diff options
Diffstat (limited to 'Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboardMouse.cpp')
| -rw-r--r-- | Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboardMouse.cpp | 272 |
1 files changed, 272 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboardMouse.cpp b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboardMouse.cpp new file mode 100644 index 0000000000..071a233887 --- /dev/null +++ b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboardMouse.cpp @@ -0,0 +1,272 @@ +#include "../ControllerInterface.h" + +#ifdef CIFACE_USE_DIRECTINPUT_KBM + +#include "DirectInputKeyboardMouse.h" + +// TODO: maybe add a ClearInputState function to this device + + // (lower would be more sensitive) user can lower sensitivity by setting range + // seems decent here ( at 8 ), I dont think anyone would need more sensitive than this + // and user can lower it much farther than they would want to with the range +#define MOUSE_AXIS_SENSITIVITY 8 + + // if input hasn't been received for this many ms, mouse input will be skipped + // otherwise it is just some crazy value +#define DROP_INPUT_TIME 250 + +namespace ciface +{ +namespace DirectInput +{ + +struct +{ + const BYTE code; + const char* const name; +} named_keys[] = +{ +#include "NamedKeys.h" +}; + +struct +{ + const BYTE code; + const char* const name; +} named_lights[] = +{ + { VK_NUMLOCK, "NUM LOCK" }, + { VK_CAPITAL, "CAPS LOCK" }, + { VK_SCROLL, "SCROLL LOCK" } +}; + +void InitKeyboardMouse( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices ) +{ + // mouse and keyboard are a combined device, to allow shift+click and stuff + // if thats dumb, i will make a VirtualDevice class that just uses ranges of inputs/outputs from other devices + // so there can be a separated Keyboard and mouse, as well as combined KeyboardMouse + + // TODO: this has potential to not release devices if set datafmt or cooplevel fails + + LPDIRECTINPUTDEVICE8 kb_device; + LPDIRECTINPUTDEVICE8 mo_device; + + if ( DI_OK == idi8->CreateDevice( GUID_SysKeyboard, &kb_device, NULL ) ) + if ( DI_OK == kb_device->SetDataFormat( &c_dfDIKeyboard ) ) + if ( DI_OK == kb_device->SetCooperativeLevel( NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE) ) + if ( DI_OK == kb_device->Acquire() ) + { + + if ( DI_OK == idi8->CreateDevice( GUID_SysMouse, &mo_device, NULL ) ) + if ( DI_OK == mo_device->SetDataFormat( &c_dfDIMouse2 ) ) + if ( DI_OK == mo_device->SetCooperativeLevel( NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE) ) + if ( DI_OK == mo_device->Acquire() ) + { + devices.push_back( new KeyboardMouse( kb_device, mo_device ) ); + return; + } + else + goto release_mouse; + + goto unacquire_kb; + } + else + goto release_kb; + +release_mouse: + mo_device->Release(); +unacquire_kb: + kb_device->Unacquire(); +release_kb: + kb_device->Release(); +} + +KeyboardMouse::~KeyboardMouse() +{ + // kb + m_kb_device->Unacquire(); + m_kb_device->Release(); + // mouse + m_mo_device->Unacquire(); + m_mo_device->Release(); +} + +KeyboardMouse::KeyboardMouse( const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device ) + : m_kb_device(kb_device) + , m_mo_device(mo_device) +{ + m_last_update = wxGetLocalTimeMillis(); + + ZeroMemory( &m_state_in, sizeof(m_state_in) ); + ZeroMemory( m_state_out, sizeof(m_state_out) ); + ZeroMemory( &m_current_state_out, sizeof(m_current_state_out) ); + + // KEYBOARD + // add keys + for ( unsigned int i = 0; i < sizeof(named_keys)/sizeof(*named_keys); ++i ) + inputs.push_back( new Key( i ) ); + // add lights + for ( unsigned int i = 0; i < sizeof(named_lights)/sizeof(*named_lights); ++i ) + outputs.push_back( new Light( i ) ); + + // MOUSE + // get caps + DIDEVCAPS mouse_caps; + ZeroMemory( &mouse_caps, sizeof(mouse_caps) ); + mouse_caps.dwSize = sizeof(mouse_caps); + m_mo_device->GetCapabilities(&mouse_caps); + // mouse buttons + for ( unsigned int i = 0; i < mouse_caps.dwButtons; ++i ) + inputs.push_back( new Button( i ) ); + // mouse axes + for ( unsigned int i = 0; i < mouse_caps.dwAxes; ++i ) + { + // each axis gets a negative and a positive input instance associated with it + inputs.push_back( new Axis( i, (2==i) ? -1 : -MOUSE_AXIS_SENSITIVITY ) ); + inputs.push_back( new Axis( i, -(2==i) ? 