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-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.h194
1 files changed, 22 insertions, 172 deletions
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.h b/Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.h
index 8c1a044860..00b4b2c07d 100644
--- a/Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.h
+++ b/Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.h
@@ -9,22 +9,21 @@
#include "Common.h"
#include "Thread.h"
+#include "ExpressionParser.h"
+#include "Device.h"
// enable disable sources
#ifdef _WIN32
#define CIFACE_USE_XINPUT
- #define CIFACE_USE_DINPUT_JOYSTICK
- #define CIFACE_USE_DINPUT_KBM
#define CIFACE_USE_DINPUT
-//#ifndef CIFACE_USE_DINPUT_JOYSTICK
-// enable SDL 1.2 in addition to DirectInput on windows,
-// to support a few gamepads that aren't behaving with DInput
#define CIFACE_USE_SDL
-//#endif
#endif
#if defined(HAVE_X11) && HAVE_X11
#define CIFACE_USE_XLIB
#define CIFACE_USE_SDL
+ #if defined(HAVE_X11_XINPUT2) && HAVE_X11_XINPUT2
+ #define CIFACE_USE_X11_XINPUT2
+ #endif
#endif
#if defined(__APPLE__)
#define CIFACE_USE_OSX
@@ -32,9 +31,8 @@
#ifdef ANDROID
#define CIFACE_USE_ANDROID
#endif
-
-// idk in case I wanted to change it to double or something, idk what's best
-typedef float ControlState;
+
+using namespace ciface::Core;
//
// ControllerInterface
@@ -42,148 +40,10 @@ typedef float ControlState;
// some crazy shit I made to control different device inputs and outputs
// from lots of different sources, hopefully more easily
//
-class ControllerInterface
+class ControllerInterface : public DeviceContainer
{
public:
- // Forward declarations
- class DeviceQualifier;
-
- //
- // Device
- //
- // a device class
- //
- class Device
- {
- public:
- class Input;
- class Output;
-
- //
- // Control
- //
- // control includes inputs and outputs
- //
- class Control // input or output
- {
- public:
- virtual std::string GetName() const = 0;
- virtual ~Control() {}
-
- virtual Input* ToInput() { return NULL; }
- virtual Output* ToOutput() { return NULL; }
- };
-
- //
- // Input
- //
- // an input on a device
- //
- class Input : public Control
- {
- public:
- // things like absolute axes/ absolute mouse position will override this
- virtual bool IsDetectable() { return true; }
-
- virtual ControlState GetState() const = 0;
-
- Input* ToInput() { return this; }
- };
-
- //
- // Output
- //
- // an output on a device
- //
- class Output : public Control
- {
- public:
- virtual ~Output() {}
-
- virtual void SetState(ControlState state) = 0;
-
- Output* ToOutput() { return this; }
- };
-
- virtual ~Device();
-
- virtual std::string GetName() const = 0;
- virtual int GetId() const = 0;
- virtual std::string GetSource() const = 0;
- virtual bool UpdateInput() = 0;
- virtual bool UpdateOutput() = 0;
-
- virtual void ClearInputState();
-
- const std::vector<Input*>& Inputs() const { return m_inputs; }
- const std::vector<Output*>& Outputs() const { return m_outputs; }
-
- Input* FindInput(const std::string& name) const;
- Output* FindOutput(const std::string& name) const;
-
- protected:
- void AddInput(Input* const i);
- void AddOutput(Output* const o);
-
- class FullAnalogSurface : public Input
- {
- public:
- FullAnalogSurface(Input* low, Input* high)
- : m_low(*low), m_high(*high)
- {}
-
- ControlState GetState() const
- {
- return (1 + m_high.GetState() - m_low.GetState()) / 2;
- }
-
- std::string GetName() const
- {
- return m_low.GetName() + *m_high.GetName().rbegin();
- }
-
- private:
- Input& m_low;
- Input& m_high;
- };
-
- void AddAnalogInputs(Input* low, Input* high)
- {
- AddInput(low);
- AddInput(high);
- AddInput(new FullAnalogSurface(low, high));
- AddInput(new FullAnalogSurface(high, low));
- }
-
- private:
- std::vector<Input*> m_inputs;
- std::vector<Output*> m_outputs;
- };
-
- //
- // DeviceQualifier
- //
- // device qualifier used to match devices
- // currently has ( source, id, name ) properties which match a device
- //
- class DeviceQualifier
- {
- public:
- DeviceQualifier() : cid(-1) {}
- DeviceQualifier(const std::string& _source, const int _id, const std::string& _name)
- : source(_source), cid(_id), name(_name) {}
- void FromDevice(const Device* const dev);
- void FromString(const std::string& str);
- std::string ToString() const;
- bool operator==(const DeviceQualifier& devq) const;
- bool operator==(const Device* const dev) const;
-
- std::string source;
- int cid;
- std::string name;
- };
-
//
// ControlReference
//
@@ -197,30 +57,29 @@ public:
class ControlReference
{
friend class ControllerInterface;
-
public:
- virtual ~ControlReference() {}
-
virtual ControlState State(const ControlState state = 0) = 0;
virtual Device::Control* Detect(const unsigned int ms, Device* const device) = 0;
- size_t BoundCount() const { return m_controls.size(); }
- ControlState range;
+ ControlState range;
std::string expression;
const bool is_input;
+ ciface::ExpressionParser::ExpressionParseStatus parse_error;
- protected:
- ControlReference(const bool _is_input) : range(1), is_input(_is_input) {}
-
- struct DeviceControl
- {
- DeviceControl() : control(NULL), mode(0) {}
+ virtual ~ControlReference() {
+ delete parsed_expression;
+ }
- Device::Control* control;
- int mode;
- };
+ int BoundCount() {
+ if (parsed_expression)
+ return parsed_expression->num_controls;
+ else
+ return 0;
+ }
- std::vector<DeviceControl> m_controls;
+ protected:
+ ControlReference(const bool _is_input) : range(1), is_input(_is_input), parsed_expression(NULL) {}
+ ciface::ExpressionParser::Expression *parsed_expression;
};
//
@@ -260,22 +119,13 @@ public:
bool UpdateInput(const bool force = false);
bool UpdateOutput(const bool force = false);
- Device::Input* FindInput(const std::string& name, const Device* def_dev) const;
- Device::Output* FindOutput(const std::string& name, const Device* def_dev) const;
-
- const std::vector<Device*>& Devices() const { return m_devices; }
- Device* FindDevice(const DeviceQualifier& devq) const;
-
std::recursive_mutex update_lock;
private:
bool m_is_init;
- std::vector<Device*> m_devices;
void* m_hwnd;
};
-typedef std::vector<ControllerInterface::Device*> DeviceList;
-
extern ControllerInterface g_controller_interface;
#endif