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-rw-r--r--Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.cpp761
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diff --git a/Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.cpp b/Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.cpp
new file mode 100644
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+++ b/Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.cpp
@@ -0,0 +1,761 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include <array>
+#include <sstream>
+#include <string>
+#include <unordered_map>
+#include <vector>
+
+#include "Common/FileUtil.h"
+#include "Common/IniFile.h"
+#include "Common/Thread.h"
+#include "InputCommon/ControllerInterface/Touch/ButtonManager.h"
+
+namespace ButtonManager
+{
+namespace
+{
+constexpr char TOUCHSCREEN_KEY[] = "Touchscreen";
+constexpr std::array<const char*, 155> CONFIG_STRINGS{{
+ // GC
+ "InputA",
+ "InputB",
+ "InputStart",
+ "InputX",
+ "InputY",
+ "InputZ",
+ "DPadUp",
+ "DPadDown",
+ "DPadLeft",
+ "DPadRight",
+ "MainUp",
+ "MainDown",
+ "MainLeft",
+ "MainRight",
+ "CStickUp",
+ "CStickDown",
+ "CStickLeft",
+ "CStickRight",
+ "InputL",
+ "InputR",
+ // Wiimote
+ "WiimoteA",
+ "WiimoteB",
+ "WiimoteMinus",
+ "WiimotePlus",
+ "WiimoteHome",
+ "Wiimote1",
+ "Wiimote2",
+ "WiimoteUp",
+ "WiimoteDown",
+ "WiimoteLeft",
+ "WiimoteRight",
+ "IRUp",
+ "IRDown",
+ "IRLeft",
+ "IRRight",
+ "IRForward",
+ "IRBackward",
+ "IRHide",
+ "SwingUp",
+ "SwingDown",
+ "SwingLeft",
+ "SwingRight",
+ "SwingForward",
+ "SwingBackward",
+ "TiltForward",
+ "TiltBackward",
+ "TiltLeft",
+ "TiltRight",
+ "TiltModifier",
+ "ShakeX",
+ "ShakeY",
+ "ShakeZ",
+ // Nunchuk
+ "NunchukC",
+ "NunchukZ",
+ "NunchukUp",
+ "NunchukDown",
+ "NunchukLeft",
+ "NunchukRight",
+ "NunchukSwingUp",
+ "NunchukSwingDown",
+ "NunchukSwingLeft",
+ "NunchukSwingRight",
+ "NunchukSwingForward",
+ "NunchukSwingBackward",
+ "NunchukTiltForward",
+ "NunchukTiltBackward",
+ "NunchukTiltLeft",
+ "NunchukTiltRight",
+ "NunchukTiltModifier",
+ "NunchukShakeX",
+ "NunchukShakeY",
+ "NunchukShakeZ",
+ // Classic
+ "ClassicA",
+ "ClassicB",
+ "ClassicX",
+ "ClassicY",
+ "ClassicMinus",
+ "ClassicPlus",
+ "ClassicHome",
+ "ClassicZL",
+ "ClassicZR",
+ "ClassicUp",
+ "ClassicDown",
+ "ClassicLeft",
+ "ClassicRight",
+ "ClassicLeftStickUp",
+ "ClassicLeftStickDown",
+ "ClassicLeftStickLeft",
+ "ClassicLeftStickRight",
+ "ClassicRightStickUp",
+ "ClassicRightStickDown",
+ "ClassicRightStickLeft",
+ "ClassicRightStickRight",
+ "ClassicTriggerL",
+ "ClassicTriggerR",
+ // Guitar
+ "GuitarMinus",
+ "GuitarPlus",
+ "GuitarGreen",
+ "GuitarRed",
+ "GuitarYellow",
+ "GuitarBlue",
+ "GuitarOrange",
+ "GuitarStrumUp",
+ "GuitarStrumDown",
+ "GuitarUp",
+ "GuitarDown",
+ "GuitarLeft",
+ "GuitarRight",
+ "GuitarWhammy",
+ // Drums
+ "DrumsMinus",
+ "DrumsPlus",
+ "DrumsRed",
+ "DrumsYellow",
+ "DrumsBlue",
+ "DrumsGreen",
+ "DrumsOrange",
+ "DrumsBass",
+ "DrumsUp",
+ "DrumsDown",
+ "DrumsLeft",
+ "DrumsRight",
+ // Turntable
+ "TurntableGreenLeft",
+ "TurntableRedLeft",
+ "TurntableBlueLeft",
+ "TurntableGreenRight",
+ "TurntableRedRight",
+ "TurntableBlueRight",
+ "TurntableMinus",
+ "TurntablePlus",
+ "TurntableHome",
+ "TurntableEuphoria",
+ "TurntableLeftTLeft",
+ "TurntableLeftTRight",
+ "TurntableRightTLeft",
+ "TurntableRightTRight",
+ "TurntableUp",
+ "TurntableDown",
+ "TurntableLeft",
+ "TurntableRight",
+ "TurntableEffDial",
+ "TurntableCrossLeft",
