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-rw-r--r--Source/Core/UICommon/GameFile.cpp312
1 files changed, 312 insertions, 0 deletions
diff --git a/Source/Core/UICommon/GameFile.cpp b/Source/Core/UICommon/GameFile.cpp
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+++ b/Source/Core/UICommon/GameFile.cpp
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+// Copyright 2008 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include "UICommon/GameFile.h"
+
+#include <algorithm>
+#include <cinttypes>
+#include <cstdio>
+#include <cstring>
+#include <iterator>
+#include <map>
+#include <memory>
+#include <sstream>
+#include <string>
+#include <utility>
+#include <vector>
+
+#include "Common/ChunkFile.h"
+#include "Common/CommonPaths.h"
+#include "Common/CommonTypes.h"
+#include "Common/FileUtil.h"
+#include "Common/Hash.h"
+#include "Common/IniFile.h"
+#include "Common/NandPaths.h"
+#include "Common/StringUtil.h"
+
+#include "Core/Boot/Boot.h"
+#include "Core/ConfigManager.h"
+#include "Core/IOS/ES/Formats.h"
+#include "Core/TitleDatabase.h"
+
+#include "DiscIO/Blob.h"
+#include "DiscIO/Enums.h"
+#include "DiscIO/Volume.h"
+#include "DiscIO/WiiSaveBanner.h"
+
+namespace UICommon
+{
+static const std::string EMPTY_STRING;
+
+const std::string& GameFile::Lookup(DiscIO::Language language,
+ const std::map<DiscIO::Language, std::string>& strings)
+{
+ auto end = strings.end();
+ auto it = strings.find(language);
+ if (it != end)
+ return it->second;
+
+ // English tends to be a good fallback when the requested language isn't available
+ if (language != DiscIO::Language::LANGUAGE_ENGLISH)
+ {
+ it = strings.find(DiscIO::Language::LANGUAGE_ENGLISH);
+ if (it != end)
+ return it->second;
+ }
+
+ // If English isn't available either, just pick something
+ if (!strings.empty())
+ return strings.cbegin()->second;
+
+ return EMPTY_STRING;
+}
+
+const std::string&
+GameFile::LookupUsingConfigLanguage(const std::map<DiscIO::Language, std::string>& strings) const
+{
+ const bool wii = DiscIO::IsWii(m_platform);
+ return Lookup(SConfig::GetInstance().GetCurrentLanguage(wii), strings);
+}
+
+GameFile::GameFile(const std::string& path)
+ : m_file_path(path), m_region(DiscIO::Region::UNKNOWN_REGION),
+ m_country(DiscIO::Country::COUNTRY_UNKNOWN)
+{
+ {
+ std::string name, extension;
+ SplitPath(m_file_path, nullptr, &name, &extension);
+ m_file_name = name + extension;
+
+ std::unique_ptr<DiscIO::Volume> volume(DiscIO::CreateVolumeFromFilename(m_file_path));
+ if (volume != nullptr)
+ {
+ m_platform = volume->GetVolumeType();
+
+ m_short_names = volume->GetShortNames();
+ m_long_names = volume->GetLongNames();
+ m_short_makers = volume->GetShortMakers();
+ m_long_makers = volume->GetLongMakers();
+ m_descriptions = volume->GetDescriptions();
+
+ m_region = volume->GetRegion();
+ m_country = volume->GetCountry();
+ m_blob_type = volume->GetBlobType();
+ m_file_size = volume->GetRawSize();
+ m_volume_size = volume->GetSize();
+
+ m_internal_name = volume->GetInternalName();
+ m_game_id = volume->GetGameID();
+ m_title_id = volume->GetTitleID().value_or(0);
+ m_maker_id = volume->GetMakerID();
+ m_revision = volume->GetRevision().value_or(0);
+ m_disc_number = volume->GetDiscNumber().value_or(0);
+ m_apploader_date = volume->GetApploaderDate();
+
+ m_volume_banner.buffer = volume->GetBanner(&m_volume_banner.width, &m_volume_banner.height);
+
+ m_valid = true;
+ }
+ }
+
+ if (!IsValid() && IsElfOrDol())
+ {
+ m_valid = true;
+ m_file_size = File::GetSize(m_file_path);
+ m_platform = DiscIO::Platform::ELF_DOL;
+ m_blob_type = DiscIO::BlobType::DIRECTORY;
+ }
+}
+
+bool GameFile::IsValid() const
+{
+ if (!m_valid)
+ return false;
+
+ if (m_platform == DiscIO::Platform::WII_WAD && !IOS::ES::IsChannel(m_title_id))
+ return false;
+
+ return true;
+}
+
+bool GameFile::CustomNameChanged(const Core::TitleDatabase& title_database)
+{
+ const auto type = m_platform == DiscIO::Platform::WII_WAD ?
