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-rw-r--r--Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp264
1 files changed, 264 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp b/Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp
new file mode 100644
index 0000000000..2f4d53e234
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+++ b/Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp
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+// Copyright 2015 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include <libudev.h>
+#include <unistd.h>
+
+#include "Common/Logging/Log.h"
+#include "InputCommon/ControllerInterface/evdev/evdev.h"
+
+
+namespace ciface
+{
+namespace evdev
+{
+
+void Init(std::vector<Core::Device*> &controllerDevices)
+{
+ int num_controllers = 0;
+
+ // We use Udev to find any devices. In the future this will allow for hotplugging.
+ // But for now it is essentially iterating over /dev/input/event0 to event31. However if the
+ // naming scheme is ever updated in the future, this *should* be forwards compatable.
+
+ struct udev* udev = udev_new();
+ _assert_msg_(PAD, udev != 0, "Couldn't initilize libudev.");
+
+ // List all input devices
+ udev_enumerate* enumerate = udev_enumerate_new(udev);
+ udev_enumerate_add_match_subsystem(enumerate, "input");
+ udev_enumerate_scan_devices(enumerate);
+ udev_list_entry* devices = udev_enumerate_get_list_entry(enumerate);
+
+ // Iterate over all input devices
+ udev_list_entry* dev_list_entry;
+ udev_list_entry_foreach(dev_list_entry, devices)
+ {
+ const char* path = udev_list_entry_get_name(dev_list_entry);
+
+ udev_device* dev = udev_device_new_from_syspath(udev, path);
+
+ const char* devnode = udev_device_get_devnode(dev);
+ // We only care about devices which we have read/write access to.
+ if (access(devnode, W_OK) == 0)
+ {
+ // Unfortunately udev gives us no way to filter out the non event device interfaces.
+ // So we open it and see if it works with evdev ioctls or not.
+ evdevDevice* input = new evdevDevice(devnode, num_controllers);
+
+ if (input->IsInteresting())
+ {
+ controllerDevices.push_back(input);
+ num_controllers++;
+ }
+ else
+ {
+ // Either it wasn't a evdev device, or it didn't have at least 8 buttons or two axis.
+ delete input;
+ }
+ }
+ udev_device_unref(dev);
+ }
+ udev_enumerate_unref(enumerate);
+ udev_unref(udev);
+}
+
+evdevDevice::evdevDevice(const std::string &devnode, int id) : m_devfile(devnode), m_id(id)
+{
+ // The device file will be read on one of the main threads, so we open in non-blocking mode.
+ m_fd = open(devnode.c_str(), O_RDWR|O_NONBLOCK);
+ int ret = libevdev_new_from_fd(m_fd, &m_dev);
+
+ if (ret != 0)
+ {
+ // This useally fails because the device node isn't an evdev device, such as /dev/input/js0
+ m_initialized = false;
+ close(m_fd);
+ return;
+ }
+
+ m_name = libevdev_get_name(m_dev);
+
+ // Controller buttons (and keyboard keys)
+ int num_buttons = 0;
+ for (int key = 0; key < KEY_MAX; key++)
+ if (libevdev_has_event_code(m_dev, EV_KEY, key))
+ AddInput(new Button(num_buttons++, key, m_dev));
+
+ // Absolute axis (thumbsticks)
+ int num_axis = 0;
+ for (int axis = 0; axis < 0x100; axis++)
+ if (libevdev_has_event_code(m_dev, EV_ABS, axis))
+ {
+ AddAnalogInputs(new Axis(num_axis, axis, false, m_dev),
+ new Axis(num_axis, axis, true, m_dev));
+ num_axis++;
+ }
+
+ // Force feedback
+ if (libevdev_has_event_code(m_dev, EV_FF, FF_PERIODIC))
+ {
+ for (auto type : {FF_SINE, FF_SQUARE, FF_TRIANGLE, FF_SAW_UP, FF_SAW_DOWN})
+ if (libevdev_has_event_code(m_dev, EV_FF, type))
+ AddOutput(new ForceFeedback(type, m_dev));
+ }
+ if (libevdev_has_event_code(m_dev, EV_FF, FF_RUMBLE))
+ {
+ AddOutput(new ForceFeedback(FF_RUMBLE, m_dev));
+ }
+
+ // TODO: Add leds as output devices
+
+ m_initialized = true;
+ m_interesting = num_axis >= 2 || num_buttons >= 8;
+}
+
+evdevDevice::~evdevDevice()
+{
+ if (m_initialized)
+ {
+ libevdev_free(m_dev);
+ close(m_fd);
+ }
+}
+
+void evdevDevice::UpdateInput()
+{
+ // Run through all evdev events
+ // libevdev will keep track of the actual controller state internally which can be queried
+ // later with libevdev_fetch_event_value()
+ input_event ev;
+ int rc = LIBEVDEV_READ_STATUS_SUCCESS;
+ do
+ {
+ if (rc == LIBEVDEV_READ_STATUS_SYNC)
+ rc = libevdev_next_event(m_dev, LIBEVDEV_READ_FLAG_SYNC, &ev);
+ else
+ rc = libevdev_next_event(m_dev, LIBEVDEV_READ_FLAG_NORMAL, &ev);
+ } while (rc >= 0);
+}
+
+
+std::string evdevDevice::Button::GetName() const
+{
+ // Buttons below 0x100 are mostly keyboard keys, and the names make sense
+ if (m_code < 0x100)
+ {
+ const char* name = libevdev_event_code_get_name(EV_KEY, m_code);
+ if (name)
+ return std::string(name);
+ }
+ // But controllers use codes above 0x100, and the standard label often doesn't match.