+ "TurntableCrossRight",
+ // Wiimote IMU
+ "WiimoteAccelLeft",
+ "WiimoteAccelRight",
+ "WiimoteAccelForward",
+ "WiimoteAccelBackward",
+ "WiimoteAccelUp",
+ "WiimoteAccelDown",
+ "WiimoteGyroPitchUp",
+ "WiimoteGyroPitchDown",
+ "WiimoteGyroRollLeft",
+ "WiimoteGyroRollRight",
+ "WiimoteGyroYawLeft",
+ "WiimoteGyroYawRight",
+ // Rumble
+ "Rumble",
+}};
+
+constexpr std::array<ButtonType, 155> CONFIG_TYPES{{
+ // GC
+ BUTTON_A,
+ BUTTON_B,
+ BUTTON_START,
+ BUTTON_X,
+ BUTTON_Y,
+ BUTTON_Z,
+ BUTTON_UP,
+ BUTTON_DOWN,
+ BUTTON_LEFT,
+ BUTTON_RIGHT,
+ STICK_MAIN_UP,
+ STICK_MAIN_DOWN,
+ STICK_MAIN_LEFT,
+ STICK_MAIN_RIGHT,
+ STICK_C_UP,
+ STICK_C_DOWN,
+ STICK_C_LEFT,
+ STICK_C_RIGHT,
+ TRIGGER_L,
+ TRIGGER_R,
+ // Wiimote
+ WIIMOTE_BUTTON_A,
+ WIIMOTE_BUTTON_B,
+ WIIMOTE_BUTTON_MINUS,
+ WIIMOTE_BUTTON_PLUS,
+ WIIMOTE_BUTTON_HOME,
+ WIIMOTE_BUTTON_1,
+ WIIMOTE_BUTTON_2,
+ WIIMOTE_UP,
+ WIIMOTE_DOWN,
+ WIIMOTE_LEFT,
+ WIIMOTE_RIGHT,
+ WIIMOTE_IR_UP,
+ WIIMOTE_IR_DOWN,
+ WIIMOTE_IR_LEFT,
+ WIIMOTE_IR_RIGHT,
+ WIIMOTE_IR_FORWARD,
+ WIIMOTE_IR_BACKWARD,
+ WIIMOTE_IR_HIDE,
+ WIIMOTE_SWING_UP,
+ WIIMOTE_SWING_DOWN,
+ WIIMOTE_SWING_LEFT,
+ WIIMOTE_SWING_RIGHT,
+ WIIMOTE_SWING_FORWARD,
+ WIIMOTE_SWING_BACKWARD,
+ WIIMOTE_TILT_FORWARD,
+ WIIMOTE_TILT_BACKWARD,
+ WIIMOTE_TILT_LEFT,
+ WIIMOTE_TILT_RIGHT,
+ WIIMOTE_TILT_MODIFIER,
+ WIIMOTE_SHAKE_X,
+ WIIMOTE_SHAKE_Y,
+ WIIMOTE_SHAKE_Z,
+ // Nunchuk
+ NUNCHUK_BUTTON_C,
+ NUNCHUK_BUTTON_Z,
+ NUNCHUK_STICK_UP,
+ NUNCHUK_STICK_DOWN,
+ NUNCHUK_STICK_LEFT,
+ NUNCHUK_STICK_RIGHT,
+ NUNCHUK_SWING_UP,
+ NUNCHUK_SWING_DOWN,
+ NUNCHUK_SWING_LEFT,
+ NUNCHUK_SWING_RIGHT,
+ NUNCHUK_SWING_FORWARD,
+ NUNCHUK_SWING_BACKWARD,
+ NUNCHUK_TILT_FORWARD,
+ NUNCHUK_TILT_BACKWARD,
+ NUNCHUK_TILT_LEFT,
+ NUNCHUK_TILT_RIGHT,
+ NUNCHUK_TILT_MODIFIER,
+ NUNCHUK_SHAKE_X,
+ NUNCHUK_SHAKE_Y,
+ NUNCHUK_SHAKE_Z,
+ // Classic
+ CLASSIC_BUTTON_A,
+ CLASSIC_BUTTON_B,
+ CLASSIC_BUTTON_X,
+ CLASSIC_BUTTON_Y,
+ CLASSIC_BUTTON_MINUS,
+ CLASSIC_BUTTON_PLUS,
+ CLASSIC_BUTTON_HOME,
+ CLASSIC_BUTTON_ZL,
+ CLASSIC_BUTTON_ZR,
+ CLASSIC_DPAD_UP,
+ CLASSIC_DPAD_DOWN,
+ CLASSIC_DPAD_LEFT,
+ CLASSIC_DPAD_RIGHT,
+ CLASSIC_STICK_LEFT_UP,
+ CLASSIC_STICK_LEFT_DOWN,
+ CLASSIC_STICK_LEFT_LEFT,
+ CLASSIC_STICK_LEFT_RIGHT,
+ CLASSIC_STICK_RIGHT_UP,
+ CLASSIC_STICK_RIGHT_DOWN,
+ CLASSIC_STICK_RIGHT_LEFT,
+ CLASSIC_STICK_RIGHT_RIGHT,
+ CLASSIC_TRIGGER_L,
+ CLASSIC_TRIGGER_R,
+ // Guitar
+ GUITAR_BUTTON_MINUS,
+ GUITAR_BUTTON_PLUS,
+ GUITAR_FRET_GREEN,
+ GUITAR_FRET_RED,
+ GUITAR_FRET_YELLOW,
+ GUITAR_FRET_BLUE,
+ GUITAR_FRET_ORANGE,
+ GUITAR_STRUM_UP,
+ GUITAR_STRUM_DOWN,
+ GUITAR_STICK_UP,
+ GUITAR_STICK_DOWN,
+ GUITAR_STICK_LEFT,
+ GUITAR_STICK_RIGHT,
+ GUITAR_WHAMMY_BAR,
+ // Drums
+ DRUMS_BUTTON_MINUS,
+ DRUMS_BUTTON_PLUS,
+ DRUMS_PAD_RED,
+ DRUMS_PAD_YELLOW,
+ DRUMS_PAD_BLUE,
+ DRUMS_PAD_GREEN,
+ DRUMS_PAD_ORANGE,
+ DRUMS_PAD_BASS,
+ DRUMS_STICK_UP,
+ DRUMS_STICK_DOWN,
+ DRUMS_STICK_LEFT,
+ DRUMS_STICK_RIGHT,
+ // Turntable
+ TURNTABLE_BUTTON_GREEN_LEFT,
+ TURNTABLE_BUTTON_RED_LEFT,
+ TURNTABLE_BUTTON_BLUE_LEFT,
+ TURNTABLE_BUTTON_GREEN_RIGHT,
+ TURNTABLE_BUTTON_RED_RIGHT,
+ TURNTABLE_BUTTON_BLUE_RIGHT,
+ TURNTABLE_BUTTON_MINUS,
+ TURNTABLE_BUTTON_PLUS,
+ TURNTABLE_BUTTON_HOME,
+ TURNTABLE_BUTTON_EUPHORIA,
+ TURNTABLE_TABLE_LEFT_LEFT,
+ TURNTABLE_TABLE_LEFT_RIGHT,
+ TURNTABLE_TABLE_RIGHT_LEFT,
+ TURNTABLE_TABLE_RIGHT_RIGHT,
+ TURNTABLE_STICK_UP,
+ TURNTABLE_STICK_DOWN,
+ TURNTABLE_STICK_LEFT,
+ TURNTABLE_STICK_RIGHT,
