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-rw-r--r--Source/Core/InputCommon/DynamicInputTextureConfiguration.cpp367
1 files changed, 367 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/DynamicInputTextureConfiguration.cpp b/Source/Core/InputCommon/DynamicInputTextureConfiguration.cpp
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+++ b/Source/Core/InputCommon/DynamicInputTextureConfiguration.cpp
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+// Copyright 2019 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include "InputCommon/DynamicInputTextureConfiguration.h"
+
+#include <optional>
+#include <sstream>
+#include <string>
+
+#include <fmt/format.h>
+#include <picojson.h>
+
+#include "Common/CommonPaths.h"
+#include "Common/File.h"
+#include "Common/FileUtil.h"
+#include "Common/Logging/Log.h"
+#include "Common/StringUtil.h"
+#include "Core/ConfigManager.h"
+#include "InputCommon/ControllerEmu/ControllerEmu.h"
+#include "InputCommon/ImageOperations.h"
+#include "VideoCommon/RenderBase.h"
+
+namespace
+{
+std::string GetStreamAsString(std::ifstream& stream)
+{
+ std::stringstream ss;
+ ss << stream.rdbuf();
+ return ss.str();
+}
+} // namespace
+
+namespace InputCommon
+{
+DynamicInputTextureConfiguration::DynamicInputTextureConfiguration(const std::string& json_file)
+{
+ std::ifstream json_stream;
+ File::OpenFStream(json_stream, json_file, std::ios_base::in);
+ if (!json_stream.is_open())
+ {
+ ERROR_LOG(VIDEO, "Failed to load dynamic input json file '%s'", json_file.c_str());
+ m_valid = false;
+ return;
+ }
+
+ picojson::value out;
+ const auto error = picojson::parse(out, GetStreamAsString(json_stream));
+
+ if (!error.empty())
+ {
+ ERROR_LOG(VIDEO, "Failed to load dynamic input json file '%s' due to parse error: %s",
+ json_file.c_str(), error.c_str());
+ m_valid = false;
+ return;
+ }
+
+ const picojson::value& output_textures_json = out.get("output_textures");
+ if (!output_textures_json.is<picojson::object>())
+ {
+ ERROR_LOG(VIDEO,
+ "Failed to load dynamic input json file '%s' because 'output_textures' is missing or "
+ "was not of type object",
+ json_file.c_str());
+ m_valid = false;
+ return;
+ }
+
+ const picojson::value& preserve_aspect_ratio_json = out.get("preserve_aspect_ratio");
+
+ bool preserve_aspect_ratio = true;
+ if (preserve_aspect_ratio_json.is<bool>())
+ {
+ preserve_aspect_ratio = preserve_aspect_ratio_json.get<bool>();
+ }
+
+ const picojson::value& generated_folder_name_json = out.get("generated_folder_name");
+
+ const std::string& game_id = SConfig::GetInstance().GetGameID();
+ std::string generated_folder_name = fmt::format("{}_Generated", game_id);
+ if (generated_folder_name_json.is<std::string>())
+ {
+ generated_folder_name = generated_folder_name_json.get<std::string>();
+ }
+
+ const picojson::value& default_host_controls_json = out.get("default_host_controls");
+ picojson::object default_host_controls;
+ if (default_host_controls_json.is<picojson::object>())
+ {
+ default_host_controls = default_host_controls_json.get<picojson::object>();
+ }
+
+ const auto output_textures = output_textures_json.get<picojson::object>();
+ for (auto& [name, data] : output_textures)
+ {
+ DynamicInputTextureData texture_data;
+ texture_data.m_hires_texture_name = name;
+
+ // Required fields
+ const picojson::value& image = data.get("image");
+ const picojson::value& emulated_controls = data.get("emulated_controls");
+
+ if (!image.is<std::string>() || !emulated_controls.is<picojson::object>())
+ {
+ ERROR_LOG(VIDEO,
+ "Failed to load dynamic input json file '%s' because required fields "
+ "'image', or 'emulated_controls' are either "
+ "missing or the incorrect type",
+ json_file.c_str());
+ m_valid = false;
+ return;
+ }
+
+ texture_data.m_image_name = image.to_str();