+ // We are better off with Button 0 and so on.
+ return "Button " + std::to_string(m_index);
+}
+
+ControlState evdevDevice::Button::GetState() const
+{
+ int value = 0;
+ libevdev_fetch_event_value(m_dev, EV_KEY, m_code, &value);
+ return value;
+}
+
+evdevDevice::Axis::Axis(u8 index, u16 code, bool upper, libevdev* dev) :
+ m_code(code), m_index(index), m_upper(upper), m_dev(dev)
+{
+ m_range = libevdev_get_abs_maximum(m_dev, m_code);
+}
+
+std::string evdevDevice::Axis::GetName() const
+{
+ return "Axis " + std::to_string(m_index) + (m_upper ? "+" : "-");
+}
+
+ControlState evdevDevice::Axis::GetState() const
+{
+ int value = 0;
+ libevdev_fetch_event_value(m_dev, EV_ABS, m_code, &value);
+ if (m_upper)
+ return std::max(0.0, double(value) / double(m_range) - 0.5) * 2.0;
+ else
+ return (0.5 - std::min(0.5, double(value) / double(m_range))) * 2.0;
+}
+
+std::string evdevDevice::ForceFeedback::GetName() const
+{
+ // We have some default names.
+ switch (m_type)
+ {
+ case FF_SINE:
+ return "Sine";
+ case FF_TRIANGLE:
+ return "Triangle";
+ case FF_SQUARE:
+ return "Square";
+ case FF_RUMBLE:
+ return "LeftRight";
+ default:
+ {
+ const char* name = libevdev_event_code_get_name(EV_FF, m_type);
+ if (name)
+ return std::string(name);
+ return "Unknown";
+ }
+ }
+}
+
+void evdevDevice::ForceFeedback::SetState(ControlState state)
+{
+ // libevdev doesn't have nice helpers for forcefeedback
+ // we will use the file descriptors directly.
+
+ if (state > 0) // Upload and start an effect.
+ {
+ ff_effect effect;
+
+ effect.id = -1;
+ effect.direction = 0; // down
+ effect.replay.length = 500; // 500ms
+ effect.replay.delay = 0;
+ effect.trigger.button = 0; // don't trigger on button press
+ effect.trigger.interval = 0;
+
+ // This is the the interface that XInput uses, with 2 motors of differing sizes/frequencies that
+ // are controlled seperatally
+ if (m_type == FF_RUMBLE)
+ {
+ effect.type = FF_RUMBLE;
+ // max ranges tuned to 'feel' similar in magnitude to triangle/sine on xbox360 controller
+ effect.u.rumble.strong_magnitude = u16(state * 0x4000);
+ effect.u.rumble.weak_magnitude = u16(state * 0xFFFF);
+ }
+ else // FF_PERIODIC, a more generic interface.
+ {
+ effect.type = FF_PERIODIC;
+ effect.u.periodic.waveform = m_type;
+ effect.u.periodic.phase = 0x7fff; // 180 degrees
+ effect.u.periodic.offset = 0;
+ effect.u.periodic.period = 10;
+ effect.u.periodic.magnitude = s16(state * 0x7FFF);
+ effect.u.periodic.envelope.attack_length = 0; // no attack
+ effect.u.periodic.envelope.attack_level = 0;
+ effect.u.periodic.envelope.fade_length = 0;
+ effect.u.periodic.envelope.fade_level = 0;
+ }
+
+ ioctl(m_fd, EVIOCSFF, &effect);
+ m_id = effect.id;
+
+ input_event play;
+ play.type = EV_FF;
+ play.code = m_id;
+ play.value = 1;
+
+ write(m_fd, (const void*) &play, sizeof(play));
+ }
+ else if (m_id != -1) // delete the effect (which also stops it)
+ {
+ ioctl(m_id, EVIOCRMFF, m_id);
+ }
+}
+
+}
+}