+ TURNTABLE_EFFECT_DIAL,
+ TURNTABLE_CROSSFADE_LEFT,
+ TURNTABLE_CROSSFADE_RIGHT,
+ // Wiimote IMU
+ WIIMOTE_ACCEL_LEFT,
+ WIIMOTE_ACCEL_RIGHT,
+ WIIMOTE_ACCEL_FORWARD,
+ WIIMOTE_ACCEL_BACKWARD,
+ WIIMOTE_ACCEL_UP,
+ WIIMOTE_ACCEL_DOWN,
+ WIIMOTE_GYRO_PITCH_UP,
+ WIIMOTE_GYRO_PITCH_DOWN,
+ WIIMOTE_GYRO_ROLL_LEFT,
+ WIIMOTE_GYRO_ROLL_RIGHT,
+ WIIMOTE_GYRO_YAW_LEFT,
+ WIIMOTE_GYRO_YAW_RIGHT,
+ // Rumble
+ RUMBLE,
+}};
+
+std::unordered_map<std::string, InputDevice*> m_controllers;
+
+void AddBind(const std::string& dev, sBind* bind)
+{
+ auto it = m_controllers.find(dev);
+ if (it != m_controllers.end())
+ {
+ it->second->AddBind(bind);
+ return;
+ }
+ m_controllers[dev] = new InputDevice(dev);
+ m_controllers[dev]->AddBind(bind);
+}
+} // Anonymous namespace
+
+void Init(const std::string& game_id)
+{
+ // Initialize pad 0(gc 1) and pad 4(wii 1) as touch overlay controller
+ for (int a = 0; a < 5; a += 4)
+ {
+ // GC
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_A, BIND_BUTTON, BUTTON_A, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_B, BIND_BUTTON, BUTTON_B, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_START, BIND_BUTTON, BUTTON_START, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_X, BIND_BUTTON, BUTTON_X, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_Y, BIND_BUTTON, BUTTON_Y, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_Z, BIND_BUTTON, BUTTON_Z, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_UP, BIND_BUTTON, BUTTON_UP, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_DOWN, BIND_BUTTON, BUTTON_DOWN, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_LEFT, BIND_BUTTON, BUTTON_LEFT, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_RIGHT, BIND_BUTTON, BUTTON_RIGHT, 1.0f));
+
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, STICK_MAIN_UP, BIND_AXIS, STICK_MAIN_UP, -1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, STICK_MAIN_DOWN, BIND_AXIS, STICK_MAIN_DOWN, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, STICK_MAIN_LEFT, BIND_AXIS, STICK_MAIN_LEFT, -1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, STICK_MAIN_RIGHT, BIND_AXIS, STICK_MAIN_RIGHT, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, STICK_C_UP, BIND_AXIS, STICK_C_UP, -1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, STICK_C_DOWN, BIND_AXIS, STICK_C_DOWN, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, STICK_C_LEFT, BIND_AXIS, STICK_C_LEFT, -1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, STICK_C_RIGHT, BIND_AXIS, STICK_C_RIGHT, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, TRIGGER_L, BIND_AXIS, TRIGGER_L, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, TRIGGER_R, BIND_AXIS, TRIGGER_R, 1.0f));
+
+ // Wiimote
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_BUTTON_A, BIND_BUTTON, WIIMOTE_BUTTON_A, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_BUTTON_B, BIND_BUTTON, WIIMOTE_BUTTON_B, 1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, WIIMOTE_BUTTON_MINUS, BIND_BUTTON, WIIMOTE_BUTTON_MINUS, 1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, WIIMOTE_BUTTON_PLUS, BIND_BUTTON, WIIMOTE_BUTTON_PLUS, 