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diff --git a/Source/Core/InputCommon/ControllerInterface/Xlib/XInput2.cpp b/Source/Core/InputCommon/ControllerInterface/Xlib/XInput2.cpp
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+// Copyright 2013 Max Eliaser
+// Licensed under the GNU General Public License, version 2 or higher.
+// Refer to the license.txt file included.
+
+
+#include "XInput2.h"
+#include <X11/XKBlib.h>
+#include <cmath>
+
+// This is an input plugin using the XInput 2.0 extension to the X11 protocol,
+// loosely based on the old XLib plugin. (Has nothing to do with the XInput
+// API on Windows.)
+
+// This plugin creates one KeyboardMouse object for each master pointer/
+// keyboard pair. Each KeyboardMouse object exports four types of controls:
+// * Mouse button controls: hardcoded at five of them, but could be made to
+// support infinitely many mouse buttons in theory; XInput2 has no limit.
+// * Mouse cursor controls: one for each cardinal direction. Calculated by
+// comparing the absolute position of the mouse pointer on screen to the
+// center of the emulator window.
+// * Mouse axis controls: one for each cardinal direction. Calculated using
+// a running average of relative mouse motion on each axis.
+// * Key controls: these correspond to a limited subset of the keyboard
+// keys.
+
+
+// Mouse axis control tuning. Unlike absolute mouse position, relative mouse
+// motion data needs to be tweaked and smoothed out a bit to be usable.
+
+// Mouse axis control output is simply divided by this number. In practice,
+// that just means you can use a smaller "dead zone" if you bind axis controls
+// to a joystick. No real need to make this customizable.
+#define MOUSE_AXIS_SENSITIVITY 8.0f
+
+// The mouse axis controls use a weighted running average. Each frame, the new
+// value is the average of the old value and the amount of relative mouse
+// motion during that frame. The old value is weighted by a ratio of
+// MOUSE_AXIS_SMOOTHING:1 compared to the new value. Increasing
+// MOUSE_AXIS_SMOOTHING makes the controls smoother, decreasing it makes them
+// more responsive. This might be useful as a user-customizable option.
+#define MOUSE_AXIS_SMOOTHING 1.5f
+
+namespace ciface
+{
+namespace XInput2
+{
+
+// This function will add zero or more KeyboardMouse objects to devices.
+void Init(std::vector<Core::Device*>& devices, void* const hwnd)
+{
+ Display* dpy;
+
+ dpy = XOpenDisplay(NULL);
+
+ // xi_opcode is important; it will be used to identify XInput events by
+ // the polling loop in UpdateInput.
+ int xi_opcode, event, error;
+
+ // verify that the XInput extension is available
+ if (!XQueryExtension(dpy, "XInputExtension", &xi_opcode, &event, &error))
+ return;
+
+ // verify that the XInput extension is at at least version 2.0
+ int major = 2, minor = 0;
+
+ if (XIQueryVersion(dpy, &major, &minor) != Success)
+ return;
+
+ // register all master devices with Dolphin
+
+ XIDeviceInfo* all_masters;
+ XIDeviceInfo* current_master;
+ int num_masters;
+
+ all_masters = XIQueryDevice(dpy, XIAllMasterDevices, &num_masters);
+
+ for (int i = 0; i < num_masters; i++)
+ {
+ current_master = &all_masters[i];
+ if (current_master->use == XIMasterPointer)
+ // Since current_master is a master pointer, its attachment must
+ // be a master keyboard.
+ devices.push_back(new KeyboardMouse((Window)hwnd, xi_opcode, current_master->deviceid, current_master->attachment));
+ }
+
+ XCloseDisplay(dpy);
+
+ XIFreeDeviceInfo(all_masters);
+}
+
+// Apply the event mask to the device and all its slaves. Only used in the
+// constructor. Remember, each KeyboardMouse has its own copy of the event
+// stream, which is how multiple event masks can "coexist."
+void KeyboardMouse::SelectEventsForDevice(Window window, XIEventMask *mask, int deviceid)
+{
+ // Set the event mask for the master device.
+
+ mask->deviceid = deviceid;
+ XISelectEvents(m_display, window, mask, 1);
+
+ // Query all the master device's slaves and set the same event mask for
+ // those too. There are two reasons we want to do this. For mouse devices,
+ // we want the raw motion events, and only slaves (i.e. physical hardware
+ // devices) emit those. For keyboard devices, selecting slaves avoids
+ // dealing with key focus.
