diff options
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp')
| -rw-r--r-- | Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp | 406 |
1 files changed, 406 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp new file mode 100644 index 0000000000..24e0d0de58 --- /dev/null +++ b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp @@ -0,0 +1,406 @@ + +#include "SDL.h" +#include <StringUtil.h> + +#include <map> +#include <sstream> +#include <algorithm> + +#ifdef _WIN32 +#pragma comment(lib, "SDL2.lib") +#endif + +namespace ciface +{ +namespace SDL +{ + +std::string GetJoystickName(int index) +{ +#if SDL_VERSION_ATLEAST(2, 0, 0) + return SDL_JoystickNameForIndex(index); +#else + return SDL_JoystickName(index); +#endif +} + +void Init( std::vector<Core::Device*>& devices ) +{ + // this is used to number the joysticks + // multiple joysticks with the same name shall get unique ids starting at 0 + std::map<std::string, int> name_counts; + + if (SDL_Init( SDL_INIT_FLAGS ) >= 0) + { + // joysticks + for(int i = 0; i < SDL_NumJoysticks(); ++i) + { + SDL_Joystick* dev = SDL_JoystickOpen(i); + if (dev) + { + Joystick* js = new Joystick(dev, i, name_counts[GetJoystickName(i)]++); + // only add if it has some inputs/outputs + if (js->Inputs().size() || js->Outputs().size()) + devices.push_back( js ); + else + delete js; + } + } + } +} + +Joystick::Joystick(SDL_Joystick* const joystick, const int sdl_index, const unsigned int index) + : m_joystick(joystick) + , m_sdl_index(sdl_index) + , m_index(index) +{ + // really bad HACKS: + // to not use SDL for an XInput device + // too many people on the forums pick the SDL device and ask: + // "why don't my 360 gamepad triggers/rumble work correctly" +#ifdef _WIN32 + // checking the name is probably good (and hacky) enough + // but I'll double check with the num of buttons/axes + std::string lcasename = GetName(); + std::transform(lcasename.begin(), lcasename.end(), lcasename.begin(), tolower); + + if ((std::string::npos != lcasename.find("xbox 360")) + && (10 == SDL_JoystickNumButtons(joystick)) + && (5 == SDL_JoystickNumAxes(joystick)) + && (1 == SDL_JoystickNumHats(joystick)) + && (0 == SDL_JoystickNumBalls(joystick)) + ) + { + // this device won't be used + return; + } +#endif + + // get buttons + for (u8 i = 0; i != SDL_JoystickNumButtons(m_joystick); ++i) + AddInput(new Button(i, m_joystick)); + + // get hats + for (u8 i = 0; i != SDL_JoystickNumHats(m_joystick); ++i) + { + // each hat gets 4 input instances associated with it, (up down left right) + for (u8 d = 0; d != 4; ++d) + AddInput(new Hat(i, m_joystick, d)); + } + + // get axes + for (u8 i = 0; i != SDL_JoystickNumAxes(m_joystick); ++i) + { + // each axis gets a negative and a positive input instance associated with it + AddAnalogInputs(new Axis(i, m_joystick, -32768), + new Axis(i, m_joystick, 32767)); + } + +#ifdef USE_SDL_HAPTIC + // try to get supported ff effects + m_haptic = SDL_HapticOpenFromJoystick( m_joystick ); + if (m_haptic) + { + //SDL_HapticSetGain( m_haptic, 1000 ); + //SDL_HapticSetAutocenter( m_haptic, 0 ); + + const unsigned int supported_effects = SDL_HapticQuery( m_haptic ); + + // constant effect + if (supported_effects & SDL_HAPTIC_CONSTANT) + { + m_state_out.push_back(EffectIDState()); + AddOutput(new ConstantEffect(m_state_out.back())); + } + + // ramp effect + if (supported_effects & SDL_HAPTIC_RAMP) + { + m_state_out.push_back(EffectIDState()); + AddOutput(new RampEffect(m_state_out.back())); + } + + // sine effect + if (supported_effects & SDL_HAPTIC_SINE) + { + m_state_out.push_back(EffectIDState()); + AddOutput(new SineEffect(m_state_out.back())); + } + +#ifdef SDL_HAPTIC_SQUARE + // square effect + if (supported_effects & SDL_HAPTIC_SQUARE) + { + m_state_out.push_back(EffectIDState()); + AddOutput(new SquareEffect(m_state_out.back())); + } +#endif // defined(SDL_HAPTIC_SQUARE) + + // triangle effect + if (supported_effects & SDL_HAPTIC_TRIANGLE) + { + m_state_out.push_back(EffectIDState()); + AddOutput(new TriangleEffect(m_state_out.back())); + } + } +#endif + +} + +Joystick::~Joystick() +{ +#ifdef USE_SDL_HAPTIC + if (m_haptic) + { + // stop/destroy all effects + SDL_HapticStopAll(m_haptic); + for (auto &i : m_state_out) + { + if (i.id != -1) + { + SDL_HapticDestroyEffect(m_haptic, i.id); + } + } + // close haptic first + SDL_HapticClose(m_haptic); + } +#endif + + // close joystick + SDL_JoystickClose(m_joystick); +} + +#ifdef USE_SDL_HAPTIC +std::string Joystick::ConstantEffect::GetName() const +{ + return "Constant"; +} + +std::string Joystick::RampEffect::GetName() const +{ + return "Ramp"; +} + +std::string Joystick::SineEffect::GetName() const +{ + return "Sine"; +} + +#ifdef SDL_HAPTIC_SQUARE +std::string Joystick::SquareEffect::GetName() const +{ + return "Square"; +} +#endif // defined(SDL_HAPTIC_SQUARE) + +std::string Joystick::TriangleEffect::GetName() const +{ + return "Triangle"; +} + +void Joystick::ConstantEffect::SetState(ControlState state) +{ + if (state) + { + m_effect.effect.type = SDL_HAPTIC_CONSTANT; + m_effect.effect.constant.length = SDL_HAPTIC_INFINITY; + } + else + { + m_effect.effect.type = 0; + } + + const Sint16 old = m_effect.effect.constant.level; + m_effect.effect.constant.level = (Sint16)(state * 0x7FFF); + if (old != m_effect.effect.constant.level) + m_effect.changed = true; +} + +void Joystick::RampEffect::SetState(ControlState state) +{ + if (state) + { + m_effect.effect.type = SDL_HAPTIC_RAMP; + m_effect.effect.ramp.length = SDL_HAPTIC_INFINITY; + } + else + { + m_effect.effect.type = 0; + } + + const Sint16 old = m_effect.effect.ramp.start; + m_effect.effect.ramp.start = (Sint16)(state * 0x7FFF); + if (old != m_effect.effect.ramp.start) + m_effect.changed = true; +} + +void Joystick::SineEffect::SetState(ControlState state) +{ + if (state) + { + m_effect.effect.type = SDL_HAPTIC_SINE; + m_effect.effect.periodic.length = 250; + } + else + { + m_effect.effect.type = 0; + } + + const Sint16 old = m_effect.effect.periodic.magnitude; + m_effect.effect.periodic.period = 5; + m_effect.effect.periodic.magnitude = (Sint16)(state * 0x5000); + m_effect.effect.periodic.attack_length = 0; + m_effect.effect.periodic.fade_length = 500; + + if (old != m_effect.effect.periodic.magnitude) + m_effect.changed = true; +} + +#ifdef SDL_HAPTIC_SQUARE +void Joystick::SquareEffect::SetState(ControlState state) +{ + if (state) + { + m_effect.effect.type = SDL_HAPTIC_SQUARE; + m_effect.effect.periodic.length = 250; + } + else + { + m_effect.effect.type = 0; + } + + const Sint16 old = m_effect.effect.periodic.magnitude; + m_effect.effect.periodic.period = 5; + m_effect.effect.periodic.magnitude = state * 0x5000; + m_effect.effect.periodic.attack_length = 0; + m_effect.effect.periodic.fade_length = 100; + + if (old != m_effect.effect.periodic.magnitude) + m_effect.changed = true; +} +#endif // defined(SDL_HAPTIC_SQUARE) + +void Joystick::TriangleEffect::SetState(ControlState state) +{ + if (state) + { + m_effect.effect.type = SDL_HAPTIC_TRIANGLE; + m_effect.effect.periodic.length = 250; + } + else + { + m_effect.effect.type = 0; + } + + const Sint16 old = m_effect.effect.periodic.magnitude; + m_effect.effect.periodic.period = 5; + m_effect.effect.periodic.magnitude = (Sint16)(state * 0x5000); + m_effect.effect.periodic.attack_length = 0; + m_effect.effect.periodic.fade_length = 100; + + if (old != m_effect.effect.periodic.magnitude) + m_effect.changed = true; +} +#endif + +bool Joystick::UpdateInput() +{ + // each joystick is doin this, o well + SDL_JoystickUpdate(); + + return true; +} + +bool Joystick::UpdateOutput() +{ +#ifdef USE_SDL_HAPTIC + for (auto &i : m_state_out) + { + if (i.changed) // if SetState was called on this output + { + if (-1 == i.id) // effect isn't currently uploaded + { + if (i.effect.type) // if outputstate is >0 this would be true + { + if ((i.id = SDL_HapticNewEffect(m_haptic, &i.effect)) > -1) // upload the effect + { + SDL_HapticRunEffect(m_haptic, i.id, 1); // run the effect + } + } + } + else // effect is already uploaded + { + if (i.effect.type) // if ouputstate >0 + { + SDL_HapticUpdateEffect(m_haptic, i.id, &i.effect); // update the effect + } + else + { + SDL_HapticStopEffect(m_haptic, i.id); // else, stop and remove the effect + SDL_HapticDestroyEffect(m_haptic, i.id); + i.id = -1; // mark it as not uploaded + } + } + + i.changed = false; + } + } +#endif + return true; +} + +std::string Joystick::GetName() const +{ + return StripSpaces(GetJoystickName(m_sdl_index)); +} + +std::string Joystick::GetSource() const +{ + return "SDL"; +} + +int Joystick::GetId() const +{ + return m_index; +} + +std::string Joystick::Button::GetName() const +{ + std::ostringstream ss; + ss << "Button " << (int)m_index; + return ss.str(); +} + +std::string Joystick::Axis::GetName() const +{ + std::ostringstream ss; + ss << "Axis " << (int)m_index << (m_range<0 ? '-' : '+'); + return ss.str(); +} + +std::string Joystick::Hat::GetName() const +{ + static char tmpstr[] = "Hat . ."; + // I don't think more than 10 hats are supported + tmpstr[4] = (char)('0' + m_index); + tmpstr[6] = "NESW"[m_direction]; + return tmpstr; +} + +ControlState Joystick::Button::GetState() const +{ + return SDL_JoystickGetButton(m_js, m_index); +} + +ControlState Joystick::Axis::GetState() const +{ + return std::max(0.0f, ControlState(SDL_JoystickGetAxis(m_js, m_index)) / m_range); +} + +ControlState Joystick::Hat::GetState() const +{ + return (SDL_JoystickGetHat(m_js, m_index) & (1 << m_direction)) > 0; +} + +} +} |
