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-rw-r--r--Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp
index 8e4043f4a9..f684d94570 100644
--- a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp
+++ b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp
@@ -130,9 +130,6 @@ InputBackend::InputBackend(ControllerInterface* controller_interface)
{
EnableSDLLogging();
- // This is required on windows so that SDL's joystick code properly pumps window messages
- SDL_SetHint(SDL_HINT_JOYSTICK_THREAD, "1");
-
SDL_SetHint(SDL_HINT_JOYSTICK_ENHANCED_REPORTS, "1");
// We have our own WGI backend. Enabling SDL's WGI handling creates even more redundant devices.