diff options
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/Device.cpp')
| -rw-r--r-- | Source/Core/InputCommon/ControllerInterface/Device.cpp | 107 |
1 files changed, 79 insertions, 28 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/Device.cpp b/Source/Core/InputCommon/ControllerInterface/Device.cpp index 271a42c9ab..2fd7fb02e7 100644 --- a/Source/Core/InputCommon/ControllerInterface/Device.cpp +++ b/Source/Core/InputCommon/ControllerInterface/Device.cpp @@ -13,6 +13,7 @@ #include <fmt/format.h> +#include "Common/MathUtil.h" #include "Common/Thread.h" namespace ciface::Core @@ -301,19 +302,54 @@ bool DeviceContainer::HasConnectedDevice(const DeviceQualifier& qualifier) const return device != nullptr && device->IsValid(); } -// Wait for input on a particular device. -// Inputs are considered if they are first seen in a neutral state. +// Wait for inputs on supplied devices. +// Inputs are only considered if they are first seen in a neutral state. // This is useful for crazy flightsticks that have certain buttons that are always held down // and also properly handles detection when using "FullAnalogSurface" inputs. -// Detects multiple inputs if they are pressed before others are released. -// Upon input, return the detected Device and Input pairs, else return an empty container -std::vector<std::pair<std::shared_ptr<Device>, Device::Input*>> -DeviceContainer::DetectInput(u32 wait_ms, const std::vector<std::string>& device_strings) const +// Multiple detections are returned until the various timeouts have been reached. +auto DeviceContainer::DetectInput(const std::vector<std::string>& device_strings, + std::chrono::milliseconds initial_wait, + std::chrono::milliseconds confirmation_wait, + std::chrono::milliseconds maximum_wait) const + -> std::vector<InputDetection> { struct InputState { + InputState(ciface::Core::Device::Input* input_) : input{input_} { stats.Push(0.0); } + ciface::Core::Device::Input* input; - ControlState initial_state; + ControlState initial_state = input->GetState(); + ControlState last_state = initial_state; + MathUtil::RunningVariance<ControlState> stats; + + // Prevent multiiple detections until after release. + bool is_ready = true; + + void Update() + { + const auto new_state = input->GetState(); + + if (!is_ready && new_state < (1 - INPUT_DETECT_THRESHOLD)) + { + last_state = new_state; + is_ready = true; + stats.Clear(); + } + + const auto difference = new_state - last_state; + stats.Push(difference); + last_state = new_state; + } + + bool IsPressed() + { + if (!is_ready) + return false; + + // We want an input that was initially 0.0 and currently 1.0. + const auto detection_score = (last_state - std::abs(initial_state)); + return detection_score > INPUT_DETECT_THRESHOLD; + } }; struct DeviceState @@ -338,13 +374,13 @@ DeviceContainer::DetectInput(u32 wait_ms, const std::vector<std::string>& device for (auto* input : device->Inputs()) { - // Don't detect things like absolute cursor position. + // Don't detect things like absolute cursor positions, accelerometers, or gyroscopes. if (!input->IsDetectable()) continue; // Undesirable axes will have negative values here when trying to map a // "FullAnalogSurface". - input_states.push_back({input, input->GetState()}); + input_states.push_back(InputState{input}); } if (!input_states.empty()) @@ -354,44 +390,59 @@ DeviceContainer::DetectInput(u32 wait_ms, const std::vector<std::string>& device if (device_states.empty()) return {}; - std::vector<std::pair<std::shared_ptr<Device>, Device::Input*>> detections; + std::vector<InputDetection> detections; - u32 time = 0; - while (time < wait_ms) + const auto start_time = Clock::now(); + while (true) { + const auto now = Clock::now(); + const auto elapsed_time = now - start_time; + + if (elapsed_time >= maximum_wait || (detections.empty() && elapsed_time >= initial_wait) || + (!detections.empty() && detections.back().release_time.has_value() && + now >= *detections.back().release_time + confirmation_wait)) + { + break; + } + Common::SleepCurrentThread(10); - time += 10; for (auto& device_state : device_states) { for (std::size_t i = 0; i != device_state.input_states.size(); ++i) { auto& input_state = device_state.input_states[i]; + input_state.Update(); - // We want an input that was initially 0.0 and currently 1.0. - const auto detection_score = - (input_state.input->GetState() - std::abs(input_state.initial_state)); - - if (detection_score > INPUT_DETECT_THRESHOLD) + if (input_state.IsPressed()) { - // We found an input. Add it to our detections. - detections.emplace_back(device_state.device, input_state.input); + input_state.is_ready = false; + + // Digital presses will evaluate as 1 here. + // Analog presses will evaluate greater than 1. + const auto smoothness = + 1 / std::sqrt(input_state.stats.Variance() / input_state.stats.Mean()); + + InputDetection new_detection; + new_detection.device = device_state.device; + new_detection.input = input_state.input; + new_detection.press_time = Clock::now(); + new_detection.smoothness = smoothness; - // And remove from input_states to prevent more detections. - device_state.input_states.erase(device_state.input_states.begin() + i--); + // We found an input. Add it to our detections. + detections.emplace_back(std::move(new_detection)); } } } - for (auto& detection : detections) + // Check for any releases of our detected inputs. + for (auto& d : detections) { - // If one of our detected inputs is released we are done. - if (detection.second->GetState() < (1 - INPUT_DETECT_THRESHOLD)) - return detections; + if (!d.release_time.has_value() && d.input->GetState() < (1 - INPUT_DETECT_THRESHOLD)) + d.release_time = Clock::now(); } } - // No input was detected. :'( - return {}; + return detections; } } // namespace ciface::Core |