1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, WIIMOTE_BUTTON_HOME, BIND_BUTTON, WIIMOTE_BUTTON_HOME, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_BUTTON_1, BIND_BUTTON, WIIMOTE_BUTTON_1, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_BUTTON_2, BIND_BUTTON, WIIMOTE_BUTTON_2, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_UP, BIND_BUTTON, WIIMOTE_UP, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_DOWN, BIND_BUTTON, WIIMOTE_DOWN, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_LEFT, BIND_BUTTON, WIIMOTE_LEFT, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_RIGHT, BIND_BUTTON, WIIMOTE_RIGHT, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_IR_HIDE, BIND_BUTTON, WIIMOTE_IR_HIDE, 1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, WIIMOTE_TILT_MODIFIER, BIND_BUTTON, WIIMOTE_TILT_MODIFIER, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_SHAKE_X, BIND_BUTTON, WIIMOTE_SHAKE_X, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_SHAKE_Y, BIND_BUTTON, WIIMOTE_SHAKE_Y, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_SHAKE_Z, BIND_BUTTON, WIIMOTE_SHAKE_Z, 1.0f));
+
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_IR_UP, BIND_AXIS, WIIMOTE_IR_UP, -1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_IR_DOWN, BIND_AXIS, WIIMOTE_IR_DOWN, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_IR_LEFT, BIND_AXIS, WIIMOTE_IR_LEFT, -1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_IR_RIGHT, BIND_AXIS, WIIMOTE_IR_RIGHT, 1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, WIIMOTE_IR_FORWARD, BIND_AXIS, WIIMOTE_IR_FORWARD, -1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, WIIMOTE_IR_BACKWARD, BIND_AXIS, WIIMOTE_IR_BACKWARD, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_SWING_UP, BIND_AXIS, WIIMOTE_SWING_UP, -1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_SWING_DOWN, BIND_AXIS, WIIMOTE_SWING_DOWN, 1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, WIIMOTE_SWING_LEFT, BIND_AXIS, WIIMOTE_SWING_LEFT, -1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, WIIMOTE_SWING_RIGHT, BIND_AXIS, WIIMOTE_SWING_RIGHT, 1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, WIIMOTE_SWING_FORWARD, BIND_AXIS, WIIMOTE_SWING_FORWARD, -1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, WIIMOTE_SWING_BACKWARD, BIND_AXIS, WIIMOTE_SWING_BACKWARD, 1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, WIIMOTE_TILT_FORWARD, BIND_AXIS, WIIMOTE_TILT_FORWARD, -1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, WIIMOTE_TILT_BACKWARD, BIND_AXIS, WIIMOTE_TILT_BACKWARD, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_TILT_LEFT, BIND_AXIS, WIIMOTE_TILT_LEFT, -1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_TILT_RIGHT, BIND_AXIS, WIIMOTE_TILT_RIGHT, 1.0f));
+
+ // Wii: Nunchuk
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_BUTTON_C, BIND_BUTTON, NUNCHUK_BUTTON_C, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_BUTTON_Z, BIND_BUTTON, NUNCHUK_BUTTON_Z, 1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, NUNCHUK_TILT_MODIFIER, BIND_BUTTON, NUNCHUK_TILT_MODIFIER, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_SHAKE_X, BIND_BUTTON, NUNCHUK_SHAKE_X, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_SHAKE_Y, BIND_BUTTON, NUNCHUK_SHAKE_Y, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_SHAKE_Z, BIND_BUTTON, NUNCHUK_SHAKE_Z, 1.0f));
+
