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path: root/Source/Core/InputCommon/Src/InputConfig.cpp
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Diffstat (limited to 'Source/Core/InputCommon/Src/InputConfig.cpp')
-rw-r--r--Source/Core/InputCommon/Src/InputConfig.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/InputCommon/Src/InputConfig.cpp b/Source/Core/InputCommon/Src/InputConfig.cpp
index a0b396db0a..1988a9ebb7 100644
--- a/Source/Core/InputCommon/Src/InputConfig.cpp
+++ b/Source/Core/InputCommon/Src/InputConfig.cpp
@@ -41,20 +41,20 @@ bool InputPlugin::LoadConfig(bool isGC)
std::string type;
if (isGC)
{
- type = "GC";
+ type = "Pad";
path = "Profiles/GCPad/";
}
else
{
- type = "Wii";
+ type = "Wiimote";
path = "Profiles/Wiimote/";
}
game_ini.Load(File::GetUserPath(D_GAMECONFIG_IDX) + SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID() + ".ini");
for (int i = 0; i < 4; i++)
{
- if (game_ini.Exists("Core", (type + "Profile" + num[i]).c_str()))
+ if (game_ini.Exists("Controls", (type + "Profile" + num[i]).c_str()))
{
- game_ini.Get("Core", (type + "Profile" + num[i]).c_str(), &profile[i]);
+ game_ini.Get("Controls", (type + "Profile" + num[i]).c_str(), &profile[i]);
if (File::Exists(File::GetUserPath(D_CONFIG_IDX) + path + profile[i] + ".ini"))
useProfile[i] = true;
else