+ texture_data.m_preserve_aspect_ratio = preserve_aspect_ratio;
+ texture_data.m_generated_folder_name = generated_folder_name;
+
+ SplitPath(json_file, &m_base_path, nullptr, nullptr);
+
+ const std::string image_full_path = m_base_path + texture_data.m_image_name;
+ if (!File::Exists(image_full_path))
+ {
+ ERROR_LOG(VIDEO,
+ "Failed to load dynamic input json file '%s' because the image '%s' "
+ "could not be loaded",
+ json_file.c_str(), image_full_path.c_str());
+ m_valid = false;
+ return;
+ }
+
+ const auto& emulated_controls_json = emulated_controls.get<picojson::object>();
+ for (auto& [emulated_controller_name, map] : emulated_controls_json)
+ {
+ if (!map.is<picojson::object>())
+ {
+ ERROR_LOG(VIDEO,
+ "Failed to load dynamic input json file '%s' because 'emulated_controls' "
+ "map key '%s' is incorrect type. Expected map ",
+ json_file.c_str(), emulated_controller_name.c_str());
+ m_valid = false;
+ return;
+ }
+
+ auto& key_to_regions = texture_data.m_emulated_controllers[emulated_controller_name];
+ for (auto& [emulated_control, regions_array] : map.get<picojson::object>())
+ {
+ if (!regions_array.is<picojson::array>())
+ {
+ ERROR_LOG(VIDEO,
+ "Failed to load dynamic input json file '%s' because emulated controller '%s' "
+ "key '%s' has incorrect value type. Expected array ",
+ json_file.c_str(), emulated_controller_name.c_str(), emulated_control.c_str());
+ m_valid = false;
+ return;
+ }
+
+ std::vector<Rect> region_rects;
+ for (auto& region : regions_array.get<picojson::array>())
+ {
+ Rect r;
+ if (!region.is<picojson::array>())
+ {
+ ERROR_LOG(
+ VIDEO,
+ "Failed to load dynamic input json file '%s' because emulated controller '%s' "
+ "key '%s' has a region with the incorrect type. Expected array ",
+ json_file.c_str(), emulated_controller_name.c_str(), emulated_control.c_str());
+ m_valid = false;
+ return;
+ }
+
+ auto region_offsets = region.get<picojson::array>();
+
+ if (region_offsets.size() != 4)
+ {
+ ERROR_LOG(
+ VIDEO,
+ "Failed to load dynamic input json file '%s' because emulated controller '%s' "
+ "key '%s' has a region that does not have 4 offsets (left, top, right, "
+ "bottom).",
+ json_file.c_str(), emulated_controller_name.c_str(), emulated_control.c_str());
+ m_valid = false;
+ return;
+ }
+
+ if (!std::all_of(region_offsets.begin(), region_offsets.end(),
+ [](picojson::value val) { return val.is<double>(); }))
+ {
+ ERROR_LOG(
+ VIDEO,
+ "Failed to load dynamic input json file '%s' because emulated controller '%s' "
+ "key '%s' has a region that has the incorrect offset type.",
+ json_file.c_str(), emulated_controller_name.c_str(), emulated_control.c_str());
+ m_valid = false;
+ return;
+ }
+
+ r.left = static_cast<u32>(region_offsets[0].get<double>());
+ r.top = static_cast<u32>(region_offsets[1].get<double>());
+ r.right = static_cast<u32>(region_offsets[2].get<double>());
+ r.bottom = static_cast<u32>(region_offsets[3].get<double>());
+ region_rects.push_back(r);
+ }
+ key_to_regions.insert_or_assign(emulated_control, std::move(region_rects));
+ }
+ }
+
+ // Default to the default controls but overwrite if the creator
+ // has provided something specific
+ picojson::object host_controls = default_host_controls;
+ const picojson::value& host_controls_json = data.get("host_controls");
+ if (host_controls_json.is<picojson::object>())
+ {
+ host_controls = host_controls_json.get<picojson::object>();
+ }
+
+ if (host_controls.empty())
+ {
+ ERROR_LOG(VIDEO,
+ "Failed to load dynamic input json file '%s' because field "
+ "'host_controls' is missing ",
+ json_file.c_str());
+ m_valid = false;
+ return;
+ }
+
+ for (auto& [host_device, map] : host_controls)
+ {
+ if (!map.is<picojson::object>())
+ {
+ ERROR_LOG(VIDEO,
+ "Failed to load dynamic input json file '%s' because 'host_controls' "