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_SWING_UP, BIND_AXIS, NUNCHUK_SWING_UP, -1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_SWING_DOWN, BIND_AXIS, NUNCHUK_SWING_DOWN, 1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, NUNCHUK_SWING_LEFT, BIND_AXIS, NUNCHUK_SWING_LEFT, -1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, NUNCHUK_SWING_RIGHT, BIND_AXIS, NUNCHUK_SWING_RIGHT, 1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, NUNCHUK_SWING_FORWARD, BIND_AXIS, NUNCHUK_SWING_FORWARD, -1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, NUNCHUK_SWING_BACKWARD, BIND_BUTTON, NUNCHUK_SWING_BACKWARD, 1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, NUNCHUK_TILT_FORWARD, BIND_AXIS, NUNCHUK_TILT_FORWARD, -1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, NUNCHUK_TILT_BACKWARD, BIND_AXIS, NUNCHUK_TILT_BACKWARD, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_TILT_LEFT, BIND_AXIS, NUNCHUK_TILT_LEFT, -1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_TILT_RIGHT, BIND_AXIS, NUNCHUK_TILT_RIGHT, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_STICK_UP, BIND_AXIS, NUNCHUK_STICK_UP, -1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_STICK_DOWN, BIND_AXIS, NUNCHUK_STICK_DOWN, 1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, NUNCHUK_STICK_LEFT, BIND_AXIS, NUNCHUK_STICK_LEFT, -1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, NUNCHUK_STICK_RIGHT, BIND_AXIS, NUNCHUK_STICK_RIGHT, 1.0f));
+
+ // Wii: Classic
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_BUTTON_A, BIND_BUTTON, CLASSIC_BUTTON_A, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_BUTTON_B, BIND_BUTTON, CLASSIC_BUTTON_B, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_BUTTON_X, BIND_BUTTON, CLASSIC_BUTTON_X, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_BUTTON_Y, BIND_BUTTON, CLASSIC_BUTTON_Y, 1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, CLASSIC_BUTTON_MINUS, BIND_BUTTON, CLASSIC_BUTTON_MINUS, 1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, CLASSIC_BUTTON_PLUS, BIND_BUTTON, CLASSIC_BUTTON_PLUS, 1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, CLASSIC_BUTTON_HOME, BIND_BUTTON, CLASSIC_BUTTON_HOME, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_BUTTON_ZL, BIND_BUTTON, CLASSIC_BUTTON_ZL, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_BUTTON_ZR, BIND_BUTTON, CLASSIC_BUTTON_ZR, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_DPAD_UP, BIND_BUTTON, CLASSIC_DPAD_UP, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_DPAD_DOWN, BIND_BUTTON, CLASSIC_DPAD_DOWN, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_DPAD_LEFT, BIND_BUTTON, CLASSIC_DPAD_LEFT, 1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, CLASSIC_DPAD_RIGHT, BIND_BUTTON, CLASSIC_DPAD_RIGHT, 1.0f));
+
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, CLASSIC_STICK_LEFT_UP, BIND_AXIS, CLASSIC_STICK_LEFT_UP, -1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, CLASSIC_STICK_LEFT_DOWN, BIND_AXIS, CLASSIC_STICK_LEFT_DOWN, 1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, CLASSIC_STICK_LEFT_LEFT, BIND_AXIS, CLASSIC_STICK_LEFT_LEFT, -1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, CLASSIC_STICK_LEFT_RIGHT, BIND_AXIS, CLASSIC_STICK_LEFT_RIGHT, 1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, CLASSIC_STICK_RIGHT_UP, BIND_AXIS, CLASSIC_STICK_RIGHT_UP, -1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, CLASSIC_STICK_RIGHT_DOWN, BIND_AXIS, CLASSIC_STICK_RIGHT_DOWN, 1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, CLASSIC_STICK_RIGHT_LEFT, BIND_AXIS, CLASSIC_STICK_RIGHT_LEFT, -1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, CLASSIC_STICK_RIGHT_RIGHT, BIND_AXIS, CLASSIC_STICK_RIGHT_RIGHT, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_TRIGGER_L, BIND_AXIS, CLASSIC_TRIGGER_L, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_TRIGGER_R, BIND_AXIS, CLASSIC_TRIGGER_R, 1.0f));
