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Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/Wiimote/Wiimote.cpp')
-rw-r--r--Source/Core/InputCommon/ControllerInterface/Wiimote/Wiimote.cpp35
1 files changed, 24 insertions, 11 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/Wiimote/Wiimote.cpp b/Source/Core/InputCommon/ControllerInterface/Wiimote/Wiimote.cpp
index 6398bfa9e4..ef0d15090b 100644
--- a/Source/Core/InputCommon/ControllerInterface/Wiimote/Wiimote.cpp
+++ b/Source/Core/InputCommon/ControllerInterface/Wiimote/Wiimote.cpp
@@ -196,6 +196,8 @@ Device::Device(std::unique_ptr<WiimoteReal::Wiimote> wiimote) : m_wiimote(std::m
AddInput(new UndetectableAnalogInput<bool>(&m_ir_state.is_hidden, "IR Hidden", 1));
+ AddInput(new UndetectableAnalogInput<float>(&m_ir_state.distance, "IR Distance", 1));
+
// Raw gyroscope.
static constexpr std::array<std::array<const char*, 2>, 3> gyro_names = {{
{"Gyro Pitch Down", "Gyro Pitch Up"},
@@ -1198,9 +1200,9 @@ void Device::UpdateOrientation()
// FYI: We could do some roll correction from multiple IR objects.
const auto ir_rotation =
- Common::Vec3(m_ir_state.center_position.y * WiimoteEmu::CameraLogic::CAMERA_FOV_Y_DEG, 0,
- m_ir_state.center_position.x * WiimoteEmu::CameraLogic::CAMERA_FOV_X_DEG) /
- 2 * float(MathUtil::TAU) / 360;
+ Common::Vec3(m_ir_state.center_position.y * WiimoteEmu::CameraLogic::CAMERA_FOV_Y, 0,
+ m_ir_state.center_position.x * WiimoteEmu::CameraLogic::CAMERA_FOV_X) /
+ 2;
const auto ir_normal = Common::Vec3(0, 1, 0);
const auto ir_vector = WiimoteEmu::GetMatrixFromGyroscope(-ir_rotation) * ir_normal;
@@ -1226,8 +1228,7 @@ void Device::IRState::ProcessData(const std::array<WiimoteEmu::IRBasic, 2>& data
using IRObject = WiimoteEmu::IRBasic::IRObject;
- Common::Vec2 point_total;
- int point_count = 0;
+ MathUtil::RunningVariance<Common::Vec2> points;
const auto camera_max = IRObject(WiimoteEmu::CameraLogic::CAMERA_RES_X - 1,
WiimoteEmu::CameraLogic::CAMERA_RES_Y - 1);
@@ -1237,8 +1238,7 @@ void Device::IRState::ProcessData(const std::array<WiimoteEmu::IRBasic, 2>& data
if (point.y > camera_max.y)
return;
- point_total += Common::Vec2(point);
- ++point_count;
+ points.Push(Common::Vec2(point));
};
for (auto& block : data)
@@ -1247,12 +1247,25 @@ void Device::IRState::ProcessData(const std::array<WiimoteEmu::IRBasic, 2>& data
add_point(block.GetObject2());
}
- is_hidden = !point_count;
+ is_hidden = !points.Count();
+
+ if (points.Count() >= 2)
+ {
+ const auto variance = points.PopulationVariance();
+ // Adjusts Y coorinate to match horizontal FOV.
+ const auto separation =
+ Common::Vec2(std::sqrt(variance.x), std::sqrt(variance.y)) /
+ Common::Vec2(WiimoteEmu::CameraLogic::CAMERA_RES_X,
+ WiimoteEmu::CameraLogic::CAMERA_RES_Y * WiimoteEmu::CameraLogic::CAMERA_AR) *
+ 2;
+
+ distance = WiimoteEmu::CameraLogic::SENSOR_BAR_LED_SEPARATION / separation.Length() / 2 /
+ std::tan(WiimoteEmu::CameraLogic::CAMERA_FOV_X / 2);
+ }
- if (point_count)
+ if (points.Count())
{
- center_position =
- point_total / float(point_count) / Common::Vec2(camera_max) * 2.f - Common::Vec2(1, 1);
+ center_position = points.Mean() / Common::Vec2(camera_max) * 2.f - Common::Vec2(1, 1);
}
else
{