs/outputs on device destruction
-//
+// Compared to an input's current state (ideally 1.0) minus abs(initial_state) (ideally 0.0).
+constexpr ControlState INPUT_DETECT_THRESHOLD = 0.55;
+
Device::~Device()
{
// delete inputs
@@ -68,6 +68,11 @@ Device::Output* Device::FindOutput(const std::string& name) const
return nullptr;
}
+ControlState Device::FullAnalogSurface::GetState() const
+{
+ return (1 + std::max(0.0, m_high.GetState()) - std::max(0.0, m_low.GetState())) / 2;
+}
+
//
// DeviceQualifier :: ToString
//
@@ -214,5 +219,83 @@ bool DeviceContainer::HasConnectedDevice(const DeviceQualifier& qualifier) const
const auto device = FindDevice(qualifier);
return device != nullptr && device->IsValid();
}
+
+// Wait for input on a particular device.
+// Inputs are considered if they are first seen in a neutral state.
+// This is useful for crazy flightsticks that have certain buttons that are always held down
+// and also properly handles detection when using "FullAnalogSurface" inputs.
+// Upon input, return the detected Device and Input, else return nullptrs
+std::pair<std::shared_ptr<Device>, Device::Input*>
+DeviceContainer::DetectInput(u32 wait_ms, std::vector<std::string> device_strings)
+{
+ struct InputState
+ {
+ ciface::Core::Device::Input& input;
+ ControlState initial_state;
+ };
+
+ struct DeviceState
+ {
+ std::shared_ptr<Device> device;
+
+ std::vector<InputState> input_states;
+ };
+
+ // Acquire devices and initial input states.
+ std::vector<DeviceState> device_states;
+ for (auto& device_string : device_strings)
+ {
+ DeviceQualifier dq;
+ dq.FromString(device_string);
+ auto device = FindDevice(dq);
+
+ if (!device)
+ continue;
+
+ std::vector<InputState> input_states;
+
+ for (auto* input : device->Inputs())
+ {
+ // Don't detect things like absolute cursor position.
+ if (!input->IsDetectable())
+ continue;
+
+ // Undesirable axes will have negative values here when trying to map a
+ // "FullAnalogSurface".
+ input_states.push_back({*input, input->GetState()});
+ }
+
+ if (!input_states.empty())
+ device_states.emplace_back(DeviceState{std::move(device), std::move(input_states)});
+ }
+
+ if (device_states.empty())
+ return {};
+
+ u32 time = 0;
+ while (time < wait_ms)
+ {
+ Common::SleepCurrentThread(10);
+ time += 10;
+
+ for (auto& device_state : device_states)
+ {
+ device_state.device->UpdateInput();
+ for (auto& input_state : device_state.input_states)
+ {
+ // We want an input that was initially 0.0 and currently 1.0.
+ const auto detection_score =
+ (input_state.input.GetState() - std::abs(input_state.initial_state));
+
+ if (detection_score > INPUT_DETECT_THRESHOLD)
+ return {device_state.device, &input_state.input};
+ }
+ }
+ }
+
+ // No input was detected. :'(
+ return {};
}
-}
+
+} // namespace Core
+} // namespace ciface