+
+ XIDeviceInfo* all_slaves;
+ XIDeviceInfo* current_slave;
+ int num_slaves;
+
+ all_slaves = XIQueryDevice(m_display, XIAllDevices, &num_slaves);
+
+ for (int i = 0; i < num_slaves; i++)
+ {
+ current_slave = &all_slaves[i];
+ if ((current_slave->use != XISlavePointer && current_slave->use != XISlaveKeyboard) || current_slave->attachment != deviceid)
+ continue;
+ mask->deviceid = current_slave->deviceid;
+ XISelectEvents(m_display, window, mask, 1);
+ }
+
+ XIFreeDeviceInfo(all_slaves);
+}
+
+KeyboardMouse::KeyboardMouse(Window window, int opcode, int pointer, int keyboard)
+ : m_window(window), xi_opcode(opcode), pointer_deviceid(pointer), keyboard_deviceid(keyboard)
+{
+ memset(&m_state, 0, sizeof(m_state));
+
+ // The cool thing about each KeyboardMouse object having its own Display
+ // is that each one gets its own separate copy of the X11 event stream,
+ // which it can individually filter to get just the events it's interested
+ // in. So be aware that each KeyboardMouse object actually has its own X11
+ // "context."
+ m_display = XOpenDisplay(NULL);
+
+ int min_keycode, max_keycode;
+ XDisplayKeycodes(m_display, &min_keycode, &max_keycode);
+
+ int unused; // should always be 1
+ XIDeviceInfo* pointer_device = XIQueryDevice(m_display, pointer_deviceid, &unused);
+ name = std::string(pointer_device->name);
+ XIFreeDeviceInfo(pointer_device);
+
+ XIEventMask mask;
+ unsigned char mask_buf[(XI_LASTEVENT + 7)/8];
+
+ mask.mask_len = sizeof(mask_buf);
+ mask.mask = mask_buf;
+ memset(mask_buf, 0, sizeof(mask_buf));
+
+ XISetMask(mask_buf, XI_ButtonPress);
+ XISetMask(mask_buf, XI_ButtonRelease);
+ XISetMask(mask_buf, XI_RawMotion);
+ XISetMask(mask_buf, XI_KeyPress);
+ XISetMask(mask_buf, XI_KeyRelease);
+
+ SelectEventsForDevice(DefaultRootWindow(m_display), &mask, pointer_deviceid);
+ SelectEventsForDevice(DefaultRootWindow(m_display), &mask, keyboard_deviceid);
+
+ // Keyboard Keys
+ for (int i = min_keycode; i <= max_keycode; ++i)
+ {
+ Key* temp_key = new Key(m_display, i, m_state.keyboard);
+ if (temp_key->m_keyname.length())
+ AddInput(temp_key);
+ else
+ delete temp_key;
+ }
+
+ // Mouse Buttons
+ for (int i = 0; i < 5; i++)
+ AddInput(new Button(i, m_state.buttons));
+
+ // Mouse Cursor, X-/+ and Y-/+
+ for (int i = 0; i != 4; ++i)
+ AddInput(new Cursor(!!(i & 2), !!(i & 1), (&m_state.cursor.x)[!!(i & 2)]));
+
+ // Mouse Axis, X-/+ and Y-/+
+ for (int i = 0; i != 4; ++i)
+ AddInput(new Axis(!!(i & 2), !!(i & 1), (&m_state.axis.x)[!!(i & 2)]));
+}
+
+KeyboardMouse::~KeyboardMouse()
+{
+ XCloseDisplay(m_display);
+}
+
+// Update the mouse cursor controls
+void KeyboardMouse::UpdateCursor()
+{
+ double root_x, root_y, win_x, win_y;
+ Window root, child;
+
+ // unused-- we're not interested in button presses here, as those are
+ // updated using events
+ XIButtonState button_state;
+ XIModifierState mods;
+ XIGroupState group;
+
+ XIQueryPointer(m_display, pointer_deviceid, m_window, &root, &child, &root_x, &root_y, &win_x, &win_y, &button_state, &mods, &group);
+
+ free (button_state.mask);
+
+ XWindowAttributes win_attribs;
+ XGetWindowAttributes(m_display, m_window, &win_attribs);
+
+ // the mouse position as a range from -1 to 1
+ m_state.cursor.x = win_x / (float)win_attribs.width * 2 - 1;
+ m_state.cursor.y = win_y / (float)win_attribs.height * 2 - 1;
+}
+
+bool KeyboardMouse::UpdateInput()
+{
+ XFlush(m_display);
+
+ // Get the absolute position of the mouse pointer
+ UpdateCursor();
+
+ // for the axis controls
+ float delta_x = 0.0f, delta_y = 0.0f;
+ double delta_delta;
+
+ // Iterate through the event queue - update the axis controls, mouse
+ // button controls, and keyboard controls.
