diff options
Diffstat (limited to 'Source/Core/UICommon/GameFile.cpp')
| -rw-r--r-- | Source/Core/UICommon/GameFile.cpp | 20 |
1 files changed, 0 insertions, 20 deletions
diff --git a/Source/Core/UICommon/GameFile.cpp b/Source/Core/UICommon/GameFile.cpp index eed5ea6710..cbd7077987 100644 --- a/Source/Core/UICommon/GameFile.cpp +++ b/Source/Core/UICommon/GameFile.cpp @@ -142,25 +142,6 @@ void GameFile::CustomNameCommit() m_custom_name = std::move(m_pending.custom_name); } -bool GameFile::EmuStateChanged() -{ - IniFile ini = SConfig::LoadGameIni(m_game_id, m_revision); - ini.GetIfExists("EmuState", "EmulationStateId", &m_pending.emu_state.rating, 0); - ini.GetIfExists("EmuState", "EmulationIssues", &m_pending.emu_state.issues, std::string()); - return m_emu_state != m_pending.emu_state; -} - -void GameFile::EmuStateCommit() -{ - m_emu_state = std::move(m_pending.emu_state); -} - -void GameFile::EmuState::DoState(PointerWrap& p) -{ - p.Do(rating); - p.Do(issues); -} - void GameBanner::DoState(PointerWrap& p) { p.Do(buffer); @@ -196,7 +177,6 @@ void GameFile::DoState(PointerWrap& p) p.Do(m_apploader_date); m_volume_banner.DoState(p); - m_emu_state.DoState(p); p.Do(m_custom_name); } |
