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-rw-r--r--Source/Core/InputCommon/InputCommon.vcproj4
-rw-r--r--Source/Core/InputCommon/Src/Configuration.cpp155
-rw-r--r--Source/Core/InputCommon/Src/Configuration.h0
-rw-r--r--Source/Core/InputCommon/Src/SDL.h7
4 files changed, 162 insertions, 4 deletions
diff --git a/Source/Core/InputCommon/InputCommon.vcproj b/Source/Core/InputCommon/InputCommon.vcproj
index f143a36dfb..9693fa9d25 100644
--- a/Source/Core/InputCommon/InputCommon.vcproj
+++ b/Source/Core/InputCommon/InputCommon.vcproj
@@ -416,10 +416,6 @@
>
</File>
<File
- RelativePath=".\Src\Configuration.h"
- >
- </File>
- <File
RelativePath=".\Src\Event.hpp"
>
</File>
diff --git a/Source/Core/InputCommon/Src/Configuration.cpp b/Source/Core/InputCommon/Src/Configuration.cpp
index e69de29bb2..44b5c05555 100644
--- a/Source/Core/InputCommon/Src/Configuration.cpp
+++ b/Source/Core/InputCommon/Src/Configuration.cpp
@@ -0,0 +1,155 @@
+//////////////////////////////////////////////////////////////////////////////////////////
+// Project description
+// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
+// Name: Input Configuration and Calibration
+// Description: Common SDL Input Functions
+//
+// Author: Falcon4ever (nJoy@falcon4ever.com, www.multigesture.net), JPeterson etc
+// Copyright (C) 2003-2008 Dolphin Project.
+//
+//////////////////////////////////////////////////////////////////////////////////////////
+//
+// Licensetype: GNU General Public License (GPL)
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+//
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+//
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+//
+//////////////////////////////////////////////////////////////////////////////////////////
+
+
+
+//////////////////////////////////////////////////////////////////////////////////////////
+// Include
+// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
+#include "SDL.h" // Local
+////////////////////////////////////
+
+
+namespace InputCommon
+{
+
+
+//////////////////////////////////////////////////////////////////////////////////////////
+// Convert stick values
+// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
+
+/* Convert stick values.
+
+ The value returned by SDL_JoystickGetAxis is a signed integer s16
+ (-32768 to 32767). The value used for the gamecube controller is an unsigned
+ char u8 (0 to 255) with neutral at 0x80 (128), so that it's equivalent to a signed
+ -128 to 127.
+*/
+// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
+int Pad_Convert(int _val)
+{
+ /* If the limits on PadState[].axis[] actually is a u16 then we don't need this
+ but if it's not actually limited to that we need to apply these limits */
+ if(_val > 32767) _val = 32767; // upper limit
+ if(_val < -32768) _val = -32768; // lower limit
+
+ // Convert the range (-0x8000 to 0x7fff) to (0 to 0xffff)
+ _val = 0x8000 +_val;
+
+ // Convert the range (-32768 to 32767) to (-128 to 127)
+ _val = _val >> 8;
+
+ //Console::Print("0x%04x %06i\n\n", _val, _val);
+
+ return _val;
+}
+
+
+/* Convert the stick raidus from a circular to a square. I don't know what input values
+ the actual GC controller produce for the GC, it may be a square, a circle or something
+ in between. But one thing that is certain is that PC pads differ in their output (as
+ shown in the list below), so it may be beneficiary to convert whatever radius they
+ produce to the radius the GC games expect. This is the first implementation of this
+ that convert a square radius to a circual radius. Use the advanced settings to enable
+ and calibrate it.
