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+// Copyright (C) 2003 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#include <vector>
+#include "GLInterface.h"
+#include "Android/TextureLoader.h"
+#include "Android/ButtonManager.h"
+
+extern void DrawButton(GLuint tex, float *coords);
+
+namespace ButtonManager
+{
+ std::vector<Button*> m_buttons;
+
+ // XXX: This needs to not be here so we can load the locations from file
+ // This will allow customizable button locations in the future
+ // These are the OpenGL on screen coordinates
+ float m_coords[][8] = { // X, Y, X, EY, EX, EY, EX, Y
+ {0.75f, -1.0f, 0.75f, -0.75f, 1.0f, -0.75f, 1.0f, -1.0f}, // A
+ {0.50f, -1.0f, 0.50f, -0.75f, 0.75f, -0.75f, 0.75f, -1.0f}, // B
+ {-0.10f, -1.0f, -0.10f, -0.80f, 0.10f, -0.80f, 0.10f, -1.0f}, // Start
+ };
+
+ void Init()
+ {
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+
+ // Initialize our buttons
+ m_buttons.push_back(new Button("ButtonA.png", BUTTON_A, m_coords[0]));
+ m_buttons.push_back(new Button("ButtonB.png", BUTTON_B, m_coords[1]));
+ m_buttons.push_back(new Button("ButtonStart.png", BUTTON_START, m_coords[2]));
+ }
+ bool GetButtonPressed(ButtonType button)
+ {
+ for (auto it = m_buttons.begin(); it != m_buttons.end(); ++it)
+ if ((*it)->GetButtonType() == button)
+ return (*it)->Pressed();
+ return false;
+ }
+ void TouchEvent(int action, float x, float y)
+ {
+ // Actions
+ // 0 is press
+ // 1 is let go
+ // 2 is move
+ for (auto it = m_buttons.begin(); it != m_buttons.end(); ++it)
+ {
+ float *coords = (*it)->GetCoords();
+ if ( x >= coords[0] &&
+ x <= coords[4] &&
+ y >= coords[1] &&
+ y <= coords[3])
+ {
+ if (action == 0)
+ (*it)->SetState(BUTTON_PRESSED);
+ if (action == 1)
+ (*it)->SetState(BUTTON_RELEASED);
+ if (action == 2)
+ ; // XXX: Be used later for analog stick
+ }
+ }
+ }
+ void Shutdown()
+ {
+ for(auto it = m_buttons.begin(); it != m_buttons.end(); ++it)
+ delete *it;
+ }
+
+ void DrawButtons()
+ {
+ for(auto it = m_buttons.begin(); it != m_buttons.end(); ++it)
+ DrawButton((*it)->GetTexture(), (*it)->GetCoords());
+ }
+
+}