diff options
Diffstat (limited to 'Source/Core/InputCommon/DynamicInputTextures')
| -rw-r--r-- | Source/Core/InputCommon/DynamicInputTextures/DITConfiguration.cpp | 42 | ||||
| -rw-r--r-- | Source/Core/InputCommon/DynamicInputTextures/DITConfiguration.h | 15 |
2 files changed, 24 insertions, 33 deletions
diff --git a/Source/Core/InputCommon/DynamicInputTextures/DITConfiguration.cpp b/Source/Core/InputCommon/DynamicInputTextures/DITConfiguration.cpp index 870dbf9bba..cced429e81 100644 --- a/Source/Core/InputCommon/DynamicInputTextures/DITConfiguration.cpp +++ b/Source/Core/InputCommon/DynamicInputTextures/DITConfiguration.cpp @@ -10,7 +10,6 @@ #include <picojson.h> #include "Common/CommonPaths.h" -#include "Common/FileUtil.h" #include "Common/IniFile.h" #include "Common/JsonUtil.h" #include "Common/Logging/Log.h" @@ -68,26 +67,30 @@ Configuration::Configuration(const std::string& json_path) Configuration::~Configuration() = default; -bool Configuration::GenerateTextures(const Common::IniFile& file, - const std::vector<std::string>& controller_names) const +void Configuration::GenerateTextures(const Common::IniFile& file, + const std::vector<std::string>& controller_names, + OutputDetails* output) const { - bool any_dirty = false; for (const auto& texture_data : m_dynamic_input_textures) { - any_dirty |= GenerateTexture(file, controller_names, texture_data); + GenerateTexture(file, controller_names, texture_data, output); } - - return any_dirty; } -bool Configuration::GenerateTexture(const Common::IniFile& file, +void Configuration::GenerateTexture(const Common::IniFile& file, const std::vector<std::string>& controller_names, - const Data& texture_data) const + const Data& texture_data, OutputDetails* output) const { // Two copies of the loaded texture // The first one is used as a fallback if a key or device isn't mapped // the second one is used as the final image to write to the textures directory const auto original_image = LoadImage(m_base_path + texture_data.m_image_name); + if (!original_image) + { + ERROR_LOG_FMT(VIDEO, "Failed to load image '{}' needed for dynamic input texture generation", + texture_data.m_image_name); + return; + } auto image_to_write = original_image; bool dirty = false; @@ -179,25 +182,8 @@ bool Configuration::GenerateTexture(const Common::IniFile& file, if (dirty) { - const std::string& game_id = SConfig::GetInstance().GetGameID(); - const auto hi_res_folder = - File::GetUserPath(D_HIRESTEXTURES_IDX) + texture_data.m_generated_folder_name; - if (!File::IsDirectory(hi_res_folder)) - { - File::CreateDir(hi_res_folder); - } - WriteImage(hi_res_folder + DIR_SEP + texture_data.m_hires_texture_name, *image_to_write); - - const auto game_id_folder = hi_res_folder + DIR_SEP + "gameids"; - if (!File::IsDirectory(game_id_folder)) - { - File::CreateDir(game_id_folder); - } - File::CreateEmptyFile(game_id_folder + DIR_SEP + game_id + ".txt"); - - return true; + (*output)[texture_data.m_generated_folder_name][texture_data.m_hires_texture_name] = + std::move(*image_to_write); } - - return false; } } // namespace InputCommon::DynamicInputTextures diff --git a/Source/Core/InputCommon/DynamicInputTextures/DITConfiguration.h b/Source/Core/InputCommon/DynamicInputTextures/DITConfiguration.h index 145099ea27..68a55c2af4 100644 --- a/Source/Core/InputCommon/DynamicInputTextures/DITConfiguration.h +++ b/Source/Core/InputCommon/DynamicInputTextures/DITConfiguration.h @@ -3,11 +3,13 @@ #pragma once +#include <map> #include <string> #include <vector> #include "Common/CommonTypes.h" #include "InputCommon/DynamicInputTextures/DITData.h" +#include "InputCommon/ImageOperations.h" namespace Common { @@ -16,18 +18,21 @@ class IniFile; namespace InputCommon::DynamicInputTextures { +// Output folder name to image name to image data +using OutputDetails = std::map<std::string, std::map<std::string, ImagePixelData>>; class Configuration { public: explicit Configuration(const std::string& json_path); ~Configuration(); - bool GenerateTextures(const Common::IniFile& file, - const std::vector<std::string>& controller_names) const; + void GenerateTextures(const Common::IniFile& file, + const std::vector<std::string>& controller_names, + OutputDetails* output) const; private: - bool GenerateTexture(const Common::IniFile& file, - const std::vector<std::string>& controller_names, - const Data& texture_data) const; + void GenerateTexture(const Common::IniFile& file, + const std::vector<std::string>& controller_names, const Data& texture_data, + OutputDetails* output) const; std::vector<Data> m_dynamic_input_textures; std::string m_base_path; |
