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Diffstat (limited to 'Source/Core/InputCommon/Src/ControllerInterface/XInput/XInput.cpp')
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/XInput/XInput.cpp18
1 files changed, 11 insertions, 7 deletions
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/XInput/XInput.cpp b/Source/Core/InputCommon/Src/ControllerInterface/XInput/XInput.cpp
index 7fe54d0d09..f9df3891bb 100644
--- a/Source/Core/InputCommon/Src/ControllerInterface/XInput/XInput.cpp
+++ b/Source/Core/InputCommon/Src/ControllerInterface/XInput/XInput.cpp
@@ -31,13 +31,13 @@ static const struct
{ "Thumb R", XINPUT_GAMEPAD_RIGHT_THUMB }
};
-static const char* const named_triggers[] =
+static const char* const named_triggers[] =
{
"Trigger L",
"Trigger R"
};
-static const char* const named_axes[] =
+static const char* const named_axes[] =
{
"Left X",
"Left Y",
@@ -45,7 +45,7 @@ static const char* const named_axes[] =
"Right Y"
};
-static const char* const named_motors[] =
+static const char* const named_motors[] =
{
"Motor L",
"Motor R"
@@ -66,12 +66,14 @@ Device::Device(const XINPUT_CAPABILITIES& caps, u8 index)
ZeroMemory(&m_current_state_out, sizeof(m_current_state_out));
// XInputGetCaps seems to always claim all capabilities are supported
- // but i will leave all this stuff in, incase m$ fixes xinput up a bit
+ // but I will leave all this stuff in, incase m$ fixes xinput up a bit
// get supported buttons
for (int i = 0; i != sizeof(named_buttons)/sizeof(*named_buttons); ++i)
+ {
if (named_buttons[i].bitmask & caps.Gamepad.wButtons)
AddInput(new Button(i, m_state_in.Gamepad.wButtons));
+ }
// get supported triggers
for (int i = 0; i != sizeof(named_triggers)/sizeof(*named_triggers); ++i)
@@ -114,8 +116,8 @@ void Device::ClearInputState()
std::string Device::GetName() const
{
// why aren't these defined
- // subtype doesn't seem to work, i tested with 2 diff arcade sticks, both were shown as gamepad
- // ill leave it in anyway, maybe m$ will fix it
+ // subtype doesn't seem to work, I tested with 2 different arcade sticks, both were shown as gamepad
+ // I'll leave it in anyway, maybe m$ will fix it
switch (m_subtype)
{
@@ -140,7 +142,7 @@ std::string Device::GetSource() const
return "XInput";
}
-// update i/o
+// Update I/O
bool Device::UpdateInput()
{
@@ -157,7 +159,9 @@ bool Device::UpdateOutput()
return (ERROR_SUCCESS == XInputSetState(m_index, &m_state_out));
}
else
+ {
return true;
+ }
}
// GET name/source/id