+ XEvent event;
+ while (XPending(m_display))
+ {
+ XNextEvent(m_display, &event);
+
+ if (event.xcookie.type != GenericEvent)
+ continue;
+ if (event.xcookie.extension != xi_opcode)
+ continue;
+ if (!XGetEventData(m_display, &event.xcookie))
+ continue;
+
+ // only one of these will get used
+ XIDeviceEvent* dev_event = (XIDeviceEvent*)event.xcookie.data;
+ XIRawEvent* raw_event = (XIRawEvent*)event.xcookie.data;
+
+ switch (event.xcookie.evtype)
+ {
+ case XI_ButtonPress:
+ m_state.buttons |= 1<<(dev_event->detail-1);
+ break;
+ case XI_ButtonRelease:
+ m_state.buttons &= ~(1<<(dev_event->detail-1));
+ break;
+ case XI_KeyPress:
+ m_state.keyboard[dev_event->detail / 8] |= 1<<(dev_event->detail % 8);
+ break;
+ case XI_KeyRelease:
+ m_state.keyboard[dev_event->detail / 8] &= ~(1<<(dev_event->detail % 8));
+ break;
+ case XI_RawMotion:
+ // always safe because there is always at least one byte in
+ // raw_event->valuators.mask, and if a bit is set in the mask,
+ // then the value in raw_values is also available.
+ if (XIMaskIsSet(raw_event->valuators.mask, 0))
+ {
+ delta_delta = raw_event->raw_values[0];
+ // test for inf and nan
+ if (delta_delta == delta_delta && 1+delta_delta != delta_delta)
+ delta_x += delta_delta;
+ }
+ if (XIMaskIsSet(raw_event->valuators.mask, 1))
+ {
+ delta_delta = raw_event->raw_values[1];
+ // test for inf and nan
+ if (delta_delta == delta_delta && 1+delta_delta != delta_delta)
+ delta_y += delta_delta;
+ }
+ break;
+ }
+
+ XFreeEventData(m_display, &event.xcookie);
+ }
+
+ // apply axis smoothing
+ m_state.axis.x *= MOUSE_AXIS_SMOOTHING;
+ m_state.axis.x += delta_x;
+ m_state.axis.x /= MOUSE_AXIS_SMOOTHING+1.0f;
+ m_state.axis.y *= MOUSE_AXIS_SMOOTHING;
+ m_state.axis.y += delta_y;
+ m_state.axis.y /= MOUSE_AXIS_SMOOTHING+1.0f;
+
+ return true;
+}
+
+bool KeyboardMouse::UpdateOutput()
+{
+ return true;
+}
+
+std::string KeyboardMouse::GetName() const
+{
+ // This is the name string we got from the X server for this master
+ // pointer/keyboard pair.
+ return name;
+}
+
+std::string KeyboardMouse::GetSource() const
+{
+ return "XInput2";
+}
+
+int KeyboardMouse::GetId() const
+{
+ return -1;
+}
+
+KeyboardMouse::Key::Key(Display* const display, KeyCode keycode, const char* keyboard)
+ : m_display(display), m_keyboard(keyboard), m_keycode(keycode)
+{
+ int i = 0;
+ KeySym keysym = 0;
+ do
+ {
+ keysym = XkbKeycodeToKeysym(m_display, keycode, i, 0);
+ i++;
+ }
+ while (keysym == NoSymbol && i < 8);
+
+ // Convert to upper case for the keyname
+ if (keysym >= 97 && keysym <= 122)
+ keysym -= 32;
+
+ // 0x0110ffff is the top of the unicode character range according
+ // to keysymdef.h although it is probably more than we need.
+ if (keysym == NoSymbol || keysym > 0x0110ffff ||
+ XKeysymToString(keysym) == NULL)
+ m_keyname = std::string();
+ else
+ m_keyname = std::string(XKeysymToString(keysym));
+}
+
+ControlState KeyboardMouse::Key::GetState() const
+{
+ return (m_keyboard[m_keycode / 8] & (1 << (m_keycode % 8))) != 0;
+}
+
+KeyboardMouse::Button::Button(unsigned int index, unsigned int& buttons)
+ : m_buttons(buttons), m_index(index)
+{
+ // this will be a problem if we remove the hardcoded five-button limit
+ name = std::string("Click ") + (char)('1' + m_index);
+}
+
+ControlState KeyboardMouse::Button::GetState() const
+{
+ return ((m_buttons & (1 << m_index)) != 0);
+}
+
+KeyboardMouse::Cursor::Cursor(u8 index, bool positive, const float& cursor)
+ : m_cursor(cursor), m_index(index), m_positive(positive)
+{
+ name = std::string("Cursor ") + (char)('X' + m_index) + (m_positive ? '+' : '-');
+}
+
+ControlState KeyboardMouse::Cursor::GetState() const
+{
+ return std::max(0.0f, m_cursor / (m_positive ? 1.0f : -1.0f));
+}
+
+KeyboardMouse::Axis::Axis(u8 index, bool positive, const float& axis)
+ : m_axis(axis), m_index(index), m_positive(positive)
+{
+ name = std::string("Axis ") + (char)('X' + m_index) + (m_positive ? '+' : '-');
+}
+
+ControlState KeyboardMouse::Axis::GetState() const
+{
+ return std::max(0.0f, m_axis / (m_positive ? MOUSE_AXIS_SENSITIVITY : -MOUSE_AXIS_SENSITIVITY));
+}
+
+}
+}