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Diffstat (limited to 'Source/Core/InputCommon/Src/InputConfig.cpp')
-rw-r--r--Source/Core/InputCommon/Src/InputConfig.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/Source/Core/InputCommon/Src/InputConfig.cpp b/Source/Core/InputCommon/Src/InputConfig.cpp
index 96fc6205db..9382138c43 100644
--- a/Source/Core/InputCommon/Src/InputConfig.cpp
+++ b/Source/Core/InputCommon/Src/InputConfig.cpp
@@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include "InputConfig.h"
+#include "CommonPaths.h"
#include "../../Core/Src/ConfigManager.h"
#include "../../Core/Src/HW/Wiimote.h"
@@ -37,7 +38,8 @@ bool InputPlugin::LoadConfig(bool isGC)
type = "Wiimote";
path = "Profiles/Wiimote/";
}
- game_ini.Load(File::GetUserPath(D_GAMECONFIG_IDX) + SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID() + ".ini");
+ game_ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID() + ".ini");
+ game_ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID() + ".ini", true);
for (int i = 0; i < 4; i++)
{
if (game_ini.Exists("Controls", (type + "Profile" + num[i]).c_str()))
@@ -46,7 +48,10 @@ bool InputPlugin::LoadConfig(bool isGC)
if (File::Exists(File::GetUserPath(D_CONFIG_IDX) + path + profile[i] + ".ini"))
useProfile[i] = true;
else
+ {
+ // TODO: Having a PanicAlert for this is dumb.
PanicAlertT("Selected controller profile does not exist");
+ }
}
}
}
@@ -94,6 +99,6 @@ void InputPlugin::SaveConfig()
e = controllers.end();
for ( ; i!=e; ++i )
(*i)->SaveConfig(inifile.GetOrCreateSection((*i)->GetName().c_str()));
-
+
inifile.Save(ini_filename);
}