+
+ // Wii: Guitar
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, GUITAR_BUTTON_MINUS, BIND_BUTTON, GUITAR_BUTTON_MINUS, 1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, GUITAR_BUTTON_PLUS, BIND_BUTTON, GUITAR_BUTTON_PLUS, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_FRET_GREEN, BIND_BUTTON, GUITAR_FRET_GREEN, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_FRET_RED, BIND_BUTTON, GUITAR_FRET_RED, 1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, GUITAR_FRET_YELLOW, BIND_BUTTON, GUITAR_FRET_YELLOW, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_FRET_BLUE, BIND_BUTTON, GUITAR_FRET_BLUE, 1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, GUITAR_FRET_ORANGE, BIND_BUTTON, GUITAR_FRET_ORANGE, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_STRUM_UP, BIND_BUTTON, GUITAR_STRUM_UP, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_STRUM_DOWN, BIND_BUTTON, GUITAR_STRUM_DOWN, 1.0f));
+
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_STICK_UP, BIND_AXIS, GUITAR_STICK_UP, -1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_STICK_DOWN, BIND_AXIS, GUITAR_STICK_DOWN, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_STICK_LEFT, BIND_AXIS, GUITAR_STICK_LEFT, -1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_STICK_RIGHT, BIND_AXIS, GUITAR_STICK_RIGHT, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_WHAMMY_BAR, BIND_AXIS, GUITAR_WHAMMY_BAR, 1.0f));
+
+ // Wii: Drums
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, DRUMS_BUTTON_MINUS, BIND_BUTTON, DRUMS_BUTTON_MINUS, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_BUTTON_PLUS, BIND_BUTTON, DRUMS_BUTTON_PLUS, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_PAD_RED, BIND_BUTTON, DRUMS_PAD_RED, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_PAD_YELLOW, BIND_BUTTON, DRUMS_PAD_YELLOW, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_PAD_BLUE, BIND_BUTTON, DRUMS_PAD_BLUE, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_PAD_GREEN, BIND_BUTTON, DRUMS_PAD_GREEN, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_PAD_ORANGE, BIND_BUTTON, DRUMS_PAD_ORANGE, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_PAD_BASS, BIND_BUTTON, DRUMS_PAD_BASS, 1.0f));
+
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_STICK_UP, BIND_AXIS, DRUMS_STICK_UP, -1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_STICK_DOWN, BIND_AXIS, DRUMS_STICK_DOWN, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_STICK_LEFT, BIND_AXIS, DRUMS_STICK_LEFT, -1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_STICK_RIGHT, BIND_AXIS, DRUMS_STICK_RIGHT, 1.0f));
+
+ // Wii: Turntable
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, TURNTABLE_BUTTON_GREEN_LEFT, BIND_BUTTON,
+ TURNTABLE_BUTTON_GREEN_LEFT, 1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, TURNTABLE_BUTTON_RED_LEFT, BIND_BUTTON, TURNTABLE_BUTTON_RED_LEFT, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, TURNTABLE_BUTTON_BLUE_LEFT, BIND_BUTTON,
+ TURNTABLE_BUTTON_BLUE_LEFT, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, TURNTABLE_BUTTON_GREEN_RIGHT, BIND_BUTTON,
+ TURNTABLE_BUTTON_GREEN_RIGHT, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, TURNTABLE_BUTTON_RED_RIGHT, BIND_BUTTON,
+ TURNTABLE_BUTTON_RED_RIGHT, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, TURNTABLE_BUTTON_BLUE_RIGHT, BIND_BUTTON,