1 : MOUSE_AXIS_SENSITIVITY ) ); + } + +} + +bool KeyboardMouse::UpdateInput() +{ + DIMOUSESTATE2 tmp_mouse; + + // if mouse position hasn't been updated in a short while, skip a dev state + wxLongLong cur_time = wxGetLocalTimeMillis(); + if ( cur_time - m_last_update > DROP_INPUT_TIME ) + { + // set axes to zero + ZeroMemory( &m_state_in.mouse, sizeof(m_state_in.mouse) ); + // skip this input state + m_mo_device->GetDeviceState( sizeof(tmp_mouse), &tmp_mouse ); + } + + m_last_update = cur_time; + + if ( DI_OK == m_kb_device->GetDeviceState( sizeof(m_state_in.keyboard), &m_state_in.keyboard ) + && DI_OK == m_mo_device->GetDeviceState( sizeof(tmp_mouse), &tmp_mouse ) ) + { + // need to smooth out the axes, otherwise it doesnt work for shit + for ( unsigned int i = 0; i < 3; ++i ) + ((&m_state_in.mouse.lX)[i] += (&tmp_mouse.lX)[i]) /= 2; + + // copy over the buttons + memcpy( m_state_in.mouse.rgbButtons, tmp_mouse.rgbButtons, sizeof(m_state_in.mouse.rgbButtons) ); + return true; + } + else + return false; +} + +bool KeyboardMouse::UpdateOutput() +{ + class KInput : public INPUT + { + public: + KInput( const unsigned char key, const bool up = false ) + { + memset( this, 0, sizeof(*this) ); + type = INPUT_KEYBOARD; + ki.wVk = key; + if (up) ki.dwFlags = KEYEVENTF_KEYUP; + } + }; + + std::vector< KInput > kbinputs; + for ( unsigned int i = 0; i < sizeof(m_state_out)/sizeof(*m_state_out); ++i ) + { + bool want_on = false; + if ( m_state_out[i] ) + want_on = m_state_out[i] > wxGetLocalTimeMillis() % 255 ; // light should flash when output is 0.5 + + // lights are set to their original state when output is zero + if ( want_on ^ m_current_state_out[i] ) + { + kbinputs.push_back( KInput( named_lights[i].code ) ); // press + kbinputs.push_back( KInput( named_lights[i].code, true ) ); // release + + m_current_state_out[i] ^= 1; + } + } + + if (kbinputs.size()) + return ( kbinputs.size() == SendInput( (UINT)kbinputs.size(), &kbinputs[0], sizeof( kbinputs[0] ) ) ); + else + return true; +} + +std::string KeyboardMouse::GetName() const +{ + return "Keyboard Mouse"; +} + +int KeyboardMouse::GetId() const +{ + // should this be -1, idk + return 0; +} + +std::string KeyboardMouse::GetSource() const +{ + return "DirectInput"; +} + +ControlState KeyboardMouse::GetInputState( const ControllerInterface::Device::Input* const input ) +{ + return ( ((Input*)input)->GetState( &m_state_in ) ); +} + +void KeyboardMouse::SetOutputState( const ControllerInterface::Device::Output* const output, const ControlState state ) +{ + ((Output*)output)->SetState( state, m_state_out ); +} + +// names +std::string KeyboardMouse::Key::GetName() const +{ + return named_keys[m_index].name; +} + +std::string KeyboardMouse::Button::GetName() const +{ + return std::string("Button ") + char('0'+m_index); +} + +std::string KeyboardMouse::Axis::GetName() const +{ + std::string tmpstr("Mouse "); + tmpstr += "XYZ"[m_index]; tmpstr += ( m_range>0 ? '+' : '-' ); + return tmpstr; +} + +std::string KeyboardMouse::Light::GetName() const +{ + return named_lights[ m_index ].name; +} + +// get/set state +ControlState KeyboardMouse::Key::GetState( const State* const state ) +{ + return ( state->keyboard[named_keys[m_index].code] > 0 ); +} + +ControlState KeyboardMouse::Button::GetState( const State* const state ) +{ + return ( state->mouse.rgbButtons[m_index] > 0 ); +} + +ControlState KeyboardMouse::Axis::GetState( const State* const state ) +{ + return std::max( 0.0f, ControlState((&state->mouse.lX)[m_index]) / m_range ); +} + +void KeyboardMouse::Light::SetState( const ControlState state, unsigned char* const state_out ) +{ + state_out[ m_index ] = state * 255; +} + +} +} + +#endif |
