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-rw-r--r--Source/Core/InputCommon/ControllerInterface/Wiimote/WiimoteController.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/Wiimote/WiimoteController.cpp b/Source/Core/InputCommon/ControllerInterface/Wiimote/WiimoteController.cpp
index 6ab4e599cb..6b92bb9b16 100644
--- a/Source/Core/InputCommon/ControllerInterface/Wiimote/WiimoteController.cpp
+++ b/Source/Core/InputCommon/ControllerInterface/Wiimote/WiimoteController.cpp
@@ -1256,7 +1256,7 @@ void Device::IRState::ProcessData(const std::array<WiimoteEmu::IRBasic, 2>& data
// A better implementation might extrapolate points when they fall out of camera view.
// But just averaging visible points actually seems to work very well.
- using IRObject = WiimoteEmu::IRBasic::IRObject;
+ using IRObject = WiimoteEmu::IRObject;
MathUtil::RunningVariance<Common::Vec2> points;