+ TURNTABLE_BUTTON_BLUE_RIGHT, 1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, TURNTABLE_BUTTON_MINUS, BIND_BUTTON, TURNTABLE_BUTTON_MINUS, 1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, TURNTABLE_BUTTON_PLUS, BIND_BUTTON, TURNTABLE_BUTTON_PLUS, 1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, TURNTABLE_BUTTON_HOME, BIND_BUTTON, TURNTABLE_BUTTON_HOME, 1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, TURNTABLE_BUTTON_EUPHORIA, BIND_BUTTON, TURNTABLE_BUTTON_EUPHORIA, 1.0f));
+
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, TURNTABLE_TABLE_LEFT_LEFT, BIND_AXIS, TURNTABLE_TABLE_LEFT_LEFT, -1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, TURNTABLE_TABLE_LEFT_RIGHT, BIND_AXIS, TURNTABLE_TABLE_LEFT_RIGHT, 1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, TURNTABLE_TABLE_RIGHT_LEFT, BIND_AXIS, TURNTABLE_TABLE_RIGHT_LEFT, -1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, TURNTABLE_TABLE_RIGHT_RIGHT, BIND_AXIS,
+ TURNTABLE_TABLE_RIGHT_RIGHT, 1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, TURNTABLE_STICK_UP, BIND_AXIS, TURNTABLE_STICK_UP, -1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, TURNTABLE_STICK_DOWN, BIND_AXIS, TURNTABLE_STICK_DOWN, 1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, TURNTABLE_STICK_LEFT, BIND_AXIS, TURNTABLE_STICK_LEFT, -1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, TURNTABLE_STICK_RIGHT, BIND_AXIS, TURNTABLE_STICK_RIGHT, 1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, TURNTABLE_EFFECT_DIAL, BIND_AXIS, TURNTABLE_EFFECT_DIAL, 1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, TURNTABLE_CROSSFADE_LEFT, BIND_AXIS, TURNTABLE_CROSSFADE_LEFT, -1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, TURNTABLE_CROSSFADE_RIGHT, BIND_AXIS, TURNTABLE_CROSSFADE_RIGHT, 1.0f));
+
+ // Wiimote IMU
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_ACCEL_LEFT, BIND_AXIS, WIIMOTE_ACCEL_LEFT, 1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, WIIMOTE_ACCEL_RIGHT, BIND_AXIS, WIIMOTE_ACCEL_RIGHT, -1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, WIIMOTE_ACCEL_FORWARD, BIND_AXIS, WIIMOTE_ACCEL_FORWARD, -1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, WIIMOTE_ACCEL_BACKWARD, BIND_AXIS, WIIMOTE_ACCEL_BACKWARD, 1.0f));
+ AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_ACCEL_UP, BIND_AXIS, WIIMOTE_ACCEL_UP, 1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, WIIMOTE_ACCEL_DOWN, BIND_AXIS, WIIMOTE_ACCEL_DOWN, -1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, WIIMOTE_GYRO_PITCH_UP, BIND_AXIS, WIIMOTE_GYRO_PITCH_UP, -1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, WIIMOTE_GYRO_PITCH_DOWN, BIND_AXIS, WIIMOTE_GYRO_PITCH_DOWN, 1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, WIIMOTE_GYRO_ROLL_LEFT, BIND_AXIS, WIIMOTE_GYRO_ROLL_LEFT, 1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, WIIMOTE_GYRO_ROLL_RIGHT, BIND_AXIS, WIIMOTE_GYRO_ROLL_RIGHT, -1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, WIIMOTE_GYRO_YAW_LEFT, BIND_AXIS, WIIMOTE_GYRO_YAW_LEFT, 1.0f));
+ AddBind(TOUCHSCREEN_KEY,
+ new sBind(a, WIIMOTE_GYRO_YAW_RIGHT, BIND_AXIS, WIIMOTE_GYRO_YAW_RIGHT, -1.0f));
+ }
+ // Init our controller bindings
+ IniFile ini;
+ ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string("Dolphin.ini"), true);
+ ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + std::string(game_id + ".ini"), true);
+ for (u32 a = 0; a < CONFIG_STRINGS.size(); ++a)
+ {
+ for (int pad_id = 0; pad_id < 8; ++pad_id)
+ {
+ std::ostringstream config;