+ "map key '%s' is incorrect type ",
+ json_file.c_str(), host_device.c_str());
+ m_valid = false;
+ return;
+ }
+ auto& host_control_to_imagename = texture_data.m_host_devices[host_device];
+ for (auto& [host_control, image_name] : map.get<picojson::object>())
+ {
+ host_control_to_imagename.insert_or_assign(host_control, image_name.to_str());
+ }
+ }
+
+ m_dynamic_input_textures.emplace_back(std::move(texture_data));
+ }
+}
+
+DynamicInputTextureConfiguration::~DynamicInputTextureConfiguration() = default;
+
+void DynamicInputTextureConfiguration::GenerateTextures(const IniFile::Section* sec,
+ const std::string& controller_name) const
+{
+ bool any_dirty = false;
+ for (const auto& texture_data : m_dynamic_input_textures)
+ {
+ any_dirty |= GenerateTexture(sec, controller_name, texture_data);
+ }
+
+ if (!any_dirty)
+ return;
+ if (!g_renderer)
+ return;
+ g_renderer->ForceReloadTextures();
+}
+
+bool DynamicInputTextureConfiguration::GenerateTexture(
+ const IniFile::Section* sec, const std::string& controller_name,
+ const DynamicInputTextureData& texture_data) const
+{
+ std::string device_name;
+ if (!sec->Get("Device", &device_name))
+ {
+ return false;
+ }
+
+ auto emulated_controls_iter = texture_data.m_emulated_controllers.find(controller_name);
+ if (emulated_controls_iter == texture_data.m_emulated_controllers.end())
+ {
+ return false;
+ }
+
+ bool device_found = true;
+ auto host_devices_iter = texture_data.m_host_devices.find(device_name);
+ if (host_devices_iter == texture_data.m_host_devices.end())
+ {
+ // If we fail to find our exact device,
+ // it's possible the creator doesn't care (single player game)
+ // and has used a wildcard for any device
+ host_devices_iter = texture_data.m_host_devices.find("");
+
+ if (host_devices_iter == texture_data.m_host_devices.end())
+ {
+ device_found = false;
+ }
+ }
+
+ // Load image copy
+ auto base_image = LoadImage(m_base_path + texture_data.m_image_name);
+ bool dirty = false;
+
+ for (auto& [emulated_key, rects] : emulated_controls_iter->second)
+ {
+ std::string host_key = "";
+ sec->Get(emulated_key, &host_key);
+
+ if (!device_found)
+ {
+ // If we get here, that means the controller is set to a
+ // device not exposed to the pack
+ continue;
+ }
+
+ const auto input_image_iter = host_devices_iter->second.find(host_key);
+ if (input_image_iter != host_devices_iter->second.end())
+ {
+ const auto host_key_image = LoadImage(m_base_path + input_image_iter->second);
+
+ for (const auto& rect : rects)
+ {
+ InputCommon::ImagePixelData pixel_data;
+ if (host_key_image->width == rect.GetWidth() && host_key_image->height == rect.GetHeight())
+ {
+ pixel_data = *host_key_image;
+ }
+ else if (texture_data.m_preserve_aspect_ratio)
+ {
+ pixel_data = ResizeKeepAspectRatio(ResizeMode::Nearest, *host_key_image, rect.GetWidth(),
+ rect.GetHeight(), Pixel{0, 0, 0, 0});
+ }
+ else
+ {
+ pixel_data =
+ Resize(ResizeMode::Nearest, *host_key_image, rect.GetWidth(), rect.GetHeight());
+ }
+
+ CopyImageRegion(pixel_data, *base_image, Rect{0, 0, rect.GetWidth(), rect.GetHeight()},
+ rect);
+ dirty = true;
+ }
+ }
+ }
+
+ if (dirty)
+ {
+ const std::string& game_id = SConfig::GetInstance().GetGameID();
+ const auto hi_res_folder =
+ File::GetUserPath(D_HIRESTEXTURES_IDX) + texture_data.m_generated_folder_name;
+ if (!File::IsDirectory(hi_res_folder))
+ {
+ File::CreateDir(hi_res_folder);
+ }
+ WriteImage(hi_res_folder + DIR_SEP + texture_data.m_hires_texture_name, *base_image);
+
+ const auto game_id_folder = hi_res_folder + DIR_SEP + "gameids";
+ if (!File::IsDirectory(game_id_folder))
+ {
+ File::CreateDir(game_id_folder);
+ }
+ File::CreateEmptyFile(game_id_folder + DIR_SEP + game_id + ".txt");
+
+ return true;
+ }
+
+ return false;
+}
+} // namespace InputCommon