+
+ Observed diagonals:
+ Perfect circle: 71% = sin(45)
+ Logitech Dual Action: 100%
+ Dual Shock 2 (Original) with Super Dual Box Pro: 90%
+ XBox 360 Wireless: 85%
+ GameCube Controller (Third Party) with EMS TrioLinker Plus II: 60%
+*/
+// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
+float SquareDistance(float deg)
+{
+ // See if we have to adjust the angle
+ deg = abs(deg);
+ if( (deg > 45 && deg < 135) ) deg = deg - 90;
+
+ float rad = deg * M_PI / 180;
+
+ float val = abs(cos(rad));
+ float dist = 1 / val; // Calculate distance from center
+
+ //m_frame->m_pStatusBar2->SetLabel(wxString::Format("Deg:%f Val:%f Dist:%f", deg, val, dist));
+
+ return dist;
+}
+std::vector<int> Pad_Square_to_Circle(int _x, int _y, int _pad, CONTROLLER_MAPPING _PadMapping)
+{
+ /* Do we need this? */
+ if(_x > 32767) _x = 32767; if(_y > 32767) _y = 32767; // upper limit
+ if(_x < -32768) _x = -32768; if(_y > 32767) _y = 32767; // lower limit
+
+ // ====================================
+ // Convert to circle
+ // -----------
+ int Tmp = atoi (_PadMapping.SDiagonal.substr(0, _PadMapping.SDiagonal.length() - 1).c_str());
+ float Diagonal = Tmp / 100.0;
+
+ // First make a perfect square in case we don't have one already
+ float OrigDist = sqrt( pow((float)_y, 2) + pow((float)_x, 2) ); // Get current distance
+ float rad = atan2((float)_y, (float)_x); // Get current angle
+ float deg = rad * 180 / M_PI;
+
+ // A diagonal of 85% means a distance of 1.20
+ float corner_circle_dist = ( Diagonal / sin(45 * M_PI / 180) );
+ float SquareDist = SquareDistance(deg);
+ float adj_ratio1; // The original-to-square distance adjustment
+ float adj_ratio2 = SquareDist; // The circle-to-square distance adjustment
+ // float final_ratio; // The final adjustment to the current distance //TODO: This is not used
+ float result_dist; // The resulting distance
+
+ // Calculate the corner-to-square adjustment ratio
+ if(corner_circle_dist < SquareDist) adj_ratio1 = SquareDist / corner_circle_dist;
+ else adj_ratio1 = 1;
+
+ // Calculate the resulting distance
+ result_dist = OrigDist * adj_ratio1 / adj_ratio2;
+
+ float x = result_dist * cos(rad); // calculate x
+ float y = result_dist * sin(rad); // calculate y
+
+ int int_x = (int)floor(x);
+ int int_y = (int)floor(y);
+
+ // Debugging
+ //m_frame->m_pStatusBar2->SetLabel(wxString::Format("%f %f %i", corner_circle_dist, Diagonal, Tmp));
+
+ std::vector<int> vec;
+ vec.push_back(int_x);
+ vec.push_back(int_y);
+ return vec;
+}
+/////////////////////////////////////////////////////////////////////
+
+
+} \ No newline at end of file
diff --git a/Source/Core/InputCommon/Src/Configuration.h b/Source/Core/InputCommon/Src/Configuration.h
deleted file mode 100644
index e69de29bb2..0000000000
--- a/Source/Core/InputCommon/Src/Configuration.h
+++ /dev/null
diff --git a/Source/Core/InputCommon/Src/SDL.h b/Source/Core/InputCommon/Src/SDL.h
index a6747f8aaf..02305df771 100644
--- a/Source/Core/InputCommon/Src/SDL.h
+++ b/Source/Core/InputCommon/Src/SDL.h
@@ -36,6 +36,7 @@
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
#include <iostream> // System
#include <vector>
+#include <cmath>
#include <SDL.h> // Externals
@@ -153,9 +154,15 @@ enum
//////////////////////////////////////////////////////////////////////////////////////////
// Declarations
// ŻŻŻŻŻŻŻŻŻ
+
+// General functions
bool SearchDevices(std::vector<CONTROLLER_INFO> &_joyinfo, int &NumPads, int &NumGoodPads);
void GetJoyState(CONTROLLER_STATE &_PadState, CONTROLLER_MAPPING _PadMapping, int controller, int NumButtons);
+// Value conversion
+int Pad_Convert(int _val);
+std::vector<int> Pad_Square_to_Circle(int _x, int _y, int _pad, CONTROLLER_MAPPING _PadMapping);
+
#ifndef _SDL_MAIN_
#endif