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Diffstat (limited to 'Source/Core/UICommon/GameFile.cpp')
-rw-r--r--Source/Core/UICommon/GameFile.cpp51
1 files changed, 27 insertions, 24 deletions
diff --git a/Source/Core/UICommon/GameFile.cpp b/Source/Core/UICommon/GameFile.cpp
index b990b744ca..4e5ad6f9c2 100644
--- a/Source/Core/UICommon/GameFile.cpp
+++ b/Source/Core/UICommon/GameFile.cpp
@@ -22,7 +22,6 @@
#include "Common/CommonTypes.h"
#include "Common/File.h"
#include "Common/FileUtil.h"
-#include "Common/Hash.h"
#include "Common/HttpRequest.h"
#include "Common/Image.h"
#include "Common/IniFile.h"
@@ -30,7 +29,6 @@
#include "Common/StringUtil.h"
#include "Common/Swap.h"
-#include "Core/Boot/Boot.h"
#include "Core/Config/UISettings.h"
#include "Core/ConfigManager.h"
#include "Core/IOS/ES/Formats.h"
@@ -41,13 +39,15 @@
#include "DiscIO/Volume.h"
#include "DiscIO/WiiSaveBanner.h"
-constexpr const char* COVER_URL = "https://art.gametdb.com/wii/cover/%s/%s.png";
-
namespace UICommon
{
-static const std::string EMPTY_STRING;
+namespace
+{
+constexpr char COVER_URL[] = "https://art.gametdb.com/wii/cover/%s/%s.png";
-static bool UseGameCovers()
+const std::string EMPTY_STRING;
+
+bool UseGameCovers()
{
// We ifdef this out on Android because accessing the config before emulation start makes us crash.
// The Android GUI handles covers in Java anyway, so this doesn't make us lose any functionality.
@@ -57,6 +57,7 @@ static bool UseGameCovers()
return Config::Get(Config::MAIN_USE_GAME_COVERS);
#endif
}
+} // Anonymous namespace
DiscIO::Language GameFile::GetConfigLanguage() const
{
@@ -111,8 +112,9 @@ GameFile::LookupUsingConfigLanguage(const std::map<DiscIO::Language, std::string
return Lookup(GetConfigLanguage(), strings);
}
-GameFile::GameFile(const std::string& path)
- : m_file_path(path), m_region(DiscIO::Region::Unknown), m_country(DiscIO::Country::Unknown)
+GameFile::GameFile() = default;
+
+GameFile::GameFile(std::string path) : m_file_path(std::move(path))
{
{
std::string name, extension;
@@ -160,6 +162,8 @@ GameFile::GameFile(const std::string& path)
}
}
+GameFile::~GameFile() = default;
+
bool GameFile::IsValid() const
{
if (!m_valid)
@@ -183,13 +187,13 @@ bool GameFile::CustomCoverChanged()
// This icon naming format is intended as an alternative to Homebrew Channel icons
// for those who don't want to have a Homebrew Channel style folder structure.
- bool success = File::Exists(path + name + ".cover.png") &&
- File::ReadFileToString(path + name + ".cover.png", contents);
+ const std::string cover_path = path + name + ".cover.png";
+ bool success = File::Exists(cover_path) && File::ReadFileToString(cover_path, contents);
if (!success)
{
- success =
- File::Exists(path + "cover.png") && File::ReadFileToString(path + "cover.png", contents);
+ const std::string alt_cover_path = path + "cover.png";
+ success = File::Exists(alt_cover_path) && File::ReadFileToString(alt_cover_path, contents);
}
if (success)
@@ -204,17 +208,13 @@ void GameFile::DownloadDefaultCover()
return;
const auto cover_path = File::GetUserPath(D_COVERCACHE_IDX) + DIR_SEP;
+ const auto png_path = cover_path + m_gametdb_id + ".png";
// If the cover has already been downloaded, abort
- if (File::Exists(cover_path + m_gametdb_id + ".png"))
+ if (File::Exists(png_path))
return;
- Common::HttpRequest request;
-
std::string region_code;
-
- auto user_lang = SConfig::GetInstance().GetCurrentLanguage(DiscIO::IsWii(GetPlatform()));
-
switch (m_region)
{
case DiscIO::Region::NTSC_J:
@@ -227,6 +227,8 @@ void GameFile::DownloadDefaultCover()
region_code = "KO";
break;
case DiscIO::Region::PAL:
+ {
+ const auto user_lang = SConfig::GetInstance().GetCurrentLanguage(DiscIO::IsWii(GetPlatform()));
switch (user_lang)
{
case DiscIO::Language::German:
@@ -250,19 +252,20 @@ void GameFile::DownloadDefaultCover()
break;
}
break;
+ }
case DiscIO::Region::Unknown:
region_code = "EN";
break;
}
- auto response =
+ Common::HttpRequest request;
+ const auto response =
request.Get(StringFromFormat(COVER_URL, region_code.c_str(), m_gametdb_id.c_str()));
- if (response)
- {
- File::WriteStringToFile(std::string(response.value().begin(), response.value().end()),
- cover_path + m_gametdb_id + ".png");
- }
+ if (!response)
+ return;
+
+ File::WriteStringToFile(std::string(response->begin(), response->end()), png_path);
}
bool GameFile::DefaultCoverChanged()