+ Core::TitleDatabase::TitleType::Channel :
+ Core::TitleDatabase::TitleType::Other;
+ m_pending.custom_name = title_database.GetTitleName(m_game_id, type);
+ return m_custom_name != m_pending.custom_name;
+}
+
+void GameFile::CustomNameCommit()
+{
+ m_custom_name = std::move(m_pending.custom_name);
+}
+
+bool GameFile::EmuStateChanged()
+{
+ IniFile ini = SConfig::LoadGameIni(m_game_id, m_revision);
+ ini.GetIfExists("EmuState", "EmulationStateId", &m_pending.emu_state.rating, 0);
+ ini.GetIfExists("EmuState", "EmulationIssues", &m_pending.emu_state.issues, std::string());
+ return m_emu_state != m_pending.emu_state;
+}
+
+void GameFile::EmuStateCommit()
+{
+ m_emu_state = std::move(m_pending.emu_state);
+}
+
+void GameFile::EmuState::DoState(PointerWrap& p)
+{
+ p.Do(rating);
+ p.Do(issues);
+}
+
+void GameBanner::DoState(PointerWrap& p)
+{
+ p.Do(buffer);
+ p.Do(width);
+ p.Do(height);
+}
+
+void GameFile::DoState(PointerWrap& p)
+{
+ p.Do(m_valid);
+ p.Do(m_file_path);
+ p.Do(m_file_name);
+
+ p.Do(m_file_size);
+ p.Do(m_volume_size);
+
+ p.Do(m_short_names);
+ p.Do(m_long_names);
+ p.Do(m_short_makers);
+ p.Do(m_long_makers);
+ p.Do(m_descriptions);
+ p.Do(m_internal_name);
+ p.Do(m_game_id);
+ p.Do(m_title_id);
+ p.Do(m_maker_id);
+
+ p.Do(m_region);
+ p.Do(m_country);
+ p.Do(m_platform);
+ p.Do(m_blob_type);
+ p.Do(m_revision);
+ p.Do(m_disc_number);
+ p.Do(m_apploader_date);
+
+ m_volume_banner.DoState(p);
+ m_emu_state.DoState(p);
+ p.Do(m_custom_name);
+}
+
+bool GameFile::IsElfOrDol() const
+{
+ if (m_file_path.size() < 4)
+ return false;
+
+ std::string name_end = m_file_path.substr(m_file_path.size() - 4);
+ std::transform(name_end.begin(), name_end.end(), name_end.begin(), ::tolower);
+ return name_end == ".elf" || name_end == ".dol";
+}
+
+bool GameFile::BannerChanged()
+{
+ // Wii banners can only be read if there is a save file.
+ // In case the cache was created without a save file existing,
+ // let's try reading the save file again, because it might exist now.
+
+ if (!m_volume_banner.empty())
+ return false;
+ if (!DiscIO::IsWii(m_platform))
+ return false;
+
+ m_volume_banner.buffer =
+ DiscIO::WiiSaveBanner(m_title_id).GetBanner(&m_volume_banner.width, &m_volume_banner.height);
+ if (m_volume_banner.buffer.empty())
+ return false;
+
+ // We only reach here if m_volume_banner was empty, so we can always return true
+ // without needing any extra check to know whether the banners are different
+ return true;
+}
+
+void GameFile::BannerCommit()
+{
+ m_volume_banner = std::move(m_pending.volume_banner);
+}
+
+const std::string& GameFile::GetName(bool long_name) const
+{
+ if (!m_custom_name.empty())
+ return m_custom_name;
+
+ const std::string& name = long_name ? GetLongName() : GetShortName();
+ if (!name.empty())
+ return name;
+
+ // No usable name, return filename (better than nothing)
+ return m_file_name;
+}
+
+const std::string& GameFile::GetMaker(bool long_maker) const
+{
+ const std::string& maker = long_maker ? GetLongMaker() : GetShortMaker();
+ if (!maker.empty())
+ return maker;
+
+ if (m_game_id.size() >= 6)
+ return DiscIO::GetCompanyFromID(m_maker_id);
+
+ return EMPTY_STRING;
+}
+
+std::vector<DiscIO::Language> GameFile::GetLanguages() const
+{
+ std::vector<DiscIO::Language> languages;
+ // TODO: What if some languages don't have long names but have other strings?
+ for (std::pair<DiscIO::Language, std::string> name : m_long_names)
+ languages.push_back(name.first);
+ return languages;
+}
+
+std::string GameFile::GetUniqueIdentifier() const
+{
+ const DiscIO::Language lang = DiscIO::Language::LANGUAGE_ENGLISH;
+ std::vector<std::string> info;
+ if (!GetGameID().empty())
+ info.push_back(GetGameID());
+ if (GetRevision() != 0)
+ info.push_back("Revision " + std::to_string(GetRevision()));
+
+ std::string name(GetLongName(lang));
+ if (name.empty())
+ name = GetName();
+
+ int disc_number = GetDiscNumber() + 1;
+
+ std::string lower_name = name;
+ std::transform(lower_name.begin(), lower_name.end(), lower_name.begin(), ::tolower);
+ if (disc_number > 1 &&
+ lower_name.find(StringFromFormat("disc %i", disc_number)) == std::string::npos &&
+ lower_name.find(StringFromFormat("disc%i", disc_number)) == std::string::npos)
+ {
+ std::string disc_text = "Disc ";
+ info.push_back(disc_text + std::to_string(disc_number));
+ }
+ if (info.empty())
+ return name;
+ std::ostringstream ss;
+ std::copy(info.begin(), info.end() - 1, std::ostream_iterator<std::string>(ss, ", "));
+ ss << info.back();
+ return name + " (" + ss.str() + ")";
+}
+
+std::string GameFile::GetWiiFSPath() const
+{
+ _assert_(DiscIO::IsWii(m_platform));
+ return Common::GetTitleDataPath(m_title_id, Common::FROM_CONFIGURED_ROOT);
+}
+
+} // namespace UICommon