+ config << CONFIG_STRINGS[a] << "_" << pad_id;
+ BindType type;
+ int bindnum;
+ char dev[128];
+ bool hasbind = false;
+ char modifier = '+';
+ std::string value;
+ ini.GetOrCreateSection("Android")->Get(config.str(), &value, "None");
+ if (value == "None")
+ continue;
+ if (std::string::npos != value.find("Axis"))
+ {
+ hasbind = true;
+ type = BIND_AXIS;
+ sscanf(value.c_str(), "Device '%127[^\']'-Axis %d%c", dev, &bindnum, &modifier);
+ }
+ else if (std::string::npos != value.find("Button"))
+ {
+ hasbind = true;
+ type = BIND_BUTTON;
+ sscanf(value.c_str(), "Device '%127[^\']'-Button %d", dev, &bindnum);
+ }
+ if (hasbind)
+ AddBind(std::string(dev),
+ new sBind(pad_id, CONFIG_TYPES[a], type, bindnum, modifier == '-' ? -1.0f : 1.0f));
+ }
+ }
+}
+
+bool GetButtonPressed(int pad_id, ButtonType button)
+{
+ bool pressed = m_controllers[TOUCHSCREEN_KEY]->ButtonValue(pad_id, button);
+
+ for (const auto& ctrl : m_controllers)
+ pressed |= ctrl.second->ButtonValue(pad_id, button);
+
+ return pressed;
+}
+
+float GetAxisValue(int pad_id, ButtonType axis)
+{
+ float value = m_controllers[TOUCHSCREEN_KEY]->AxisValue(pad_id, axis);
+ if (value == 0.0f)
+ {
+ for (const auto& ctrl : m_controllers)
+ {
+ value = ctrl.second->AxisValue(pad_id, axis);
+ if (value != 0.0f)
+ return value;
+ }
+ }
+ return value;
+}
+
+bool GamepadEvent(const std::string& dev, int button, int action)
+{
+ auto it = m_controllers.find(dev);
+ if (it != m_controllers.end())
+ return it->second->PressEvent(button, action);
+ return false;
+}
+
+void GamepadAxisEvent(const std::string& dev, int axis, float value)
+{
+ auto it = m_controllers.find(dev);
+ if (it != m_controllers.end())
+ it->second->AxisEvent(axis, value);
+}
+
+void Shutdown()
+{
+ for (const auto& controller : m_controllers)
+ delete controller.second;
+ m_controllers.clear();
+}
+
+// InputDevice
+bool InputDevice::PressEvent(int button, int action)
+{
+ bool handled = false;
+ for (const auto& binding : m_input_binds)
+ {
+ if (binding.second->m_bind == button)
+ {
+ if (binding.second->m_bind_type == BIND_BUTTON)
+ m_buttons[binding.second->m_button_type] = action == BUTTON_PRESSED ? true : false;
+ else
+ m_axises[binding.second->m_button_type] = action == BUTTON_PRESSED ? 1.0f : 0.0f;
+ handled = true;
+ }
+ }
+ return handled;
+}
+
+void InputDevice::AxisEvent(int axis, float value)
+{
+ for (const auto& binding : m_input_binds)
+ {
+ if (binding.second->m_bind == axis)
+ {
+ if (binding.second->m_bind_type == BIND_AXIS)
+ m_axises[binding.second->m_button_type] = value;
+ else
+ m_buttons[binding.second->m_button_type] = value > 0.5f ? true : false;
+ }
+ }
+}
+
+bool InputDevice::ButtonValue(int pad_id, ButtonType button)
+{
+ const auto& binding = m_input_binds.find(std::make_pair(pad_id, button));
+ if (binding == m_input_binds.end())
+ return false;
+
+ if (binding->second->m_bind_type == BIND_BUTTON)
+ return m_buttons[binding->second->m_button_type];
+ else
+ return (m_axises[binding->second->m_button_type] * binding->second->m_neg) > 0.5f;
+}
+
+float InputDevice::AxisValue(int pad_id, ButtonType axis)
+{
+ const auto& binding = m_input_binds.find(std::make_pair(pad_id, axis));
+ if (binding == m_input_binds.end())
+ return 0.0f;
+
+ if (binding->second->m_bind_type == BIND_AXIS)
+ return m_axises[binding->second->m_button_type] * binding->second->m_neg;
+ else
+ return m_buttons[binding->second->m_button_type] == BUTTON_PRESSED ? 1.0f : 0.0f;
+}
+} // namespace ButtonManager