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Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/Xlib/XInput2.cpp')
-rw-r--r--Source/Core/InputCommon/ControllerInterface/Xlib/XInput2.cpp13
1 files changed, 10 insertions, 3 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/Xlib/XInput2.cpp b/Source/Core/InputCommon/ControllerInterface/Xlib/XInput2.cpp
index e4b717e3af..057d774c5b 100644
--- a/Source/Core/InputCommon/ControllerInterface/Xlib/XInput2.cpp
+++ b/Source/Core/InputCommon/ControllerInterface/Xlib/XInput2.cpp
@@ -391,9 +391,16 @@ Core::DeviceRemoval KeyboardMouse::UpdateInput()
m_state.axis.z += delta_z;
m_state.axis.z /= SCROLL_AXIS_DECAY;
- const bool should_center_mouse =
- g_controller_interface.IsMouseCenteringRequested() && Host_RendererHasFocus();
- if (update_mouse || should_center_mouse)
+ const bool should_center_mouse = g_controller_interface.IsMouseCenteringRequested() &&
+ (Host_RendererHasFocus() || Host_TASInputHasFocus());
+
+ // When a TAS Input window has focus and "Enable Controller Input" is checked most types of
+ // input should be read normally as if the render window had focus instead. The cursor is an
+ // exception, as otherwise using the mouse to set any control in the TAS Input window will also
+ // update the Wii IR value (or any other input controlled by the cursor).
+ const bool should_update_mouse = update_mouse && !Host_TASInputHasFocus();
+
+ if (should_update_mouse || should_center_mouse)
UpdateCursor(should_center_mouse);
if (update_keyboard)